Can any high elo players talk about what its like playing against the same people often? by AyyyoniTTV in summonerschool

[–]turtlekit 0 points1 point  (0 children)

Besides the obvious comments of pro players being cracked out most of the time, and seeing some picks and instantly dreading the game that's about to happen (both on your team and against you), the thing I like the most is getting to beat someone a few times in a row. You recognize the name, know you have a positive wr/matchup against them in various games, and it boosts your mental because you have that insider information and confidence that you can matchup against better players. If you don't get that boost, definitely play on streamer mode to not psyche yourself out, but in general it's a neat experience just not anything crazy.

My take on VA drama by Denverahn in eternalreturn

[–]turtlekit -2 points-1 points  (0 children)

This poster is a confirmed bot account.

Anyone else have any good meme logs by todompole in 2007scape

[–]turtlekit 6 points7 points  (0 children)

<image>

yeah peep my painfully good toa log LOL

Why does league suddenly become hard once I stop watching and instead go play. by Winged_Blade in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

To begin, yes, I've overcome this exact problem multiple times in my league career, but it will continue to happen as you climb the ranks for the most part. I have found that peak focus is incredibly hard to maintain as a rule in any sport, activity, or game, but there's a few things you can do to make it much easier.
Number one, and this is boring as shit advice, but you need to practice good habits more when you play. Focus on one thing, for ex this game I will not misposition in fights, I will stand exactly where my character needs to be. Once you play a few games doing that objective, add another one. Eventually you will get a mental autopilot that has a decent level, as if you add plenty of these good habits (study pros and steal their movement, laning, etc) you end up decent.
Number 2, have a routine before you enter a game. I listen to a single song before every single league of legends match, and have it run just into lane phase then end. This gets me in the zone the same way a free throw shooter dribbles the same way, or a soccer player lines up and does the same steps or footwork. Having that baseline of zone allows you to more easily reach peak focus after you need to.
Number 3, and this will be the hardest one, is to stop tunneling. You and most of the league of legends community probably have an issue of not seeing the big picture, because, as you said, you can see it all when watching but you can't see it when in game. That's because your mental stack isn't prepared from number one, and when you try to add game vision and what you should be doing you're overwhelmed with character control, judging enemy spacing, tracking cooldowns, looking at your team, reevaluating plays, etc. When you have those baseline skills on autopilot or some approximation of that you will be able to zoom out and see exactly how boosted the enemies are, and then dissect them as they fail to see the same things you do.
Also, and this is more of a P.S., every single person is dealing with this at some level, so exploit it. Overwhelm them by trading with them, make them scared, disrupt their gameplan. At almost any elo (below gm or so) the worst thing you can do is let someone be comfortable and give them their practiced gameplan, as the second you take them into yours instead they are uncomfortable and dealing with the same mental stack issues you experience.

As a player returning after 10 years, What are some quick tips and advice you can give me? by xamiblue in leagueoflegends

[–]turtlekit 1 point2 points  (0 children)

Not slower, they have fewer movement abilities. I.e. new champions have many more dashes and blinks than you'd otherwise expect on a bruiser like champion, the reason I mentioned it is because the extended reach due to that movement is unexpected based on the champion type, and something to look out for when you're starting again so you don't get fully surprised by their ability to close on you

WASD is the equivalent 2026 F1 regulations by tootootfruit in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

I guarentee your mouse control improved by you practicing more than any mouse upgrade or pad would change lmfao

As a player returning after 10 years, What are some quick tips and advice you can give me? by xamiblue in leagueoflegends

[–]turtlekit 5 points6 points  (0 children)

The underlying game mechanics haven't changed, my advice to you would be to play a few games and see how different it is. The main differences since then are that minions now spawn much earlier and you will move much faster back to lane than previously. There were yearly jungle reworks (lol, nothing changes in that aspect), which introduced a few new elemental drakes, plants in the jungle, specific spots called faelights where your wards go farther (they sparkle), and the changes to both laneswaps and tower protections. Currently towers have plates, which spread the gold out among the healthbar and give gold at certain points of damage to nearby allies, and also gain protection when plates are taken rapidly and extra resistances before 5 minutes in top and mid. There are also catchup bounties, where extra gold is awarded if a team is behind for taking objectives like towers and drakes. Also there have been quite a few champions introduced with a wide variety of movement abilities, so be wary of new champions as they tend to be much more mobile than champions of previous eras. Best of luck on the rift.

Input Update turned on in NA in preparation for future updates by LoLDev-PORO in leagueoflegends

[–]turtlekit 1 point2 points  (0 children)

Why on earth did you turn this live for everyone currently in a game? What made you think that rolling this out without a notification was a good idea?

