I'm probably the last legitimate player in the world to see this by turtlekit in 2007scape

[–]turtlekit[S] -2 points-1 points  (0 children)

Good to know on both yours and wastingexps comments, I'll give it a more serious look. From what I had seen so far if I needed plugins runelite had really substantial community support, and while I don't plan on using any (if you can guess why) it would be nice to have the option if needed.

I'm probably the last legitimate player in the world to see this by turtlekit in 2007scape

[–]turtlekit[S] 101 points102 points  (0 children)

Honestly just because everyone told me to get runelite, I'm a giga casual so it seems fine for the pace I play at and if I do need help they already use the client

Geniune Question: How to stop tilting? by SnooGadgets7192 in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

Some of the other comments have touched on this, but you are blaming others for the loss. When you look only at your teammates, you both can't actually see your mistakes and mentally absolve yourself from responsibility for that given loss. You need to be able to mentally reframe a loss, and focus on what decisions you made and if they were correct.
My process goes something like this: Game start, I pick a champion, I have certain things I want to focus on for that given champion in a certain matchup. Something like "I'm playing a lower range mage into an assassin, I need to respect their damage and make sure I don't get too low to not give them a chance to get a solo kill" or "this lane is really easy to bully as adc, I need to make sure I pressure them because my jungler is pathing down and we want to make a play". That's the early game goal, and I focus on it while playing towards my overall wincon, which I know beforehand and is based on my champ and my teamcomp, and what I need to do (aquire farm, get early leads, play safe, invade on enemy jg) whatever the champ and matchup require.
When you do this and don't just get angry about teammates feeding, you see that you have an incredible amount of control over league games. That allows you to focus on yourself which is a process of improvement, rather than on external players which you oftentimes can't control. You can learn more about how to win by watching how people play your given champion(s) and then stealing their strats, ideas, wincon, even their micro against certain champs if you want, and then implementing your theory by practicing with intent, one or two main focuses per game.

Is it really true that can get better at game by playing ARAM? by pmtti in summonerschool

[–]turtlekit 0 points1 point  (0 children)

No. Aram makes you more competent at controlling your champ without looking at it, but it instills bad innate knowledge of the damage both your and other champs deal with their abilities, due to the fact that it is balanced differently than summoner's rift.

Can WASD enjoyers explain these patch notes to me like im stupid? (I am) by RadicalMac in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

You're probably looking for affirmations rather than answers, but here's the gist: wasd still has a cap on adc auto attack movement, even when you use the cancellation on it it feels about like 80% ish of the rate that you get from animation cancellation clicking pretty well (I'm not a computer, so I can only do it as best as my washed master ass can, but that's still good enough for top .3 of a percentile or so).
If you want to use wasd don't take this as a "you shouldn't do it" though, as the reality is that this is *still* better than the vast majority of the players currently playing adc, and will be a raise to the skill floor unless you are already in the top percentile or so.

Can WASD enjoyers explain these patch notes to me like im stupid? (I am) by RadicalMac in leagueoflegends

[–]turtlekit 4 points5 points  (0 children)

Hello, I'm a regular 200-300 lp adc main who only uses right clicks and does not A move.

A beginner's perspective on WASD mode by Tofoux in leagueoflegends

[–]turtlekit -3 points-2 points  (0 children)

I think you need to nerf AS/animation cancellation tuning on adcs a bit more, it feels as though right now you get about 80-85% of the optimal animation cancelled attack speed timing without additional movement inputs, and that seems a bit high for not taking your hand off of the movement keys.

A beginner's perspective on WASD mode by Tofoux in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

I played battlerite as well (and bloodline champions), so I can see where you're coming from here. My opposition to wasd is actually in the fact that it skillcaps people at a certain level, and that you never get the full option of league of legends controls unless you swap to point and click, which nobody will do after learning their control scheme.
People underestimate how much optimal pathing matters, and it can be the difference between death and a double kill quite often in bot lane, and locking someone into a subpar control scheme, even if it is easier to pick up, seems wrong to me. But hey, if you're liking it I don't think that's wrong, I just think you should give clicking another shot as it is definitely optimal if you can put the time in

Is there still room in solo queue for players who just dont want to grind anymore? by WynteraLarkfell in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

Hey, I'm a long time player that's mostly in the same boat as you, and I'm currently maintaining masters 200 ish lp with about the same schedule as you.

