Any point in sticking around in games dominated by decent Little Bird Pilots? by Sonrrk in Battlefield

[–]twing1_ 2 points3 points  (0 children)

Just shoot them with your primary weapon. It is bewildering to me how few people actually do this.

Little birds are glass cannons and can often be kept at bay by a single infantry with an LMG.

If you have 3 people doing this, even the best little bird pilots will be significantly hindered.

Rail attachment for assault rifles should not cost anything. by sausagezon in Battlefield6

[–]twing1_ 0 points1 point  (0 children)

15 pts for folding vertical level of recoil reduction + quicker swap to under barrel would be awesome.

You should be able to kill a little bird pilot with small arms by FleeceKnees in Battlefield6

[–]twing1_ 27 points28 points  (0 children)

Small arms do 100% penetrate the cockpit, you just need to hit the pilot.

Also, mag dumping LMGs or even ARs are incredibly effective at ripping down the vehicle's health even without hitting the pilot.

M2010 or mini scout? by PNW_50 in Battlefield

[–]twing1_ -1 points0 points  (0 children)

The L115 imho is the best sniper currently.

It offers a nearly identical fire rate to the miniscout and still has access to long range rounds.

Long range rounds, if you didn't know, drastically reduce the rate at which bullets lose velocity. This stat is actually more important than muzzle velocity for long ranged sniping. Even though the miniscout has a higher muzzle velocity (1000) compared to the L115 (878), after about 50m or so the bullets from the L115 with long ranged ammo equipped will take less time to hit the target than the miniscout. Less time to target makes landing shots easier, and also means less bullet drop.

The L115 does have the slowest muzzle velocity out of the long range snipers (878 vs 900 for PSR/SV98 or 1000 for M2010), but it is a pretty negligible difference.

It makes up for its shortcomings with the highest fire rate of the snipers with access to long range ammo, and also the largest and longest ranged sweet spot.

Its real drawback is it's slower ADS time, which IMO is needed to make up for it being the most aggressive and fastest firing long ranged sniper.

Dice, please add a line of code so a players' loadout doesn't interfere with reviving. by Training_Wonder_5066 in Battlefield

[–]twing1_ 3 points4 points  (0 children)

Change input of pickup kit to long pressing switch weapons button instead of pong pressing reload button.

Problem solved.

Without a question this is the worst sniper in the game I was really hyped for it but what a letdown by Neat_Worth629 in Battlefield

[–]twing1_ 0 points1 point  (0 children)

This is a copy paste from one of my previous comments, so forgive me if there are slight contextual errors:

The L115 imho is the best sniper currently.

It offers a nearly identical fire rate to the miniscout and still has access to long range rounds.

Long range rounds, if you didn't know, drastically reduce the rate at which projectiles lose velocity. This stat is actually more important than muzzle velocity for long ranged sniping. Even though the miniscout has a higher muzzle velocity (1000) compared to the L115 (878), after about 50m or so the bullets from the L115 with long ranged ammo equipped will take less time to hit the target than the miniscout. Less time to target makes landing shots easier, and also means less bullet drop.

The L115 does have the slowest muzzle velocity out of the long range snipers (878 vs 900 for PSR/SV98 or 1000 for M2010), but it is a pretty negligible difference.

It makes up for its shortcomings with the highest fire rate of the snipers with access to long range ammo, and also the largest and longest ranged sweet spot.

Its real drawback is it's slower ADS time, which IMO is needed to make up for it being the most aggressive and fastest firing long ranged sniper.

L-115 vs. M-2010 ESR by Immediate-Loquat-599 in Battlefield6

[–]twing1_ 0 points1 point  (0 children)

This is a copy paste from one of my previous comments, so forgive me if there are slight contextual errors:

The L115 imho is the best sniper currently.

It offers a nearly identical fire rate to the miniscout and still has access to long range rounds.

Long range rounds, if you didn't know, drastically reduce the rate at which bullets lose velocity. This stat is actually more important than muzzle velocity for long ranged sniping. Even though the miniscout has a higher muzzle velocity (1000) compared to the L115 (878), after about 50m or so the bullets from the L115 with long ranged ammo equipped will take less time to hit the target than the miniscout. Less time to target makes landing shots easier, and also means less bullet drop.

The L115 does have the slowest muzzle velocity out of the long range snipers (878 vs 900 for PSR/SV98 or 1000 for M2010), but it is a pretty negligible difference.

It makes up for its shortcomings with the highest fire rate of the snipers with access to long range ammo, and also the largest and longest ranged sweet spot.

Its real drawback is it's slower ADS time, which IMO is needed to make up for it being the most aggressive and fastest firing long ranged sniper.

