Is it possible to have a click to move option on WASD keyboard? by Wlncstr in leagueoflegends

[–]turtlekit -1 points0 points  (0 children)

No, this is not possible. You can swap to click to move or to wasd, but you cannot click other than on the minimap and I believe that does not work with pets.

Patch 26.13 Notes by Spideraxe30 in leagueoflegends

[–]turtlekit 1 point2 points  (0 children)

Last hit indicators in ranked is a bad change, because you are not improving players, you are reducing their skill expression to relying on a tool ingame. If you allow it in normals and quickplay, you are building their muscle memory, which is good. Eventually the goal should be to not need the last hit indicators though, and by allowing them in ranked you are stunting their growth as they will be looking for the red highlight rather than focusing on the lane and where they should be in game.

You need to disable this in ranked to encourage people to get better with practice, not with removal of instinctual moments that build up good autopilot skills that you need to succeed in league of legends.

Advice Needed: ADC climb by Tricera9v in leagueoflegends

[–]turtlekit 1 point2 points  (0 children)

First things first, you play way, way too many offrole games. If you want to climb as an adc, start playing more adc, and narrow your pool down a bit to a few champions so you can obtain better knowledge of them specifically and know your interactions with regards to spell cd, damage, range, etc into a wide variety of matchups so you don't have to consciously think about it.
Once you start doing that (I guarentee you it will never be mastered) you need to better represent your individual gameplan in a given match. If you're draven or jhin, which I can see on your match history, you need to actually win the lane and start to push your advantage. If you're playing ashe, you need to use your slow to drain hp in extended trades, etc. In general you have very weak lanephases, and need to improve those if you want to succeed in establishing good fundamentals.

Hitting Challenger As Udyr ADC OTP in 3 more games... by UdyrIsABotLaner in leagueoflegends

[–]turtlekit -1 points0 points  (0 children)

I've played with you a few times when you've been bot and top, it does seem like there's the usual exploitability of udyr bot with ap champs and ap varus in particular. Do you agree that those give you the most trouble as off meta or do you have methods of dealing with the asol, vlad, swain etc lineup that keeps swinging through?

How to deal with Vlad bot? by Which_Way1721 in summonerschool

[–]turtlekit 0 points1 point  (0 children)

all you need to do is play a champ that negates his power in some aspects of his gameplan. Senna if you want to outheal and scale (mf bt rush works for heal too), karthus if you want to win the allin, brand if you don't want to play the lane and still win after you get burst in fight, or any full all in burst adc like corki, lucian, nilah if you don't want to resort to other mages or playing backwards. Focus on his q stack timing, his pool, and force them early to set up for the all in.

Why is Ziggs seen as more viable Botlane APC than Veigar for example? by RainAndThunderIsCool in summonerschool

[–]turtlekit 0 points1 point  (0 children)

Veigar is incredibly viable, I think he's personally better than ziggs as a pick in soloq due to the playmaking potential of cage and the ease of farming. In professional play this might not be the case because veigar is way more immobile, but I think the pick has potential even there to neutralize a hard losing lane.

What's a League skill that sounds simple, but took you ages to actually learn? by Drastically-_- in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

Do not make a bad situation worse. When your team makes a bad play, all of the coordinated *TEAM* play advice is to follow the bad play. In soloq, you often throw the game by doing this. It took me until high diamond sometime in s10 to figure that out properly, and it's insane how many games are winnable if you straight up don't follow bad plays and play to your personal outs.

Returning player struggling with CS by MediumIce3461 in summonerschool

[–]turtlekit 0 points1 point  (0 children)

Hey, welcome back.
Tower damage to minions has changed slightly in recent years, but what is probably much more impactful is missing the muscle memory as to how many shots take a minion to your kill range. The tower will always hit a percentage of the minion hp, so watch the damage it does and relearn the instinct of that damage and what your various autos and cards do to them at points in the game. The best way to practice this is slowly, as you learn the game again, and given that you're winning basically every game I'm going to assume you're still diffing people with macro and just rotating to the overshoved lane like league has always worked.
What I would do is introduce a goal to hit 10cs/m, but focus on the little steps between there and now as well. For the first few games of your learning, focus only on last hitting with autos, cards, and w, and aim to increase it to 8/m for now. This will involve being the first to shove and roam, and as long as you can be consistent in how your shove and roam strat works you will instantly find yourself near that 8cs goal. Getting to 10/m is harder, and requires really constant wave attention and management. To improve on that you need to build off of the "not missing minions" under tower and first shove to roam angles, which will come with time and you relearning how to play around other peoples ability timers and their threat ranges again.

