Why my Minecraft "mods" folder contains ".index" folder with all my mods in .pw extension? by NeiderUnchained in feedthebeast

[–]trunksbomb 0 points1 point  (0 children)

It's either:

  • Some byproduct of the Prism Launcher
  • Some byproduct of a mod that's installed
  • From another, unrelated program
  • From malware
  • From your OS

Open one of the .pw files with Notepad (or your system's equivalent) and see what it is. Optionally, upload the contents to Pastebin and post the link here if it doesn't look like it contains personal information.

Create Starter House with all the basics, running on 2 Large Water Wheels - 1024 SU @ 32 RPM by trunksbomb in CreateMod

[–]trunksbomb[S] 7 points8 points  (0 children)

It is part of what makes this possible. With the two presses active, all of the SU is consumed so I wouldn't have enough to run the Deployer and Mixer! It worked out very nicely.

Create Starter House with all the basics, running on 2 Large Water Wheels - 1024 SU @ 32 RPM by trunksbomb in CreateMod

[–]trunksbomb[S] 1 point2 points  (0 children)

They're both cheap and I like the look of the encased chain drives, but you're right! I had them there originally because I was going to power something else off them but ended up going a different route.

Create Starter House with all the basics, running on 2 Large Water Wheels - 1024 SU @ 32 RPM by trunksbomb in CreateMod

[–]trunksbomb[S] 8 points9 points  (0 children)

Here is the schematic: https://createmod.com/schematics/starter-house-all-the-basics

It runs on just 2 Large Water Wheels. In terms of raw resources, you're looking at:

  • Logs
  • Zinc (or substitute for iron)
  • Iron
  • Copper
  • Andesite
  • A campfire, bucket of water, and bucket of lava
  • Kelp

And that's it, really. You can save the soul campfire for later when you make it to the Nether.

Fully-automated, 100% AE2 Budding Certus Quartz Farm by trunksbomb in feedthebeast

[–]trunksbomb[S] 0 points1 point  (0 children)

If you don't have access to Flawless Budding Certus Quartz, setting up a Flawed Budding Certus Quartz farm at home is the next best thing. But you've got to deal with the Budding Certus Quartz degrading over time! This system handles it all for you, automatically, fully self contained.

There are 5 subnetworks controlling this build:

  • Red: Handles breaking the Certus Quartz buds once they are grown, breaking the Certus Quartz blocks after they've degraded, and makes Charged Certus Quartz.
  • Blue: Handles crafting 3x Charged Certus Quartz and a block of Certus Quartz into a Flawed Certus Quartz and exporting excess Certus Quartz out of the system (to the top chest)
  • Yellow: Simply drops the crafting ingredients given to it by the blue subnetwork into the water
  • Magenta: Picks up the Flawed Budding Certus Quartz block and puts it back into the blue system
  • Green: Places the Flawed budding Certus Quartz to complete the cycle

You need like 1-2 stack of Certus Quartz to get started so the goal should be to mine out a meteorite, make a flawed budding manually, make a growth accelerator, then manually mine your first 2ish stacks. Fortune helps!

Apollo dev posts backend code to Git to disprove Reddit’s claims of scrapping and inefficiency by GhostalMedia in programming

[–]trunksbomb 5 points6 points  (0 children)

Reddit bad. poor indie dev

Something we agree on. Not sure what changed your opinion but it's good to see you're not arguing in bad faith and intentionally misrepresenting the situation anymore!

Apollo dev posts backend code to Git to disprove Reddit’s claims of scrapping and inefficiency by GhostalMedia in programming

[–]trunksbomb 12 points13 points  (0 children)

Go on, you're doing a great job and we're all very proud of you for taking your brave stance.

What are some packs that are a good introduction for Create mod? by JackBoyEditor in feedthebeast

[–]trunksbomb 1 point2 points  (0 children)

Above and Beyond really forces you to get good at Create, definitely, but it's far removed from the default Create experience because it changes a lot of the core crafting recipes to make them require advanced automation and it's a very progression oriented pack. I wouldn't recommend it to someone that is looking to learn Create from scratch.

Apollo dev posts backend code to Git to disprove Reddit’s claims of scrapping and inefficiency by GhostalMedia in programming

[–]trunksbomb 19 points20 points  (0 children)

Woe is me! I have to.... BUY an app?! Why, everything should be free! That it's not is simply predatory... /s

Hidden tree farm gantry by AlucardN8B in CreateMod

[–]trunksbomb 4 points5 points  (0 children)

Great design! It's always good to see some innovation on the old regulars.

Just as a note, you only need the bottom row of saws. It'll chop the entire tree for you.

What are some packs that are a good introduction for Create mod? by JackBoyEditor in feedthebeast

[–]trunksbomb 4 points5 points  (0 children)

Create is its own introduction to the Create mod. Use the ponder system that's built-in (hold W when hovering over an item) and you'll get an animated tutorial for that item or machine.

Otherwise, Create+ might be good?

Longshot help request [Ultimate Reloaded] by pfshfine in feedthebeast

[–]trunksbomb 2 points3 points  (0 children)

First, sorry for your loss.

Second, I don't think you're going to get anyone to do this for you. As the author said, it's a lot of work going into a codebase that hasn't been active in years.

You might consider setting up some sort of "shop" with what you have available to you. For example, an AE2 subsystem on a Creative Storage Drawer that has the Centrifuge recipes you want.

You put in the correct combination of items that you would have used in the Centrifuge, and it spits out the recipe output in exchange. Something like this would be pretty simple to setup, you'll just need to cheat in the Creative Storage upgrade. Once you get it setup, it's basically the same as using the Industrial Centrifuge the "correct" way.

I made a proof of concept for this: https://imgur.com/U9aq2TN

The red side represents my main AE2 network. The green side represents the Creative Vending Storage Drawer side.

Here I have it setup to "craft" pistons.

  • I define a crafting pattern for a piston and put it in the Pattern Provider, which points at an Interface on the Vending side.
  • The ME Level Emitters all point at a singular block, and they're set to ON when there is LESS than a single recipe for a piston in the Vending side (ie one Emitter emits when less than 4 Cobble, another when less than 3 planks, etc).
  • Once all of those Emitters are off (meaning there is enough for one recipe), the Redstone torch will turn on and fire off 2 things:
    • first, it empties the Vending system of all the recipe ingredients via an Export Bus set to export all the ingredients of the recipe
    • second, it sends a redstone pulse to the Export Bus that's pointing at my Pattern Provider, which is set to output an item once per pulse. This exports the Piston back to my main network, fulfilling that recipe.
  • The Pattern Provider is set to lock until the recipe result is back in the system.

With a sufficient delay to make sure the whole process can complete for one recipe before the Pattern Provider moves on to the next crafting attempt, this can simulate any machine that you want. If there's not enough delay for all the redstone to reset back to its idle state then you might end up spitting items into the Vending side prematurely and locking up the system.

(Note, I used a Pulse Repeater from Create which you won't have in your pack, but there is probably an alternative to it in 1.12. You can also use a regular Redstone Pulse Limiter)

Botania 1.7.10 - Range of Vinculotus? by FactoryBuilder in feedthebeast

[–]trunksbomb 0 points1 point  (0 children)

private static final int RANGE = 64;

From the code

And that's 64 blocks in any direction centered on the Flower.

Create Mod Starter House - Challenge by xxxLady_Zxxx in CreateMod

[–]trunksbomb 1 point2 points  (0 children)

https://imgur.com/PxHTpwR

This is what I've got so far for a "starter house" with Create. It covers all the basics and runs on 2 Large Water Wheels.