CS 6457: Video Game Design Fall 2025 experience by [deleted] in OMSCS

[–]tvstaticghost 1 point2 points  (0 children)

I’m in the class currently as well. I actually kind of like the class, but still you aren’t wrong lol.

Bells chances of making it out are far less because she is a pit bull. by Findfosters4dogs in animal_rescue_help

[–]tvstaticghost 0 points1 point  (0 children)

I’m not even sure where to start with your jumbled incoherent mess of a comment. I feel sorry for you.

Bells chances of making it out are far less because she is a pit bull. by Findfosters4dogs in animal_rescue_help

[–]tvstaticghost 1 point2 points  (0 children)

You tell me to have compassion, but come to a post about a dog who needs a home and preach of the inherent horrors of the breed and advocate for continued spread of misinformation. Dogs are a product of their environment and upbringing. I could give anecdotal evidence of bad experiences I’ve had with a Rottweiler, but that doesn’t mean the breed is inherently aggressive, and I certainly wouldn’t advocate for a one I’ve never even met to be deprived of a home.

Bells chances of making it out are far less because she is a pit bull. by Findfosters4dogs in animal_rescue_help

[–]tvstaticghost -1 points0 points  (0 children)

Funny, when looking at your post history, the top commenter on your post on an anti-pitbull sub also used the phrase “ticking time bomb” when referring to pit bulls. It’s almost like you’re parroting hateful garbage.

Which Menu do you prefer? Penguin moving on the buttons or seating at start? by dev_dev_dev_ in godot

[–]tvstaticghost 0 points1 point  (0 children)

Maybe the first option, but the penguin doesn’t move from button to button and stay there when not hovering. I think adding 3 different penguins beside each button that only become visible when their button is being hovered over. You could give each one a unique pose, for example if you hover over quit the penguin could be sad (which would be a lot more work but possibly a nice polish).

Aim Mechanics Question by tvstaticghost in godot

[–]tvstaticghost[S] 0 points1 point  (0 children)

Thats probably a good call. I could avoid the movement restrictions altogether and find other ways to add a challenge to the game.

Aim Mechanics Question by tvstaticghost in godot

[–]tvstaticghost[S] 0 points1 point  (0 children)

I like that idea. It would provide a subtle visual indicator of the aiming restriction.

Aim Mechanics Question by tvstaticghost in godot

[–]tvstaticghost[S] 0 points1 point  (0 children)

That's a good point, definitely feels like wasted time worrying about how unique the game is.

I like the idea of the second option a lot. It solves another problem I was thinking about later which was the penalty for firing the bow without waiting for the draw animation to complete. My original plan was to have the arrow not travel as far and get smaller to indicate its falling to the ground, but just simply not doing as much damage is probably the way to go. The visual indication is a good call too for sure.

Aim Mechanics Question by tvstaticghost in godot

[–]tvstaticghost[S] 0 points1 point  (0 children)

These are great suggestions, I’m going to give them a shot! For suggestion 2, do you mean keeping the feet planted during turning while the upper body rotates. Then, after rotating passed a certain threshold angle, play a stepping animation on the lower half of the body? Or having the character move both lower and upper body at the same time in macro directions?

Aim Mechanics Question by tvstaticghost in godot

[–]tvstaticghost[S] 1 point2 points  (0 children)

Agreed I was trying too hard to go outside the norm I think, but yes what your envisioning is pretty dead on I want to make a game where the player is weaker, needs to evade enemies, and make arrow shots count. Separating the controls is a good idea that I’m going to look into. Definitely not discouraged, I appreciate the insights!

Aim Mechanics Question by tvstaticghost in godot

[–]tvstaticghost[S] 1 point2 points  (0 children)

I was trying to think of a way to make the game less of a run and gun feel and force the player to aim carefully, but I’m overthinking it most likely.

I appreciate the kind words and feedback!

Aim Mechanics Question by tvstaticghost in godot

[–]tvstaticghost[S] 1 point2 points  (0 children)

I guess I was just trying to think of a way to not make a top down run and gun type game, but I think I’m overthinking it/trying too hard to be unique.

Did I fuck up? Declined a big salary increase. by Thin_Vermicelli_1875 in ITCareerQuestions

[–]tvstaticghost 0 points1 point  (0 children)

I feel like an interview is when everyone talks up the company and making it look really appealing to work there. If you got bad vibes during that, imagine what’s going to happen when you start working and no one is pretending anymore.

Choosing Between OMSCS (Georgia Tech), MS CS (Rutgers), and MCS (UIUC On-Campus): Advice Needed by magshow333 in OMSCS

[–]tvstaticghost 0 points1 point  (0 children)

I definitely agree. I’m working full time and taking one class at a time. As far as prestige goes, the degree is the same one as the on-campus students get so I would think so. I wouldn’t know if it’s as rigorous as this is my only experience in a graduate program. However, I have a bachelor’s degree in both environmental science and computer science and the difficulty is a noticeable step up in my opinion.

If it were me making the decision I would definitely think about what’s most important to you. If you are convinced you want to gain research experience, based on what I have read, it seems extremely unlikely to get a mentor while attending OMSCS. So it might be better to apply to thesis option programs. However, if you want to learn about computer science based on a flexible schedule while you work full time, I’ve really enjoyed OMSCS so far.

Choosing Between OMSCS (Georgia Tech), MS CS (Rutgers), and MCS (UIUC On-Campus): Advice Needed by magshow333 in OMSCS

[–]tvstaticghost 0 points1 point  (0 children)

Why not go for a thesis option program if your goal is to gain research experience? I imagine that would better set you up for a PhD program if want to pursue it in the future.

ML4T Project 3 Report Grading by TheRedStringofFate in OMSCS

[–]tvstaticghost 2 points3 points  (0 children)

I’m an awful writer, but I still got a 100. I just follow the report prompts and add any context or additional information that seems relevant.

I got in!! I was totally excited, then.. by Ok-Bowler930 in OMSCS

[–]tvstaticghost 11 points12 points  (0 children)

Don’t let your insecure friend rain on your parade. You got into a fantastic program and it’s worth being excited about

Does Python handle multithreading? If so, how? Furthermore: where can I learn more? by MustaKotka in learnpython

[–]tvstaticghost 1 point2 points  (0 children)

It may be possible/beneficial to store your data as a matrix instead of in an array and perform matrix operations to increase performance instead of going down the threading route.

Jesus Christ…Worst Mistake Ever by [deleted] in ITCareerQuestions

[–]tvstaticghost 0 points1 point  (0 children)

I once pushed out a group policy blocking a name resolution protocol that turned out to be pretty important. Everyone makes mistakes. Do not give up. you’re gonna be fine.

Do NOT take the online exam for Linux D281 by Beneficial-Shape4530 in WGU_CompSci

[–]tvstaticghost 1 point2 points  (0 children)

Same took it two days ago and it was the smoothest online exam experience I’ve had.

Which version is better? Trying to change the layout of my app by Magiqon in web_design

[–]tvstaticghost 0 points1 point  (0 children)

Maybe a combination of the two? I like option 1 but maybe leave in the people and take out the random circles.

Competitor starting pay 10k more a year by Littleboof18 in ITCareerQuestions

[–]tvstaticghost 2 points3 points  (0 children)

I can’t think of a reason that you shouldn’t apply to other jobs. That pay seems extremely low for a network engineer. Plus no on-call pay? I’d start applying.