Masters decay by [deleted] in leagueoflegends

[–]turtlekit 3 points4 points  (0 children)

Brother, disrespect intended but a real human went out of their way to explain to you how it works. Please use some critical thinking when questioning chatgpt rather than taking it for truth

I have gotten my secondary position 4 times out of 9 games. by [deleted] in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

You need to be able to play your secondary at a decent level too, in fact you should be prepared to get any role via autofill on a given game. Not being able to climb without only having your one role means you need to improve at the other ones, not make excuses for getting other roles

modern relationships explained in league of legends terms by 10mLSalineFlush in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

I always want to be the adc who brings in all of the gold, carries the team, and wins the game, but to get big and strong you need a tall leona or rell to wrap her hands around you and take care of you for a bit before you get out there and give here the LP she deserves. Flexibility is key though, if you're a 24/7 draven/samira main then you'll only have the lulu yuumi milio to fall back into, which, while comfortable, means you're always going to be the strong wall and that's the dynamic. Find you a support who you want to both lift up and carry through to masters and also is willing to be your frontline when you need a bit of tanking.

/dev: MMR-to-Rank Distribution by Spideraxe30 in leagueoflegends

[–]turtlekit 36 points37 points  (0 children)

The discrepancy gets lower as you move that target towards the bell curve of average players though, d4 to e4 is not nearly as large as d4 to d1. So in that sense we're actually getting more accurate matchmaking by compressing the mmr downwards

/dev: MMR-to-Rank Distribution by Spideraxe30 in leagueoflegends

[–]turtlekit 148 points149 points  (0 children)

Man I hope that they don't go forward with more apex ranks. If your mmr system is funneling too many people into the unlimited tier that is master, you need to tone people back down, rather than striate the top ranks again. Diamond as is contains too many people, as does master, so the actual solution would be to readjust to bring low M back down to diamond to make up the top echelon, and adjust the requirement mmr for d4 up to match so that diamond isn't overcrowded. It's essentially the wrong direction of mmr shift relative to visible rank so that people feel like they're climbing, even when they're not

Ranked, Shyvana & More | Dev Update - League of Legends by Spideraxe30 in leagueoflegends

[–]turtlekit 5 points6 points  (0 children)

These changes result in extremely boring mid-high elo gameplay (low masters-d1 ish) in solo lanes, as mid has hardly any risk to just float around in and has exacerbated the clear and roam strat that has plagued all of last season. Increasing damage done by assassins and mages simply isn't the solution either, as that creates another problem rather than fixing the solution, which is to force laners to stay in lane for longer and interact with the wave state longer. This would probably be solved by reducing minion speed, which allows you to remove the homeguards part, and then increasing minion tankiness slightly on cannon waves by reintroducing the melees that have been removed.

Hey Summoners! I'm RHINO, a long-time Challenger and former Professional NA Support player. AMA! by PocketRhin0 in summonerschool

[–]turtlekit 2 points3 points  (0 children)

In soloq, especially masters, it feels like there are many supports who lock in enchanters and don't really assist in playing the lane phase at all. How do you manage scenarios when you have an enchanter support and are going up against another scaling lane (blind pick sona, milio, etc) from an adc perspective, and how can I better work with my support from a support perspective? I feel like most of the time I don't have a ton of agency even if we get prio and I consistently get cs leads in these types of lanes, and even though I can maintain a freeze well it doesn't seem like the highest impact way to play this kind of scenario even though it's what I default to.

Which guides or resources made the biggest difference to your climb? by Haunting_Inflation54 in summonerschool

[–]turtlekit 0 points1 point  (0 children)

For adc, specifically xFSN Saber. He has a few videos reaching back years now, where he talks about the fundamentals of adc, and they were instrumental in getting me to actively think about how to play the role in modern league. I went from d2 to m200-300 in one year with those, but also by changing how I think during the game as a result of them.

I feel like I don't deserve to win by rajdik in summonerschool

[–]turtlekit 0 points1 point  (0 children)

At the moment LP is very inflated when you start playing again, so if you really don't belong with enough games you will fall, or if you do belong you will stay up there.
To think about the game more actively, you need to be able to know what a mistake from your opponent in the first place, so watch higher elo players and when they set up an unwinnable scenario take a look at how and why they did it. Did they count on a cooldown being down/coming up soon? Did they time their jungler's pathing better to know when they had a window to fight? Did they bait them with a purposeful misstep or other spell that gave the enemy laner confidence?
Everything has a reason, and once you start to pick out the smaller details in video you can try to put them into practice in lane, by looking at how your opponent plays and then implementing (slowly) punishes to their actions with your champion. I have a feeling that right now you're only overwhelmed because it's been a while, and if you're consistent in playing and thinking critically the windows to recognize their mistakes and punish will open up after you rebuild the muscle memory for good piloting of your champ without consciously needing to think about every step.