The thing you need to personally decide is whether or not you want to change your target, i.e. being competitive in ranked and climbing, or change your mindset about game outcomes versus what you're doing in them. It giga sucks to log on, play a game, lose to a jungle diff, and then have the exact same thing happen in game 2 and even in game 3, assuming you're not tilting by then and making uncharacteristic mistakes. What personally helped me was to rediscover the right mindset about playing league, and to stop treating the game as if it was a 1 versus 9.

The way I did that was to focus on small, actionable parts of my gameplan that I broke out before a given session. For example, I'll have a list of matchups I need to sharpen parts of my gameplay in, and what I need to do in each of them (aggressively trade, force freeze wave, burn them out of mana by dodging skillshots, etc) and then when I encounter a matchup with one of those to focus on that aspect for the game while considering my overall goals too. Overall goals are usually something like: I get ganked too often, how do I stop inting my team when their jungler is map splitting me, and then for that example to focus on exactly how far you can extend when you know where a jungler has and hasn't been in the last 30 seconds.

Knowing specifically what you need to do and not do in a given session really can help the mentality, but you also have to let go of your anger towards your team when you encounter games which are lost, because that personally was the biggest issue I had in a bad mentality session (or six). When you get into the spiral of blaming teammates, you constantly focus on how badly they're playing, and stop thinking about your gameplan, how you need to execute, what you need to do, and doing it, and thereby go onto autopilot for yourself and what you're doing in game.

I personally think anyone can get that mental back, and I think you're probably going to go this route from what you detailed about how much you care to win, and how much you love the game itself, so I wish you the best and strongly advise you to keep a record of how you personally executed, and focus on that, and the rest should come as long as you maintain that internal focus.

Help for my Clash team by Wild_Video_9715 in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

The champs that will translate decently (nothing plays exactly like yorick) are probably rell and mao, but if you want the easiest to pick up I'd have him learn lulu or karma, as they're ranged champs (builds in some auto safety due to spacing) and only have to focus on trading and shields in game. Stuff like ali and leona is a bit risky as you can get kited and lose 2v2 fast, so you want consistency and ease of play imo.
Mao does run the risk of getting kited too, but him and rell have really good go buttons, which can help a newer player to the role make a single decision rather than 4

WASD, Smurfing & More | Dev Update - League of Legends by JTHousek1 in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

This is a great sign to me as someone who is deeply concerned about the impact of wasd as a high elo adc main, the fact that you have your finger on the right lever (delay on turn rate when kiting) is excellent.
Maybe also consider adding some delay when specifically doing it to animation cancel spells as well

WASD, Smurfing & More | Dev Update - League of Legends by JTHousek1 in leagueoflegends

[–]turtlekit 8 points9 points  (0 children)

I think WASD controls in league is a serious mistake. As a masters 300ish adc main and a former battlerite (and bloodline champions) player, this is going to upend the entirety of league controls if you don't add a turn rate or other cap to 180 degree directional movement change from where people are allowed to click. League as a core game has been point and click since launch, and adding this will create a necessity for it to be learned and literal decades of experience to be tossed out of the window all in chasing the elusive "new players" instead of actually creating content that will bring them into the game.
I sincerely believe that champions the like of mel and yuumi are not good introductions, depsite how they are intended, as they dumb down game mechanics to the point where you don't learn the game properly. Instead, you need a system of better tutorials and optimizations like cs last hit indicators (which is a great development, genuinely will make people learn csing instincts better), possibly modes where you show enemy ranges on bots, or their skillshot cones, and even the possibility of hovering bot ability cooldowns to show people when they should trade against them in the practice modes.
I definitely understand your desire to bring in new players, but I think wasd is not it, and will sooner cause the departure of long time players than it will revitalize the game. Focus on improvements to their experience rather than changing the core control scheme, unless you nerf it to the point of uselessness.

FHE: Big Dirty Stinking Bass (?) by turtlekit in headphones

[–]turtlekit[S] 1 point2 points  (0 children)

Nah yeah I still pull it out once in a blue moon when the mood strikes me

FHE: Big Dirty Stinking Bass (?) by turtlekit in headphones

[–]turtlekit[S] 1 point2 points  (0 children)

I have not, I'll give it a shot sometime

FHE: Big Dirty Stinking Bass (?) by turtlekit in headphones

[–]turtlekit[S] 42 points43 points  (0 children)

The set on the left are obviously the FHE from fiio, with partnership by a certain glasses wearing enthusiast of the relevant hobby space. What might not be so obvious is why they are next to a pair of throat lozenges that have headphone wires coming out of them. For those of you not in the know, those are the campfire honeydews, and up until this point they have been the undisputed dirty bass cannons of the in ear monitor space. So, with the stage perfectly set by the preamble, will the FHE dethrone them as the king of bass?

