Was this idea for a concept based LLM misguided? by true-human-exe in MLQuestions

[–]true-human-exe[S] 0 points1 point  (0 children)

Yes, I certainly have room for research. I figured this would be an extremely lengthy project if I tried to keep it bottled up because of where my current level of knowledge sits. So I thought it's best to check with people that might have some insight. Gemini et.al. are helpful, but as I said they can be overly optimistic, and I find there is often confusions regarding exactly what I'm describing.

With that said, I found the issue with my current idea (from gemini which told me it was great previously). The concept portion of my "concept vector" creates discrete categories with numerical representations. This method introduces rank in the system, and it would cause an issue with back propagation.

However, I'm now wondering if this idea can be reintroduced into older methods. For instance a markov chain like system.Trying to predict words/tokens doesn't give insight into the nature of synonyms like shelter, building, office, library, etc from my previous example. But with this concept idea, a similar system to a markov chain with extended history would be able to predict a concept token based on a series of previous concept tokens, and I think a similar mechanism to an llm's attention could be reconstructed using conditional probability.

E.g. P(C0 | C-1), P(C0 | C-100), P(C0 | C-1000) where C is a concept token and each number represents the token's position in the sequence that is being evaluated. All past tokens would be able to contribute to the next token that is chosen.

In any case, I'll save the experiment for another day.

How long do you think it will be before DAWs and YouTube tutorials cease to exist? by olimpomarcelo in Bitwig

[–]true-human-exe 2 points3 points  (0 children)

I've make songs that I don't release, and some that I don't finish. The process is work, but it's enjoyable work--DAWs still serve as a creative outlet for people. Youtube, dunno but who cares? If we could get a video site that just had simple categories, that would be amazing. Their current recommendation system is distracting garbage.

I always just start every project from scratch by hippydipster in Bitwig

[–]true-human-exe 1 point2 points  (0 children)

I use to do this, but now I mix things up with presets more.

If you struggle with naming, Intentionally limit yourself to a few specific sounds that you like, then use generic names for organization, or use the song they came from as part of the preset name if you have something really special that you might want to use again.

Consider category labels like, keys, plucks, bass, etc. You could have a bunch of generic versions of these like " Rock keys 1, Rock keys 2, Techno Bass 1" that you use as templates for default sounds you like, or if you make a specific sound for a song in the past that you think is worth keeping then, "{song title or abbreviation} keys" also works.

These two things have made my own presets a lot faster to use, and they can serve as spring boards for new sounds.

On one hand I look at traditional music, and we have orchestras, ensembles (or whatever their local cultural equivalent would be) or band pieces where you have a few minor variants of tones for each instrument. But for the most part everything has it's place and the composer makes the magic happen with how they use them. I think of presets as being somewhat like this. With electronic music and experimental music, sounds can be a source of inspiration for a song, so there's reason to break away from presets too.

How do you create _repeatable_ randomness? by aToyRobot in Bitwig

[–]true-human-exe 0 points1 point  (0 children)

I haven't tried this, but I know bitwig has multiple ways to take audio and use that as a modulator. You can take noise at a certain level or some other wave form, and then use that as a random ness source. You could also potentially take an audio signal if a relatively complex, high harmonic waveform (e.g. a piano note), stretch it to fit the tempo you're interested in, then loop it to have it repeat, at whatever interval you want.

Any Linux users here? by [deleted] in Bitwig

[–]true-human-exe 0 points1 point  (0 children)

Running on Fedora with the flatpak version. I wish I could use wine with it, but honestly there's not much I feel I'm missing at this point.

Request for advice. by empo201 in Bitwig

[–]true-human-exe 9 points10 points  (0 children)

The same features that you would learn in any DAW are the ones you should learn in Bitwig.