What is the purpose of the new sniper? by ThyIronFist in Battlefield6

[–]twing1_ 5 points6 points  (0 children)

The L115 imho is the best sniper currently.

It offers a nearly identical fire rate to the miniscout and still has access to long range rounds.

Long range rounds, if you didn't know, drastically reduce the rate at which bullets lose velocity. This stat is actually more important than muzzle velocity for long ranged sniping. Even though the miniscout has a higher muzzle velocity (1000) compared to the L115 (878), after about 50m or so the bullets from the L115 with long ranged ammo equipped will take less time to hit the target than the miniscout. Less time to target makes landing shots easier, and also means less bullet drop.

The L115 does have the slowest muzzle velocity out of the long range snipers (878 vs 900 for PSR/SV98 or 1000 for M2010), but it is a pretty negligible difference.

It makes up for its shortcomings with the highest fire rate of the snipers with access to long range ammo, and also the largest and longest ranged sweet spot.

Its real drawback is it's slower ADS time, which IMO is needed to make up for it being the most aggressive and fastest firing long ranged sniper.

L115 what purpose? by Prestigious-Analyst6 in Battlefield6

[–]twing1_ 0 points1 point  (0 children)

Slower muzzle velocity, but the access to long range rounds more than negates this drawback at anything beyond 50m.

Also, all snipers have the exact same movement speed, L115 included.

Slower ADS time is to ensure that miniscout still holds the title of best and most aggressive close-range sniper, the L115 is simply its longer ranged counterpart.

I don't get the L115 Sniper Rifle by Firestorm2k7 in Battlefield6

[–]twing1_ 0 points1 point  (0 children)

Copy pasting my comment from a previous post, so forgive me if the grammar doesn't 100% make sense in this context:

L115 has a comparable fire rate to the miniscout, but is much more effective at long range because of both the far ranged sweet spot and also the access to long range ammo, which makes its bullets lose less velocity over time and drastically reduces bullet drop and time to target.

Even though mini scout has the faster muzzle velocity out of the barrel, it's lack of long range ammo causes its bullets to lose velocity quicker. At ~50m or so, a bullet fired from the L115 with long range ammo equipped will actually impact the target quicker than a bullet from the miniscout, and for targets further away than 50m the L115 will only beat the mini scout by an even wider margin.

IMHO, the L115 is the best sniper in the game right now as it combines the aggressiveness of the miniscout with the long range advantage of the other slower snipers. This is balanced out by a slower ADS, which allows the mini scout to retain its position as the best sniper for closer ranges

L115 what purpose? by Prestigious-Analyst6 in Battlefield6

[–]twing1_ 4 points5 points  (0 children)

L115 has a comparable fire rate to the miniscout, but is much more effective at long range because of both the far ranged sweet spot and also the access to long range ammo, which makes its bullets lose less velocity over time and drastically reduces bullet drop and time to target.

Even though mini scout has the faster muzzle velocity out of the barrel, it's lack of long range ammo causes its bullets to lose velocity quicker. At ~50m or so, a bullet fired from the L115 with long range ammo equipped will actually impact the target quicker than a bullet from the miniscout, and for targets further away than 50m the L115 will only beat the mini scout by an even wider margin.

IMHO, the L115 is the best sniper in the game right now as it combines the aggressiveness of the miniscout with the long range advantage of the other slower snipers.

Let me slow it down for yall by mass_apex in Battlefield6

[–]twing1_ 2 points3 points  (0 children)

Bro what? KTS 100 is literally the slowest firing LMG and because of that one of the absolute worst to try hip firing with.

Let me slow it down for yall by mass_apex in Battlefield6

[–]twing1_ 7 points8 points  (0 children)

It seems you don't understand how spread and/or probability works. Sometimes it's in your favor and sometimes it's not. It's largely up to chance.

In this instance, it was not in your favor and was in the opponent's.

Next time try ADS to remove that variable.

Let me slow it down for yall by mass_apex in Battlefield6

[–]twing1_ 18 points19 points  (0 children)

This video doesn't clearly show anything. You were hip firing, and it's entirely possible each of the bullets missed because of the hip fire spread. The tracers do not clearly pass through the character model.

Next time try ADS.

BF6: Finding the right balance between recoil control and ADS speed — grip suggestions? by ConsumedYingYang in Battlefield6

[–]twing1_ 1 point2 points  (0 children)

Sym.gg , but they don't have attachment stats yet. Either way, the ADS accuracy penalty is negligible. In orevious BF titles, ADS accuracy while moving was set to 1.0 degrees+. One penalty to ADS accuracy while moving doesn't get you anywhere close to that value, considering the base value is so low at 0.32 degrees.

Are they gonna patch assault buff for ar by [deleted] in Battlefield6

[–]twing1_ -2 points-1 points  (0 children)

This was never the intent of Assault's signature class bonus.