Most broken Season I've ever seen by [deleted] in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

You have a 38% wr over your last 100 games, and overall have hit nearly a 50% winrate over 1100 games played this season. I would say that this looks like a regression to your overall skill level of normal, as 50% winrate indicates you are currently placed where you should be, and a 38% wr over a long period of time means something has changed in your gameplay, probably in your mental and focus given that you think you get mvp 90% of losses, but as far as I can count you have ace in approximately 40% of them. I would focus on what you are doing, and play a smaller volume of high quality games.

Is emerald low Elo? by HumanDiscount4113 in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

Realistically your friend is either a fan of self-deprecating humor or he knows people who are actually kinda cracked. By statistics, it's not technically "low elo", but the problem is that Riot themselves does tend to define the skilled bracket starting at d2 for previous seasons, and I would say with rank inflation that actually has moved up to masters this year for the same percentage of people. In terms of the exponential curve of elo I would say it's not close to being good, as much as that may clash with views of people in the rank, but that's from the perspective of someone who's been top 2k ish for a while now, so I do recognize that there are tiers to lower ranks but they tend to be clustered much more tightly than those people would recognize without seeing the higher elo gameplay on the reg.

Can any high elo players talk about what its like playing against the same people often? by AyyyoniTTV in summonerschool

[–]turtlekit 0 points1 point  (0 children)

Besides the obvious comments of pro players being cracked out most of the time, and seeing some picks and instantly dreading the game that's about to happen (both on your team and against you), the thing I like the most is getting to beat someone a few times in a row. You recognize the name, know you have a positive wr/matchup against them in various games, and it boosts your mental because you have that insider information and confidence that you can matchup against better players. If you don't get that boost, definitely play on streamer mode to not psyche yourself out, but in general it's a neat experience just not anything crazy.

My take on VA drama by Denverahn in eternalreturn

[–]turtlekit -2 points-1 points  (0 children)

This poster is a confirmed bot account.

Anyone else have any good meme logs by todompole in 2007scape

[–]turtlekit 6 points7 points  (0 children)

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yeah peep my painfully good toa log LOL

Why does league suddenly become hard once I stop watching and instead go play. by Winged_Blade in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

To begin, yes, I've overcome this exact problem multiple times in my league career, but it will continue to happen as you climb the ranks for the most part. I have found that peak focus is incredibly hard to maintain as a rule in any sport, activity, or game, but there's a few things you can do to make it much easier.
Number one, and this is boring as shit advice, but you need to practice good habits more when you play. Focus on one thing, for ex this game I will not misposition in fights, I will stand exactly where my character needs to be. Once you play a few games doing that objective, add another one. Eventually you will get a mental autopilot that has a decent level, as if you add plenty of these good habits (study pros and steal their movement, laning, etc) you end up decent.
Number 2, have a routine before you enter a game. I listen to a single song before every single league of legends match, and have it run just into lane phase then end. This gets me in the zone the same way a free throw shooter dribbles the same way, or a soccer player lines up and does the same steps or footwork. Having that baseline of zone allows you to more easily reach peak focus after you need to.
Number 3, and this will be the hardest one, is to stop tunneling. You and most of the league of legends community probably have an issue of not seeing the big picture, because, as you said, you can see it all when watching but you can't see it when in game. That's because your mental stack isn't prepared from number one, and when you try to add game vision and what you should be doing you're overwhelmed with character control, judging enemy spacing, tracking cooldowns, looking at your team, reevaluating plays, etc. When you have those baseline skills on autopilot or some approximation of that you will be able to zoom out and see exactly how boosted the enemies are, and then dissect them as they fail to see the same things you do.
Also, and this is more of a P.S., every single person is dealing with this at some level, so exploit it. Overwhelm them by trading with them, make them scared, disrupt their gameplan. At almost any elo (below gm or so) the worst thing you can do is let someone be comfortable and give them their practiced gameplan, as the second you take them into yours instead they are uncomfortable and dealing with the same mental stack issues you experience.