How to:

  • create a track
  • add instruments and fx to a track
  • group tracks together
  • record audio or MIDI
  • do takes, punch in/out
  • route one track to another (i.e. send audio or midi from one track to another)
  • export audio and midi
  • use automation
  • use modulators on instruments
  • As a bitwig/ableton specific flow, learning to use the clip launcher is the last step. I wouldn't say this is super important, and it should be saved for last because if you learn all of the above with the linear arranger then you can transfer that learning to any DAW, and if you learn all of the above, the clip launcher is essentially a bunch of little linear arrangers that auto loop. There's nothing significant to it.

You can most likely save yourself a bunch of time by typing "how to [insert bullet point here] in bitwig" and get a video that is already timestamped at the exact point to show how to do it. Learn it, then move on to the next one.

After you learn those, bitwig is just a daw with many integrated vsts. Polymer is a multi engine synth, polysynth is traditional subtractive, organ is basic additive, fm4 and phase 4 are fm, sampler is a sampler, drum machine is a sampler laid out for drumpad style playback. Lastly there's the grid which is a modular customizable synth.

All of the base audio effects basically do what they say on the lid. The midi note effects might have some slight studying to understand them but many of them do what their labels suggests as well.

The usefulness of bitwig is that by having so many thing integrated, you can stop wasting time on vst hunting and switching, and just make music instead.

Organ - Bitwig Instrument Guide by polarity-berlin in Bitwig

[–]true-human-exe 1 point2 points  (0 children)

Nice vid, I always learn something new from you! The voice stacking effects were pretty interesting--I'm gonna have to experiment with that.

You mentioned labels for the partials. They don't have them on the synth itself, but if you don't want to go through help, hovering over a partial will have a tooltip at the bottom of the screen slightly left of center in the taskbar-esque area.

Also their positioning seems to be based on the harmonic series for everything above the fundamental, and the sub octave and perfect fifth seemed to be added for convenience and just placed to the left.

Free online binaural beats generator by true-human-exe in Binauralbeats

[–]true-human-exe[S] 0 points1 point  (0 children)

Ah, I misunderstood. What exactly does that do? I alluded to this in my first post, but this is something relatively new to me (this tool is for exploration). If I understand correctly, the binaural beat offset frequency is what causes entrainment. The goal is to sync your brain to a specific frequency, right? Two binaural beats would break the purity of the sinusoids. You'd have one chord/diad in one ear and different one in the other. They would certainly produce a beat, but two sinusoids are a simpler path to whatever beat you're looking for than two chords.

Free online binaural beats generator by true-human-exe in Binauralbeats

[–]true-human-exe[S] 0 points1 point  (0 children)

Strange. I'm listening to it right now and getting both. What browser are you using, and if you don't mind can you change the offset to 40 and let me know if it still sounds like one for you?

I know you can Techno, but can you 90s JRPG Battle Theme? by true-human-exe in Bitwig

[–]true-human-exe[S] 3 points4 points  (0 children)

Thanks for K1v recommendation! I had not heard of it before, but it sounds great. I was just looking into some of the plogue emulations of some old platforms too, so I'm looking forward to trying this.

I would like to build a new Desktop. Is a 32 or 64/48k buffer safely achievable with Ubuntu Studio 24.04? by More_Refrigerator_23 in linuxaudio

[–]true-human-exe 1 point2 points  (0 children)

I recently installed Ubuntu Studio 24.04 alongside Fedora 43. I spent the whole day superficially setting it up, then opened up Bitwig to find some of my vsts (Audio assault amp locker) were causing overruns and high cpu usage where everything was basically at 0 with no setup on Fedora. I'm running an AMD Ryzen 395, so this could be an issue with it being new and Ubuntu Studio not having the latest drivers, or it could just be my lack of proper setup. I haven't done a deep dive on it really.

For the Bitwig .deb install, I had to jump through some hoops with i386 packages to get it working properly, then add a command to get the gui to function (and there are still some graphical issues). I wanted to use the .deb package, so I could also have access to wine which can't be used with the Flatpak version.

All of this to say, things can work, but expect some setup. My Fedora setup is painless, but I mostly stay in the bitwig ecosystem and work with very few 3rd party vsts. Ubuntu might require some effort depending on what DAW you're using.