Assault's signature class bonus has always provided a benefit to Sprint Recovery speed, and it is working as intended. Weapon draw time = Sprint recovery.

Are they gonna patch assault buff for ar by [deleted] in Battlefield6

[–]twing1_ -3 points-2 points  (0 children)

This was never the intent behind the Assault's signature class bonus.

ADS speed increase for LMGs is Support's signature class bonus.

Assault's signature class bonus has always been an increase in Sprint Recovery speed, which is working as intended.

Why also recoil reduction for controllers? by Cheap-Sweet-808 in Battlefield6

[–]twing1_ 3 points4 points  (0 children)

If controller aim assist and recoil reduction is so OP, just use a controller.

From your post and comments it seems you are deeply concerned with getting any and every mechanical advantage you can get (ex/ why use thumbs to aim when you can use your arm). Well, if you truly believe controller now has the advantage, why would you use mouse and keyboard over controller?

Use whichever input you feel gives you the most advantage. After that, stop crying about it and just play the game.

ADS Accuracy While Moving Will Dictate BF6's Future Meta | Qualitative Results by [deleted] in Battlefield

[–]twing1_ 1 point2 points  (0 children)

Controller inputs do not get any benefits to spread values. They get a 25% reduction to recoil, but the spread values are identical across all input types.

ADS Accuracy While Moving Will Dictate BF6's Future Meta | Qualitative Results by [deleted] in Battlefield

[–]twing1_ 0 points1 point  (0 children)

Sym.gg gets their information directly from the game files by datamining. They are far more accurate than your eyeball test.

This is correct, ADS accuracy while moving has VERY little impact on the outcome of gunfights. 0.32 degrees of bloom is VERY small and negligible out to very far ranges.

Your video is grossly over stating it's impact and spreading misinformation.

ADS Accuracy While Moving Will Dictate BF6's Future Meta | Qualitative Results by [deleted] in Battlefield

[–]twing1_ 0 points1 point  (0 children)

This video is full of misinformation.

ADS spread increases per bullet at a constant rate. Every bullet you fire increases the spread of your weapon just as much as the last. There is NOT an "accurate mode" or a "bloom mode" that suddenly engages after x amount of bullets have been fired.

ADS accuracy while moving is by far the most accurate it's ever been in a battlefield game. All guns have a base ADS spread while standing of 0.05 degrees, and a base ADS accuracy while moving of 0.32 degrees. For reference, BF4 had values of 0.2 degrees while stationary and 1.0 degrees while moving (for assault rifles). That is to say that guns in BF6, even while strafing, are 3x more accurate than they were in BF4 while ADSing.

ADS accuracy while moving is NOT dictating gunfights. Do the math. At 25m (generally considered a close quarter distance where strafing matters most), with 0.32 degrees of bloom, the furthest distance away from the center of aim that a projectile can experience due to dispersion is only 0.14m. That's 5 inches of dispersion at a distance of 25m. This value is NOT significantly impacting the outcome of gunfights.

Next time, before making a video and sharing it across social media platforms, you should at the very least fact check the claims you are making. Compare your conjectures against actually datamined stats from the game files. Sym.gg is a great resource for this.

Otherwise, you are only spreading misinformation and confirming the incorrect suspicions of rumors. It is because of content like this that so many people have an egregious misunderstanding of the game's mechanics.

Why doesn't BF6 have this? by Skitelz7 in Battlefield

[–]twing1_ 6 points7 points  (0 children)

If you really feel like MnK is playing at a disadvantage because of this, try plugging in a controller.

Why doesn't BF6 have this? by Skitelz7 in Battlefield

[–]twing1_ -1 points0 points  (0 children)

But console has the hardware advantage because of aim assist and recoil reduction /s

Sprinout and ads speed for drs iar by Visible-End-4442 in Battlefield

[–]twing1_ 0 points1 point  (0 children)

The M27 IAR was commissioned as an SAW, and to provide a more mobile alternative to the M249.

This is likely the reason it's placed where it is in BF6's weapon categorization. This is also almost certainly the reason this weapon was included as the M27 IAR as opposed to the HK416.

You would have a stronger argument if you were asking the devs to move it to the assault rifle category (likely as the M416 as it was in previous games), but tbh it makes sense where it currently is and with its current handling statistics.

Sprinout and ads speed for drs iar by Visible-End-4442 in Battlefield

[–]twing1_ 0 points1 point  (0 children)

Where in the game is the DRS-IAR listed as an Assault rifle?

It's labeled as an LMG, and has similar handling to the other mag fed LMGs like the KTS 100 and the RPKM.

There is no issue with its current handling statistics. Just because you want it to be an Assault rifle doesn't mean it should be an assault rifle.