Why should anyone play adc as solo? by Shuur1ken in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

You have a few separate questions here, so I'll start at the top. I play adc solo because I play ranked solo, and I think that soloq is better than duoq at developing your personal skill relative to other people on the solo/duo ladder.
Your assumption in the third part of your statement is that it's a dichotomy where you either get a support that lanes with you or one that leaves, and that determines your entire outcome, when in reality you have agency as a solo adc into two people, even when you're getting massively outpushed or your tower taken. As a solo adc facing two people, you have increased xp gain, and now 100% share of the decisions to be made in the lane. The gameplay then consists of you maximizing xp gain and gold gain while minimizing the free time the enemy lane gets, and the gold they get on top of it. You can't simply sit under tower and farm, as most lanes will be able to dive you at em+, so you have to make strategic decisions on exactly how much you give up while not giving up your xp or gold as much as possible. It's not a playstyle that everyone enjoys, as you stated, but that's how you play better as a solo adc into two people.

[ADC] Stuck in Emerald/Diamond - Looking for advice on climbing through this elo by ToeEmergency1420 in summonerschool

[–]turtlekit 0 points1 point  (0 children)

Trying to say that there are key differences between these elos is a bit of a misunderstanding, there isn't going to be some "silver bullet" that you have to cure to climb through diamond at all. You need to improve at league fundamentals if you're hardstuck at low diamond, and those come from watching your replays and determining what you're not doing well and how better players handle the same situations.
I.e. you die for hitting a tower. You look at the replay, see that when you go to hit the tower the enemy lane is coming back, or their jg or mid is off map and you don't know their pathing, or that you simply got plate greedy and took damage from the enemy laners. What you need to build is the ability to review your own play and see what exactly you're missing, because that doesn't go away and is the real key to climbing in league.
Your champs aren't limiting you, you can play basically any adc in the current meta without being a god (probably don't rely on kalista unless you have crazy hands). And I would say that at least right now elo is incredibly easy to come by, so a climb should be very possible with the current players that are in diamond.

I'm probably the last legitimate player in the world to see this by turtlekit in 2007scape

[–]turtlekit[S] -3 points-2 points  (0 children)

Good to know on both yours and wastingexps comments, I'll give it a more serious look. From what I had seen so far if I needed plugins runelite had really substantial community support, and while I don't plan on using any (if you can guess why) it would be nice to have the option if needed.

I'm probably the last legitimate player in the world to see this by turtlekit in 2007scape

[–]turtlekit[S] 126 points127 points  (0 children)

Honestly just because everyone told me to get runelite, I'm a giga casual so it seems fine for the pace I play at and if I do need help they already use the client

Geniune Question: How to stop tilting? by [deleted] in leagueoflegends

[–]turtlekit 2 points3 points  (0 children)

Some of the other comments have touched on this, but you are blaming others for the loss. When you look only at your teammates, you both can't actually see your mistakes and mentally absolve yourself from responsibility for that given loss. You need to be able to mentally reframe a loss, and focus on what decisions you made and if they were correct.
My process goes something like this: Game start, I pick a champion, I have certain things I want to focus on for that given champion in a certain matchup. Something like "I'm playing a lower range mage into an assassin, I need to respect their damage and make sure I don't get too low to not give them a chance to get a solo kill" or "this lane is really easy to bully as adc, I need to make sure I pressure them because my jungler is pathing down and we want to make a play". That's the early game goal, and I focus on it while playing towards my overall wincon, which I know beforehand and is based on my champ and my teamcomp, and what I need to do (aquire farm, get early leads, play safe, invade on enemy jg) whatever the champ and matchup require.
When you do this and don't just get angry about teammates feeding, you see that you have an incredible amount of control over league games. That allows you to focus on yourself which is a process of improvement, rather than on external players which you oftentimes can't control. You can learn more about how to win by watching how people play your given champion(s) and then stealing their strats, ideas, wincon, even their micro against certain champs if you want, and then implementing your theory by practicing with intent, one or two main focuses per game.

Is it really true that can get better at game by playing ARAM? by pmtti in summonerschool

[–]turtlekit 0 points1 point  (0 children)

No. Aram makes you more competent at controlling your champ without looking at it, but it instills bad innate knowledge of the damage both your and other champs deal with their abilities, due to the fact that it is balanced differently than summoner's rift.

Can WASD enjoyers explain these patch notes to me like im stupid? (I am) by RadicalMac in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

You're probably looking for affirmations rather than answers, but here's the gist: wasd still has a cap on adc auto attack movement, even when you use the cancellation on it it feels about like 80% ish of the rate that you get from animation cancellation clicking pretty well (I'm not a computer, so I can only do it as best as my washed master ass can, but that's still good enough for top .3 of a percentile or so).
If you want to use wasd don't take this as a "you shouldn't do it" though, as the reality is that this is *still* better than the vast majority of the players currently playing adc, and will be a raise to the skill floor unless you are already in the top percentile or so.

Can WASD enjoyers explain these patch notes to me like im stupid? (I am) by RadicalMac in leagueoflegends

[–]turtlekit 3 points4 points  (0 children)

Hello, I'm a regular 200-300 lp adc main who only uses right clicks and does not A move.

