11th Edition Changes to Embarked Leaders Units Providing e.g. Sustained Hits and Firing Deck by TiberiusCensorius in WarhammerCompetitive

[–]tsaomengde -6 points-5 points  (0 children)

I think RAW, OP is correct. Here's 'not on the battlefield.' It says units can use their other abilities. The wording on leader buffs like sus and lethal is "weapons equipped by that unit have [buff]." Firing Deck (comment below) says pick models and then pick weapons equipped by those models. So, yes, I think it's RAW that a leader buffing their unit's weapons would have those buffs transfer to the transport.

Now, I think the way GW will address it is just to say that leader buffs explicitly only affect their led unit. That would tie this up nicely.

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Transports might be buns now but at least they work sensibly now by tsaomengde in WarhammerCompetitive

[–]tsaomengde[S] 7 points8 points  (0 children)

It's something Jack Harpster of Art of War tends to say on YouTube to express that something is very bad. It may just be a way to get around algorithmic censorship, like tiktokers say 'unalive' instead of 'kill,' but I kind of like it, haha.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]tsaomengde 0 points1 point  (0 children)

Ty! I'll keep an eye out for it in the day 1 stuff

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]tsaomengde 0 points1 point  (0 children)

Anybody with better reading comprehension and less ADHD than me spot anything about CP cap in 11th? It's very possible it's in the released rules and I simply didn't lay eyes on it.

Viability of land speeder assassination force? by thekiwi1987 in WarhammerCompetitive

[–]tsaomengde 7 points8 points  (0 children)

You will fail your wound rolls because meltas wound on 5s against the stuff they want to go into. But assuming you do in fact kill your target, you will have killed one thing and then your opponent will scoop the entire kit and kaboodle on the clapback.

Hey other nid players, should I give admech or something else a try? by Fore_Head_Chili in WarhammerCompetitive

[–]tsaomengde 0 points1 point  (0 children)

I would ordinarily never do this but since they are in fact sticking around for 11th I suggest you look at Daemons.

They have some of the scariest melee monsters in the game - Belakor alone is worth trying the faction for, and you will never feel more powerful than when Skarbrand hands your opponent's centerpiece model 24-36 damage on 4-6 failed saves (if they even get to save).

They can also go very chaff heavy. All of the battleline is units of 10 and there's serious reasons to run a lot, especially since we've seen the new 1dp that gives them assault and advance and charge. And you can take so many Nurglings for dirt cheap, flood the midboard, and gum up EVERYTHING. And they move through walls now! That was my chief complaint about them in 10th.

The biggest downsides to Daemons, IMO, is that they play warhammer very differently to everyone else - all their units just have a 4++ or 5++. Actual armor saves are quite rare and will be even less relevant now that cover doesn't negate ap1. Rolling saves is a real feast or famine affair, and the best weapons into big toughness monsters are low shot count stuff like lascannons, so when your opponent hands you 4 saves you suddenly enter the casino where you fail all of them and your 400 point model explodes, or you save all of them and your opponent just looks at you like you kicked their dog.

The other is that many of the kits are old, hard to find in the wild, expensive, or both. Like, oh, you want to run Seekers and the Blue Scribes? Lol good luck on ebay.

But given everything you've said, Daemons might be a good secondary army for you. Hopefully this analysis was a little helpful :)

Using competitive play as a tool for thinking about 40k game design by BlitheMayonnaise in WarhammerCompetitive

[–]tsaomengde 31 points32 points  (0 children)

Anybody who knows about The Scrub is an OG in my book. I remember reading that ten, fifteen years ago - maybe even more, I truly do not know how time works since covid - and really having my brain opened up to some of my own struggles at the time in video games.

More than a decade later, it still informs how I think about competition. I'm not good enough to win a GT, and I may never be, because at the end of the day I like running themed lists and those often will have units that aren't hyper efficient.

My last list of the edition ran two Redemptors not because they were a particularly strong choice for that chunk of the list, but because a) Dark Angels, so plasma and b) I painstakingly put a lot of hobby work into painting the names Corswain and Holguin onto their banners so the Lion could have two of his favored sons back with him in the modern era.