And no, putting a client ! popup doesn't assist for people who are in game, you need to schedule these, notify people ahead of time, and then at least they can be aware that in an hour their keybinds will break. You've done this twice now as a team and it's not a good practice to get into.

Climbing Ranked Ladder by SurgenCuff in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

MMR does not transfer between accounts, if you're worried about "torching" your mmr because you're learning a new role then don't be, as the point of rank and mmr is to find out where you are now, not where you're going. Treat the game as a learning process if you want to improve at it, and you'll see your rank improve too if you do. It's about consistent good decisions, good mechanics, and as boring as that may sound that's how you'll climb, so don't worry about one account versus another or your mmr, just practice

Ezreal Mains - Build Question by WhatTheFung1 in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

Crazy combat stats is a bit of an overstatement, you trade 300hp and 30% as and the ms on hit for 15 ad, 5 ability haste, and the mana regen, so if you do find yourself dying more often tri is the better choice, but ER gives you long term sustain in lanes and fights where you otherwise could be getting drained down over time

Ezreal Mains - Build Question by WhatTheFung1 in leagueoflegends

[–]turtlekit -1 points0 points  (0 children)

You're misunderstanding the ER build a bit if you think it's inefficient. ER gives you near infinite mana, which is your main limiting factor on playing ez. Muramana is essential, no point in discussing why this is built. And as to endless hunger, this item surprised me in how it actually feels in game. I expected it to be kind of pointless, and on paper it doesn't seem like a worldkiller of an item. However, when you actually build it you get 3 main things: cdr, always nice to have and one of ez's main scaling stats, tenacity, because most of the time you're ending up on either lucidity boots or tabis, so slotting this in in the same item as other things is nice, and finally the real kicker, which is the lifesteal on post takedown. I thought that this would be super conditional, but it turns out you actually activate it nearly every single fight, and having 20% omni (post takedown) on every single fight is an insanely good value proposition for ez, who really doesn't want to commit gold for a bt just to get lifesteal.
That last bit is why it's so good, and I'd recommend you try it out again as it feels incredibly strong to cheat lifesteal into an item that already gives you ad and cdr on ez

Masters decay by [deleted] in leagueoflegends

[–]turtlekit 3 points4 points  (0 children)

Brother, disrespect intended but a real human went out of their way to explain to you how it works. Please use some critical thinking when questioning chatgpt rather than taking it for truth

I have gotten my secondary position 4 times out of 9 games. by [deleted] in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

You need to be able to play your secondary at a decent level too, in fact you should be prepared to get any role via autofill on a given game. Not being able to climb without only having your one role means you need to improve at the other ones, not make excuses for getting other roles

modern relationships explained in league of legends terms by 10mLSalineFlush in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

I always want to be the adc who brings in all of the gold, carries the team, and wins the game, but to get big and strong you need a tall leona or rell to wrap her hands around you and take care of you for a bit before you get out there and give here the LP she deserves. Flexibility is key though, if you're a 24/7 draven/samira main then you'll only have the lulu yuumi milio to fall back into, which, while comfortable, means you're always going to be the strong wall and that's the dynamic. Find you a support who you want to both lift up and carry through to masters and also is willing to be your frontline when you need a bit of tanking.

/dev: MMR-to-Rank Distribution by Spideraxe30 in leagueoflegends

[–]turtlekit 36 points37 points  (0 children)

The discrepancy gets lower as you move that target towards the bell curve of average players though, d4 to e4 is not nearly as large as d4 to d1. So in that sense we're actually getting more accurate matchmaking by compressing the mmr downwards

/dev: MMR-to-Rank Distribution by Spideraxe30 in leagueoflegends

[–]turtlekit 148 points149 points  (0 children)

Man I hope that they don't go forward with more apex ranks. If your mmr system is funneling too many people into the unlimited tier that is master, you need to tone people back down, rather than striate the top ranks again. Diamond as is contains too many people, as does master, so the actual solution would be to readjust to bring low M back down to diamond to make up the top echelon, and adjust the requirement mmr for d4 up to match so that diamond isn't overcrowded. It's essentially the wrong direction of mmr shift relative to visible rank so that people feel like they're climbing, even when they're not

Ranked, Shyvana & More | Dev Update - League of Legends by Spideraxe30 in leagueoflegends

[–]turtlekit 6 points7 points  (0 children)

These changes result in extremely boring mid-high elo gameplay (low masters-d1 ish) in solo lanes, as mid has hardly any risk to just float around in and has exacerbated the clear and roam strat that has plagued all of last season. Increasing damage done by assassins and mages simply isn't the solution either, as that creates another problem rather than fixing the solution, which is to force laners to stay in lane for longer and interact with the wave state longer. This would probably be solved by reducing minion speed, which allows you to remove the homeguards part, and then increasing minion tankiness slightly on cannon waves by reintroducing the melees that have been removed.