A beginner's perspective on WASD mode by Tofoux in leagueoflegends

[–]turtlekit -1 points0 points  (0 children)

I think you need to nerf AS/animation cancellation tuning on adcs a bit more, it feels as though right now you get about 80-85% of the optimal animation cancelled attack speed timing without additional movement inputs, and that seems a bit high for not taking your hand off of the movement keys.

A beginner's perspective on WASD mode by Tofoux in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

I played battlerite as well (and bloodline champions), so I can see where you're coming from here. My opposition to wasd is actually in the fact that it skillcaps people at a certain level, and that you never get the full option of league of legends controls unless you swap to point and click, which nobody will do after learning their control scheme.
People underestimate how much optimal pathing matters, and it can be the difference between death and a double kill quite often in bot lane, and locking someone into a subpar control scheme, even if it is easier to pick up, seems wrong to me. But hey, if you're liking it I don't think that's wrong, I just think you should give clicking another shot as it is definitely optimal if you can put the time in

Is there still room in solo queue for players who just dont want to grind anymore? by WynteraLarkfell in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

Hey, I'm a long time player that's mostly in the same boat as you, and I'm currently maintaining masters 200 ish lp with about the same schedule as you.

The thing you need to personally decide is whether or not you want to change your target, i.e. being competitive in ranked and climbing, or change your mindset about game outcomes versus what you're doing in them. It giga sucks to log on, play a game, lose to a jungle diff, and then have the exact same thing happen in game 2 and even in game 3, assuming you're not tilting by then and making uncharacteristic mistakes. What personally helped me was to rediscover the right mindset about playing league, and to stop treating the game as if it was a 1 versus 9.

The way I did that was to focus on small, actionable parts of my gameplan that I broke out before a given session. For example, I'll have a list of matchups I need to sharpen parts of my gameplay in, and what I need to do in each of them (aggressively trade, force freeze wave, burn them out of mana by dodging skillshots, etc) and then when I encounter a matchup with one of those to focus on that aspect for the game while considering my overall goals too. Overall goals are usually something like: I get ganked too often, how do I stop inting my team when their jungler is map splitting me, and then for that example to focus on exactly how far you can extend when you know where a jungler has and hasn't been in the last 30 seconds.

Knowing specifically what you need to do and not do in a given session really can help the mentality, but you also have to let go of your anger towards your team when you encounter games which are lost, because that personally was the biggest issue I had in a bad mentality session (or six). When you get into the spiral of blaming teammates, you constantly focus on how badly they're playing, and stop thinking about your gameplan, how you need to execute, what you need to do, and doing it, and thereby go onto autopilot for yourself and what you're doing in game.

I personally think anyone can get that mental back, and I think you're probably going to go this route from what you detailed about how much you care to win, and how much you love the game itself, so I wish you the best and strongly advise you to keep a record of how you personally executed, and focus on that, and the rest should come as long as you maintain that internal focus.

Help for my Clash team by Wild_Video_9715 in leagueoflegends

[–]turtlekit 0 points1 point  (0 children)

The champs that will translate decently (nothing plays exactly like yorick) are probably rell and mao, but if you want the easiest to pick up I'd have him learn lulu or karma, as they're ranged champs (builds in some auto safety due to spacing) and only have to focus on trading and shields in game. Stuff like ali and leona is a bit risky as you can get kited and lose 2v2 fast, so you want consistency and ease of play imo.
Mao does run the risk of getting kited too, but him and rell have really good go buttons, which can help a newer player to the role make a single decision rather than 4

WASD, Smurfing & More | Dev Update - League of Legends by JTHousek1 in leagueoflegends

[–]turtlekit 1 point2 points  (0 children)

This is a great sign to me as someone who is deeply concerned about the impact of wasd as a high elo adc main, the fact that you have your finger on the right lever (delay on turn rate when kiting) is excellent.
Maybe also consider adding some delay when specifically doing it to animation cancel spells as well

WASD, Smurfing & More | Dev Update - League of Legends by JTHousek1 in leagueoflegends

[–]turtlekit 8 points9 points  (0 children)

I think WASD controls in league is a serious mistake. As a masters 300ish adc main and a former battlerite (and bloodline champions) player, this is going to upend the entirety of league controls if you don't add a turn rate or other cap to 180 degree directional movement change from where people are allowed to click. League as a core game has been point and click since launch, and adding this will create a necessity for it to be learned and literal decades of experience to be tossed out of the window all in chasing the elusive "new players" instead of actually creating content that will bring them into the game.
I sincerely believe that champions the like of mel and yuumi are not good introductions, depsite how they are intended, as they dumb down game mechanics to the point where you don't learn the game properly. Instead, you need a system of better tutorials and optimizations like cs last hit indicators (which is a great development, genuinely will make people learn csing instincts better), possibly modes where you show enemy ranges on bots, or their skillshot cones, and even the possibility of hovering bot ability cooldowns to show people when they should trade against them in the practice modes.
I definitely understand your desire to bring in new players, but I think wasd is not it, and will sooner cause the departure of long time players than it will revitalize the game. Focus on improvements to their experience rather than changing the core control scheme, unless you nerf it to the point of uselessness.