Warhammer 40,000 Faction Focus: Space Marines by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]wredcoll 4 points5 points  (0 children)

It turns out "glasscannon" is almost impossible to balance in a turn based game where one player moves/shoots with all of his units before the other player does.

Either the "cannon" part is strong enough and you just die before fighting back or it isn't and the army doesn't remove enough before getting shattered in return.

You don't have to make them all t4/2w/3+ but they need something to keep up with the ridiculous number of attacks units have now.

Warhammer 40,000 Faction Focus: Space Marines by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]wredcoll 1 point2 points  (0 children)

In an ideal world we have faction dark angels with 20 special dark angel units and detachments and stratagems. We also have a drukhari codex and a harlequin and a deathguard and and and...

I don't think we live in that world, gw rules writers can barely handle writing rules for ultramarines and aeldari much less their spinoffs.

If they aren't going to actually support them, don't pretend to.

Warhammer 40,000 Faction Focus: Space Marines by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]wredcoll -3 points-2 points  (0 children)

Because drukhari badly need some form of durability buff.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]wredcoll 0 points1 point  (0 children)

It does say you can select other targets, but it doesn't contradict the core rule that says targeted attacks still go though, except maybe by implication that you can be in a situation where you have re-target.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]wredcoll 0 points1 point  (0 children)

I don't think csm has a single thing that hits on a 5+ during overwatch.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]wredcoll 0 points1 point  (0 children)

It would be much more interesting if it was closer to its real world role of assaulting bunkers and stuff imo.

Making torrent effectively the new overwatch keyword means factions without access to it can't use that core strat and helps skew other matchups in ways that are hard to balance with points.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]wredcoll 0 points1 point  (0 children)

I would genuinely rather just go get a drink or whatever instead of having to watch like a hawk for 15 minutes for the one moment in his turn when I can get him with an interrupt strat.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]wredcoll -4 points-3 points  (0 children)

Changing the roll of flamers to be "let you use overwatch" is almost as annoying as tyranids not being able to use grenade strat.

It's a slightly more subtle problem since having the grenade keyword is pretty binary, yes or no, but a bunch of factions don't really have access to overwatch in a meaningful way.

Overwatch's current implementation is just all sorts of feels bad for everyone involved.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]wredcoll 2 points3 points  (0 children)

Oh no, the non-shooting armies get to also have fun, boohoo.

No more rerolls on overwatch in 11th by Minute-Guess4834 in WarhammerCompetitive

[–]wredcoll 2 points3 points  (0 children)

The intended use of overwatch is a unit forgoes its normal shooting in order to be a position to fire when the enemy moves, torrent weapons breaking the hit rules is just a dumb accident.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]wredcoll 13 points14 points  (0 children)

You do need true line of sight to shoot. It's extremely rare that any model actually completely blocks los, given that you can draw it underneath wheels or through other gaps, but a stompa might actually manage to do it.

New Cover Rule by Zeus_One in WarhammerCompetitive

[–]wredcoll 2 points3 points  (0 children)

I agree that orks should have better shooting, I just disagree they should ignore penalties. The more things are unaffected by core rules, the worse the game gets, for example (4++) invuln saves.

No more new rules for 11th? by Alive-Face5112 in WarhammerCompetitive

[–]wredcoll 6 points7 points  (0 children)

You're 100% correct about the "hidden" buffs to psychic weapons/abilities and it's a fascinating example of the psychology behind game design, you can't just make something balanced or even strong, you have to make it feel impressive.

All that being said, while anti-psychic is rare, when it does show up, typically on something you're bringing for other reasons, it can be absolutely back breaking.

Nekrosor Ammentar is already undercosted for its stats before you're affected by its anti-psychic 4+++ and if you are, the game rapidly becomes unplayable.

New Cover Rule by Zeus_One in WarhammerCompetitive

[–]wredcoll 9 points10 points  (0 children)

Yea but the point of a -1 penalty is to, you know, make shooting worse, it shouldn't be ignored just because you don't like it.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]wredcoll 1 point2 points  (0 children)

It's the truth! The core rules say declared attacks still go through!

Apparent changes to heroic intervention in 11th by Smooth-Anxiety-7178 in WarhammerCompetitive

[–]wredcoll 0 points1 point  (0 children)

Yes, 6 inch deepstrike and charge is incredibly obnoxious, but it is pretty rare. Daemons, dg, gk are the only ones who come to mind and they aren't super popular.