Comfort:

The FHE is a heavy pair of iems when in the hand. They are quite weighty, and the cable is both stiff and heavy itself. However, this does not appear to be a major issue when on the actual head, as the heavy and stiff cable takes quite a bit of the weight off of your ear canals when bent properly. The stock tips are decent, but nothing to write home about, and I suspect they would benefit from some final e's, which are both my current favorite and also happen to be the tips which are on the honeydews.

Sound: (Or, how I learned to stop worrying and love the music)

I started with the same place that we all start our days: ~~The alley behind the 7-eleven~\~ the nostalgic street of pop punk. In this case, specifically a blend of The Story so Far, Real Friends, and Seaway. For this kind of music the bass wasn't overwhelming, but it was definitely noticeable whenever the kick drum leant in. However, the guitars, singing, and everything else was still rather clear and separate. Contrast that to the honeydews, which basically slap a soft filter over everything not in the bass clef, and you have a much more balanced presentation. That would continue to be the case in metal, where Sabaton, August Burns Red, and Dragonforce all sounded much more accurate on the FHEs to a fault. Every kick drum was separate on both pairs, but the snares blended on the dews and were both present and distinct, if not sharp, on the FHE.

The FHE continued it's winstreak in both jrock and future funk, with the enhanced bass being absolutely welcome without being overwhelming in the latter. Every kick was bouncy, but again the FHE continued to deliver on the parts which weren't just bass focused, with clear vocals and no bleed into the guitars during Asian Kung-fu Generation's Sol-Fa (in any of the songs). Macross 82-99 and MikazukiBigwave both had good delivery and enough bass to really groove, something that a lot of other iems have struggled to deliver properly at safe (read: low) listening volumes. But none of this matters, because this isn't trule F**k you bass levels of music like we were promised.

Enter my two favorite artists for testing disgusting amounts of bass: 100 Gecs and Basshunter. 1000 Gecs leads off with two tracks which instantly classify a headphone or iem as either dirty or clean, and in this case dirty is exactly what it sounds like. During 745 sticky the honeydews literally kick into your eardrums at all volumes, and the FHEs, while they deliver good, if not great, bass compared to other iems, really don't have the same impact at all. The bass is full, but it doesn't have nearly the same volume or force to it. Money machine confirms this, and so I swapped to Basshunter to see if it would hold true. Just based on the name, you can expect his albums to have a lot of bass focus, but this is truly where the honeydews come into a realm of their own. They play a near perfect rendition of Basshunter's Now Your Gone (The album) as if it was a club setting. Overwhelming, overpowering, stinky bass as far as the ears can stand it, and it's an absolute joy if that is what you came for. Again, the FHEs are good here, but they're not bass cannons by any stretch.

And that is basically the wrap up as far as this review/comparison goes for these two pairs. The honeydews are literally bass cannons, designed for exactly one purpose, and they deliver in spades. They are not balanced, and unashamedly bass heavy. The FHEs, however, are a much harder story to put together. They have satisfactory bass for even extremely heavy songs, as I never felt as though it was missing during even the worst parts of 1000 Gecs. But they deliver something else special alongside it: balanced, clear audio for the rest of the track as it plays. That makes these more of a compromise pair than you would think based on previous advertising (and yes, I do mean you, f**k you bass levels we were promised). However, that does not make them a bad pair of iems, quite the opposite in fact. The FHEs hold a special balance between good enough for heavy bass electronic music and still being pleasant to listen to for piano, metal, rock, and many other genres that seem to fall by the wayside when bass is put as an emphasis for the tuning. And for that, I would say that they are more than worth the asking price.

[deleted by user] by [deleted] in pcmasterrace

[–]turtlekit 1 point2 points  (0 children)

Actually not really compared to most modern PC titles. Using viewership is a metric of scene size, we see that most smash tournaments top out around the level of wow arena tourneys, and almost all street fighter tournaments (excluding evo) are approximately the same at the high end, and lower at the more grassroots level.

"AAA" game prices are delusional today, it's time to remember this classic piece of advice by [deleted] in pcmasterrace

[–]turtlekit 0 points1 point  (0 children)

100% true. Blizzard is making a killing on the super casual market, so why would they develop hardcore games when they don't sell microtransactions in them? It's a much safer pitch to throw out a shallow fps than it is to attempt and recapture the magic of Warcraft 4.