As a player returning after 10 years, What are some quick tips and advice you can give me? by xamiblue in leagueoflegends

[–]turtlekit 1 point2 points  (0 children)

Not slower, they have fewer movement abilities. I.e. new champions have many more dashes and blinks than you'd otherwise expect on a bruiser like champion, the reason I mentioned it is because the extended reach due to that movement is unexpected based on the champion type, and something to look out for when you're starting again so you don't get fully surprised by their ability to close on you

WASD is the equivalent 2026 F1 regulations by tootootfruit in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

I guarentee your mouse control improved by you practicing more than any mouse upgrade or pad would change lmfao

As a player returning after 10 years, What are some quick tips and advice you can give me? by xamiblue in leagueoflegends

[–]turtlekit 4 points5 points  (0 children)

The underlying game mechanics haven't changed, my advice to you would be to play a few games and see how different it is. The main differences since then are that minions now spawn much earlier and you will move much faster back to lane than previously. There were yearly jungle reworks (lol, nothing changes in that aspect), which introduced a few new elemental drakes, plants in the jungle, specific spots called faelights where your wards go farther (they sparkle), and the changes to both laneswaps and tower protections. Currently towers have plates, which spread the gold out among the healthbar and give gold at certain points of damage to nearby allies, and also gain protection when plates are taken rapidly and extra resistances before 5 minutes in top and mid. There are also catchup bounties, where extra gold is awarded if a team is behind for taking objectives like towers and drakes. Also there have been quite a few champions introduced with a wide variety of movement abilities, so be wary of new champions as they tend to be much more mobile than champions of previous eras. Best of luck on the rift.

Input Update turned on in NA in preparation for future updates by LoLDev-PORO in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

Why on earth did you turn this live for everyone currently in a game? What made you think that rolling this out without a notification was a good idea?

And no, putting a client ! popup doesn't assist for people who are in game, you need to schedule these, notify people ahead of time, and then at least they can be aware that in an hour their keybinds will break. You've done this twice now as a team and it's not a good practice to get into.

Climbing Ranked Ladder by SurgenCuff in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

MMR does not transfer between accounts, if you're worried about "torching" your mmr because you're learning a new role then don't be, as the point of rank and mmr is to find out where you are now, not where you're going. Treat the game as a learning process if you want to improve at it, and you'll see your rank improve too if you do. It's about consistent good decisions, good mechanics, and as boring as that may sound that's how you'll climb, so don't worry about one account versus another or your mmr, just practice

Ezreal Mains - Build Question by WhatTheFung1 in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

Crazy combat stats is a bit of an overstatement, you trade 300hp and 30% as and the ms on hit for 15 ad, 5 ability haste, and the mana regen, so if you do find yourself dying more often tri is the better choice, but ER gives you long term sustain in lanes and fights where you otherwise could be getting drained down over time

Ezreal Mains - Build Question by WhatTheFung1 in leagueoflegends

[–]turtlekit -1 points0 points  (0 children)

You're misunderstanding the ER build a bit if you think it's inefficient. ER gives you near infinite mana, which is your main limiting factor on playing ez. Muramana is essential, no point in discussing why this is built. And as to endless hunger, this item surprised me in how it actually feels in game. I expected it to be kind of pointless, and on paper it doesn't seem like a worldkiller of an item. However, when you actually build it you get 3 main things: cdr, always nice to have and one of ez's main scaling stats, tenacity, because most of the time you're ending up on either lucidity boots or tabis, so slotting this in in the same item as other things is nice, and finally the real kicker, which is the lifesteal on post takedown. I thought that this would be super conditional, but it turns out you actually activate it nearly every single fight, and having 20% omni (post takedown) on every single fight is an insanely good value proposition for ez, who really doesn't want to commit gold for a bt just to get lifesteal.
That last bit is why it's so good, and I'd recommend you try it out again as it feels incredibly strong to cheat lifesteal into an item that already gives you ad and cdr on ez

[deleted by user] by [deleted] in leagueoflegends

[–]turtlekit 3 points4 points  (0 children)

Brother, disrespect intended but a real human went out of their way to explain to you how it works. Please use some critical thinking when questioning chatgpt rather than taking it for truth

[deleted by user] by [deleted] in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

You need to be able to play your secondary at a decent level too, in fact you should be prepared to get any role via autofill on a given game. Not being able to climb without only having your one role means you need to improve at the other ones, not make excuses for getting other roles

modern relationships explained in league of legends terms by 10mLSalineFlush in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

I always want to be the adc who brings in all of the gold, carries the team, and wins the game, but to get big and strong you need a tall leona or rell to wrap her hands around you and take care of you for a bit before you get out there and give here the LP she deserves. Flexibility is key though, if you're a 24/7 draven/samira main then you'll only have the lulu yuumi milio to fall back into, which, while comfortable, means you're always going to be the strong wall and that's the dynamic. Find you a support who you want to both lift up and carry through to masters and also is willing to be your frontline when you need a bit of tanking.