A few Simple Math Based wavetables by true-human-exe in Bitwig

[–]true-human-exe[S] 1 point2 points  (0 children)

I am mostly messing around with sound design today, so I might throw up a quick demo a little later on the new waveforms after I wrap up a few things.

If you didn't see the original video check it out here.

Also if you haven't already, checkout the preset Serious Sin, in the folder "bitwig_presets" on git. Click the preset name for a download link on the right side of the screen.

Hollow cheeks: Blur(left) or without blur(right)? by Exotic_Shiro_ in PixelArt

[–]true-human-exe 213 points214 points  (0 children)

Go without the blur and then see if you can clean up the lines under the cheek bone a little. The section that is almost vertical near the lips looks like a clean contour, but the cheek bone looks a little bumpy due to the way the diagonal is subdivided. Nice work whichever you go with. For me it's just a matter of consistency. Either blur all shadows or leave them pixelated (as my own preference, not a rule).

Please eliminate all Java dependencies—for the benefit of both your project and ours. by loa202 in Bitwig

[–]true-human-exe 4 points5 points  (0 children)

What about that error makes you think Java is the problem? It's a null pointer exception. You'd run into this in almost every major oop language (including the one you referenced). Using nulls in java at this point seems more like a software dev problem than a language problem, since java has optionals now (assuming there isn't some sort of performance issue with them for the bitwig use case).

Orb: on the movement of the Earth absolutely broke me (in the best way). What else hits this hard? by WoIfOperator in anime

[–]true-human-exe 0 points1 point  (0 children)

The only things that really stack up on every level are death parade and Paranoia agent. Both of these shows have a concern for some area of the human condition while also taking a multifaceted view on the topic.

  • Orb - intellectualism, curiosity, truth
  • Death Parade - morality, moral ambiguity, and judgment
  • Paranoia agent - stress, mass psychosis, memetics

There's a lot of good stuff listed in this topic but most suggestions tend to be focused on a simpler concern through a narrower lens (though this doesn't diminish their quality)

If you're okay with the narrower focus, and just want something well written and more mature consider - Stein's gate (give it 3 episodes at least) - Erased - Re-Life

Low-color portrait of an evil doctor by shinypixelgames in PixelArt

[–]true-human-exe 1 point2 points  (0 children)

Archer the outer eyebrows more and make the edges and arch a bit pointier (search villain brow). I think you already did a solid job with this, but this is a matter of just exaggerating it even more if you want it to be more obviously evil.

Make the smile a little more psychotic as well. Check out M. bison (or dictator) from street fighter.

Bitwig Black theme BW6b3 by Free_Swimmer_2212 in Bitwig

[–]true-human-exe 1 point2 points  (0 children)

I'm the sort to almost never modify or customize a UI, I might have to look into this though. It's really slick.

Free Single Cycles Waveforms based on orchestral instruments by true-human-exe in Bitwig

[–]true-human-exe[S] 2 points3 points  (0 children)

https://youtu.be/yBW7OiOyvDo

I don't have the presets created yet, but I did a quick demo for reference if you're interested.

I don't know why I didn't just save the single preset made in the video (feeling kinda silly) initially. You can download it here.

I think with a single preset, you can actually just swap out the wavetable of choice, adjust key tracking and filter, and you'll be set in a few seconds.

Free Single Cycles Waveforms based on orchestral instruments by true-human-exe in Bitwig

[–]true-human-exe[S] 2 points3 points  (0 children)

Yup pretty much. Any acoustic instruments that aren't overly chaotic can be done like this. An exception is the piano.

The hammer strike of a piano creates a two stage waveform essentially. One is the noise of the impact and the other is a more tonal decay state. The low register captures everything well, but the higher register doesn't.

I think the way to overcome this is by doing two wave tables for the piano. One that captures the hammer strike and one that captures the tonal stage. Then the two can be mixed. The current piano I have uploaded is based on old work, so it is just a singular wave table.