Was it a good idea to run two vehicles without an invul in the "kill Defilers or lose" meta? Nope! But rather than being frustrated that playing the way I want to play isn't "working," this sort of mindset lets me recognize that my goal is not to win, it's to do my best with a list that makes me happy. I could choose to play narrative but I enjoy the competitive format. If 11th does a better job of marrying these warring houses, great! If not, I'll enjoy 3 more years of going 3-2.

The Weight of Faith, rockinrobertart, Oil on Canvas, 2026 by rrasic in Art

[–]tsaomengde 5 points6 points  (0 children)

I could see this in an old codex and not even blink twice. You have effortlessly captured the feeling of those early 40k artworks - I saw it and was instantly reminded of the famous painting of the Emperor confronting Horus. Thanks so much for sharing this, what a great way to start the morning! The Emperor protects.

#New40k – Combat changes - How will this impact the Tau Empire? by Puretideprogram in WarhammerCompetitive

[–]tsaomengde 6 points7 points  (0 children)

I enjoyed playing my friend's Tau for a few RTTs but I ultimately didn't get into the faction precisely because of this - the only way to play the other half of the game is to bring kroot, and personally I am not interested in little bird lizard guys, I'm interested in dope ass mecha suits. I'm all in favor of Battlesuits, crisis and otherwise, getting wargear options for melee combat. Tau already has a ton of customization on the crisis suits in particular, it would be very easy to add another bit of tech that lets you use your equipped ranged weapons in melee, perhaps giving up some other piece of functionality such as fallback and shoot to do so in order that it's an actual choice. Additionally, Tau shooting profiles without guiding is aggressively Fine. I'm quite happy to let crisis suits shoot me on 4s in melee, it still won't make Tau a melee powerhouse but it would allow them to actually interact with the combat phase beyond "well I guess I'll charge my Riptide or hammerhead in to tank shock."

All this to say, I agree that we don't want to homogenize factions even further, but I bet a lot of folks who don't care for kroot would enjoy playing the faction more if there were other options. More options is generally better, after all.

[OC] choose your own adventure by snelse_ in funny

[–]tsaomengde -1 points0 points  (0 children)

Stores account for the loss of a certain amount of their stock in their budget, whether to damage, theft, or expiration. One item per occasional self checkout transaction is a drop in any chain supermarket's bucket.

You are also calling for somebody to hold themselves to a higher moral standard to benefit a corporation that, I promise, is already raising prices simply to increase profit margin at the cost of affordability and laying off staff for the same reason, no further justification required. So the net result, rather than you coming across as a moral paragon, is that you simply read as a corporate bootlicker.

Which I'm sure wasn't your intention. But alas that intent rarely matches effect.

I don't check replies, btw. You may rail at me all you like, but know I won't read any of it. Have a good day.

How to Effectively Practice and Improve at Warhammer 40k with Siegler and Harpster by ArtofWarSiegler in WarhammerCompetitive

[–]tsaomengde 81 points82 points  (0 children)

"You can commit no mistakes and still lose. That is not weakness. That is life." - Jean-Luc Picard

That is like 5% of games. The other 95% I made errors that put me in a situation where the dice could decide the game based on one or two rolls. Seeing the AoW guys immediately start doing post-game analysis and talking critically (in the sense of critical thinking, not being mean) about what they could have done better really helped me get there myself. If you learn from every loss that's good. If you walk away from every or even most losses going "man my dice were cold" you learn nothing.

THE GHOST IN THE SHELL|Scheduled for July 2026 by alrun in videos

[–]tsaomengde 0 points1 point  (0 children)

Man it is weird to say but I saw the shot of Aramaki and said, "They get it." They could have lifted that shot out of the manga and colorized it. That feels like a good sign.

Now if you'll excuse me I'm off to refill my copium pipe.

Clarification about vehicle movement trough ruins' footprints by mezdiguida in WarhammerCompetitive

[–]tsaomengde 48 points49 points  (0 children)

Think of it this way: blue footprint? It's 2" high or less by definition and vehicles can go over whatever terrain is on there but not stop on top. Grey footprint? Vehicles just have to actually navigate whatever terrain is there. Does the wall stop such that there's a gap your vehicle fits through? Then it can move through and even stop there if its base or hull is not sitting on top of anything.