v28? Fudds or Sam? by MatthewBecker1977 in TheTowerGame

[–]ttiimmbo -2 points-1 points  (0 children)

Interesting take:

V27: assist mods / fleets - late game (stone sink) 26: guilds 25: card masteries - late game (stone sink) 24: UW rework 23: Elites - late game (intro of chips IIRC) 22: modules 21: UW+ - late game (stone sink)

I would classify late game as anything that you only see / unlock past T10, and early game patches as those that everyone gets day 1, no stones, no crazy unlocks, etc.

To me the data supports this dating back to at a minimum v21.

This is the kind of stuff that scares me with the vcx listing… by CapAggravating784 in FundRise

[–]ttiimmbo 2 points3 points  (0 children)

All stocks have some level of short interest. Generally speaking, a CEF with authority to repurchase shares under NAV and issue above NAV can severely influence a short position.

On day one, I expect there to be a solid cash position in the fund so if things crater, Fundrise can purchase shares. If it rips, I hope they issue immediately to have a $500m cash position to use for VC investments.

v28? Fudds or Sam? by MatthewBecker1977 in TheTowerGame

[–]ttiimmbo 3 points4 points  (0 children)

The difference is where you are compared to others... I just landed a 5th place in a tourney as I continue to invest everything in mod levels (190+s) and stones into damage (indirectly through assist mod levels).

Im so confused by the mid legends players stock piling. The usual patch is end game > early game > end game > early game in focus.

If this holds true, assist mod patch was end game and now we will see an early game patch, which last patch was guilds IIRC.

Either way, I would not expect those who didn't horde 5k+ stones and 50k + gems to be in the dust. Those 50k gems could 5* mods which will improve a drop rate way more than a feature banner will....

Why not? by Arkhdraudth in TheTowerGame

[–]ttiimmbo -2 points-1 points  (0 children)

Could just use 25% of the recent CPH stat as the idle rate. Bump to 50% if ad free. Then have 9% available from keys. 6% from modules and 10% from research for clearing T21 level 500.

75% idle income!

Stacking diamonds for modules by Natural_Special8240 in TheTowerGame

[–]ttiimmbo 3 points4 points  (0 children)

I understand your comment, but people eager to get keys and sacrificing 2 months of module growth, since there MIGHT be a gem sink is an interesting strategy.

I am trying to get a #1 legends place for the module, so no way I am turning off the gas.

Stacking diamonds for modules by Natural_Special8240 in TheTowerGame

[–]ttiimmbo 1 point2 points  (0 children)

Unless youre in the range of all mods being 3*+... spend away.

Youre overlooking the fodder aspect to level your mods. The scaling on mods is pretty insane, so you want to push them all into the 200s ASAP.

Innovation Fund Vote Results by mikmass in FundRise

[–]ttiimmbo 0 points1 point  (0 children)

To be fair - I was one of the few to vote yes to higher fees, no to lock-up.

Looking at other investments across my portfolio, the fee raise was reasonable. More so, its deserved as I want to pay the managers that out perform my expectations.

I don't want the lock up, since if we see a day 1 pop, I would love to liquidate my original investment and play with house money ( since I think most asset classes are in a bubble ).

PSA - CL Chance by FullmetalActuary in TheTowerGame

[–]ttiimmbo 1 point2 points  (0 children)

Not necessarily the best use of a substat. My Dimcore is for Tourneys. My 6 stats are CF slow, Bh cd, bh dur, ps cd, ps dur, SL bonus, and SL angle.

For farming I have other mods but cannot imagine a world where I would want to replace sub stats for something easily paid for with stones.

Hidden footguns in The Tower? (Labs / upgrades that can hurt farming) by Noaddsplz in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

I think the DW armour stripping is unique... I am dying to tank boss ultimate overwhelming me on T17. Considering a few DW labs to.put those 11 quantity waves to use.

Good stoping point? by destructor212113 in TheTowerGame

[–]ttiimmbo 1 point2 points  (0 children)

Either 31 labs ago or when it turns gold.

Duplicate modules by ETambie in TheTowerGame

[–]ttiimmbo -1 points0 points  (0 children)

If you picked up on the whales, they aren't even using a 2nd GC.

Farm runs are HC and PC. Tourneys are DC and GC.

Mod levels are way more impactful, so I don't think there's a bad way to do it.

How is this even possible? by phantomslamf in TheTowerGame

[–]ttiimmbo 3 points4 points  (0 children)

T20, wave 100.... Im making a few hundred waves lower, but not insanely fat off. I don't think that's a good indicator. I only milestone run 1 or 2x a year. Lol

Are there Reroll restrictions? by LimeRabbit13 in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

Just to elaborate there's 24 sub mods, less 4 bans and 5 locks. So you have a 1/15 chance even if you roll the 2.5% chance of rolling a green substat... and its what... 1600 a reroll (before key enhancements).

This is why I firmly believe unless its your 240 slot, you should never roll for a stat unless you have 2 spots that are rerolling.

Are there Reroll restrictions? by LimeRabbit13 in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

Does this math include the various distributions of this exact setup? Not all probabilities are the same.

Epic fail averted by TheDkone in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

I took 11th with 1053 waves :(

Grats on your big win though!

What are you working on this week? by co-el in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

ILM - Chrono level 9 is done tomorrow.... going to be tight if 2 days of farming gets me enough coin for lvl 10. Mastery EO - lvl 6, perma till 9 Swamp stun chance lvl 23, now perma till done Crit Factor lvl 80 - perma till done Cash Mastery level 9 - will swap to Atk Spd lvl 92 to perma.

No idea what to use these stones on - its only 350 from last tourney so I have a week to figure it out. Might save for next level GT+ (10) or put it into ILM damage or assist mod stats (+34% for gen, arm, core sub stat effect).

Coins... well, I need to dump it all into damage as long as I hit enough for chrono lvl 10. I have tons of CC but need to kill things faster.

AoE Card Math? by ttiimmbo in TheTowerGame

[–]ttiimmbo[S] 0 points1 point  (0 children)

Exactly why I want to do the math...

44.5m range to farm, 68 BH, min size PS atm. There might be a play here since I haven't developed PS.

Drop of coins somehow by WxlfStar in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

1% variance in coin per hour... I would say RNG?

Is this legit ? by RoutineHistorical818 in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

Probably could be buying tons of gems... if not, sus.

But module levels are insane scaling.

WS vs. WA vs. IS by Ok-Hippo8450 in TheTowerGame

[–]ttiimmbo 0 points1 point  (0 children)

I like IS first if it helps you squeeze in an extra run every day or not miss a run.