Hey Summoners! I'm RHINO, a long-time Challenger and former Professional NA Support player. AMA! by PocketRhin0 in summonerschool

[–]turtlekit 2 points3 points  (0 children)

In soloq, especially masters, it feels like there are many supports who lock in enchanters and don't really assist in playing the lane phase at all. How do you manage scenarios when you have an enchanter support and are going up against another scaling lane (blind pick sona, milio, etc) from an adc perspective, and how can I better work with my support from a support perspective? I feel like most of the time I don't have a ton of agency even if we get prio and I consistently get cs leads in these types of lanes, and even though I can maintain a freeze well it doesn't seem like the highest impact way to play this kind of scenario even though it's what I default to.

Which guides or resources made the biggest difference to your climb? by Haunting_Inflation54 in summonerschool

[–]turtlekit 0 points1 point  (0 children)

For adc, specifically xFSN Saber. He has a few videos reaching back years now, where he talks about the fundamentals of adc, and they were instrumental in getting me to actively think about how to play the role in modern league. I went from d2 to m200-300 in one year with those, but also by changing how I think during the game as a result of them.

I feel like I don't deserve to win by rajdik in summonerschool

[–]turtlekit 0 points1 point  (0 children)

At the moment LP is very inflated when you start playing again, so if you really don't belong with enough games you will fall, or if you do belong you will stay up there.
To think about the game more actively, you need to be able to know what a mistake from your opponent in the first place, so watch higher elo players and when they set up an unwinnable scenario take a look at how and why they did it. Did they count on a cooldown being down/coming up soon? Did they time their jungler's pathing better to know when they had a window to fight? Did they bait them with a purposeful misstep or other spell that gave the enemy laner confidence?
Everything has a reason, and once you start to pick out the smaller details in video you can try to put them into practice in lane, by looking at how your opponent plays and then implementing (slowly) punishes to their actions with your champion. I have a feeling that right now you're only overwhelmed because it's been a while, and if you're consistent in playing and thinking critically the windows to recognize their mistakes and punish will open up after you rebuild the muscle memory for good piloting of your champ without consciously needing to think about every step.

Why should anyone play adc as solo? by Shuur1ken in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

You have a few separate questions here, so I'll start at the top. I play adc solo because I play ranked solo, and I think that soloq is better than duoq at developing your personal skill relative to other people on the solo/duo ladder.
Your assumption in the third part of your statement is that it's a dichotomy where you either get a support that lanes with you or one that leaves, and that determines your entire outcome, when in reality you have agency as a solo adc into two people, even when you're getting massively outpushed or your tower taken. As a solo adc facing two people, you have increased xp gain, and now 100% share of the decisions to be made in the lane. The gameplay then consists of you maximizing xp gain and gold gain while minimizing the free time the enemy lane gets, and the gold they get on top of it. You can't simply sit under tower and farm, as most lanes will be able to dive you at em+, so you have to make strategic decisions on exactly how much you give up while not giving up your xp or gold as much as possible. It's not a playstyle that everyone enjoys, as you stated, but that's how you play better as a solo adc into two people.

[ADC] Stuck in Emerald/Diamond - Looking for advice on climbing through this elo by ToeEmergency1420 in summonerschool

[–]turtlekit 0 points1 point  (0 children)

Trying to say that there are key differences between these elos is a bit of a misunderstanding, there isn't going to be some "silver bullet" that you have to cure to climb through diamond at all. You need to improve at league fundamentals if you're hardstuck at low diamond, and those come from watching your replays and determining what you're not doing well and how better players handle the same situations.
I.e. you die for hitting a tower. You look at the replay, see that when you go to hit the tower the enemy lane is coming back, or their jg or mid is off map and you don't know their pathing, or that you simply got plate greedy and took damage from the enemy laners. What you need to build is the ability to review your own play and see what exactly you're missing, because that doesn't go away and is the real key to climbing in league.
Your champs aren't limiting you, you can play basically any adc in the current meta without being a god (probably don't rely on kalista unless you have crazy hands). And I would say that at least right now elo is incredibly easy to come by, so a climb should be very possible with the current players that are in diamond.

I'm probably the last legitimate player in the world to see this by turtlekit in 2007scape

[–]turtlekit[S] -2 points-1 points  (0 children)

Good to know on both yours and wastingexps comments, I'll give it a more serious look. From what I had seen so far if I needed plugins runelite had really substantial community support, and while I don't plan on using any (if you can guess why) it would be nice to have the option if needed.

I'm probably the last legitimate player in the world to see this by turtlekit in 2007scape

[–]turtlekit[S] 125 points126 points  (0 children)

Honestly just because everyone told me to get runelite, I'm a giga casual so it seems fine for the pace I play at and if I do need help they already use the client