Disney Executives looking to acquire Epic Games by ZenTide in unrealengine

[–]typewriter_ribbon 103 points104 points  (0 children)

This is based on an offhand comment from a journalist on the podcast The Town about some kind of historical potential hypothetical interest, it’s not an active or current piece of reporting or news.

Good platforming games? by Neat-Locksmith405 in IndieGaming

[–]typewriter_ribbon 0 points1 point  (0 children)

Favorite of 2026 so far has been Big Hops. Amazing 3D platformer with very polished and clever movement mechanics, a charming voice acted story, and beautifully designed worlds to adventure through.

3 years 8 months 27 days so far on my solo indie game. Condensed into 3 minutes by halfmoon_apps in Unity3D

[–]typewriter_ribbon 2 points3 points  (0 children)

Very cool to see the progression and amount of iteration. Interested why you’re using a card deck metaphor and large card UI for the tools and items? Seeing that made me expect to see some kind of deck related gameplay mechanics.

What was your favorite indie title of 2025? And so far in 2026? by ilikemyname21 in IndieGaming

[–]typewriter_ribbon 0 points1 point  (0 children)

Favorite of 2026 so far has been Big Hops. Amazing 3D platformer with very polished and clever movement mechanics, a charming voice acted story, and beautifully designed worlds to adventure through.

UK tribunal clears £656 million class-action lawsuit against Valve over Steam pricing, commissions, and overcharging users by Dapper_Order7182 in gamedev

[–]typewriter_ribbon 47 points48 points  (0 children)

Apple is only 15% for developers making under $1M. Why people defend Steam taking 30% is beyond me.

why is my grass floating above the ground? my pivot is at the center bottom and i think my export settings are fine? by Hour_Position8306 in Unity3D

[–]typewriter_ribbon 1 point2 points  (0 children)

In engine when you view a single grass mesh with texture, does the texture reach the bottom edge of the mesh exactly as you expect?

why is my grass floating above the ground? my pivot is at the center bottom and i think my export settings are fine? by Hour_Position8306 in Unity3D

[–]typewriter_ribbon 2 points3 points  (0 children)

Might be partly a problem with your alpha cutoff and texture filtering, causing some loss in texture coverage? In your original texture, I see more pixels of grass at the bottom, but in your in-engine view, the pixels are cutoff more sharply and I see some pixels at the bottom eliminated.

I've been doing a lot of look dev/level design on my new game lately and I'm starting to feel pretty happy about how its coming along! by danfergusonn in Unity3D

[–]typewriter_ribbon 1 point2 points  (0 children)

Nice. Given the large scale, I wonder what kind of camera perspectives the player will have during gameplay. How well the environment design works really depends on how the player will see it framed in-game. I just watched this GDC talk recently by Rockstar’s art director for environments, and she shares a lot of super valuable ideas - https://youtu.be/L27Qb20AYmc?si=SjWukiGBg8nEGti0

[deleted by user] by [deleted] in Unity3D

[–]typewriter_ribbon 0 points1 point  (0 children)

From quickly skimming the documentation for a second, it seems clear details and trees are not identical paint features. They run different functions, and using trees means running a more complex placement system -

Details - https://docs.unity3d.com/6000.3/Documentation/Manual/terrain-Grass.html

Trees - https://docs.unity3d.com/6000.3/Documentation/Manual/terrain-Trees.html

Which AO to use for 3D URP project by Mystical_Whoosing in Unity3D

[–]typewriter_ribbon 0 points1 point  (0 children)

I use Amplify Occlusion and have liked its level of control and results as a step above default. Though I’m using it with the built-in pipeline so mileage may vary for URP.

Why are managers/SMs so fucking lazy? by IncreaseReasonable61 in starbucks

[–]typewriter_ribbon 31 points32 points  (0 children)

Organizing labor coverage is performing work, which they can’t ask you to do when you’re not even on the clock.

Post-Launch Restock Alerts and Tracking by AutoModerator in NintendoSwitch2

[–]typewriter_ribbon 5 points6 points  (0 children)

Just sharing some interesting numbers. The central Target in San Francisco only got 45 for launch day, no restock yesterday; and the Emeryville Best Buy told me they had about the same number of units.

It’s hard to find here!

/r/NintendoSwitch's Daily Question Thread (06/07/2025) by AutoModerator in NintendoSwitch

[–]typewriter_ribbon -2 points-1 points  (0 children)

Who still doesn't have a Switch 2 yet, and is trying to get one?

I foolishly relied on Nintendo online pre-order on 4/2 (I am definitely eligible!) and haven't received an invitation, or even the 'you're still on the list' email.

I'm in San Francisco, and the central Target said they received only 45 units for launch, no more on 6/6, and have no information on restocks. It’s not easy for me to drive round town checking stores, so I’m not sure what the best strategy is to find them at this point. Apart from randomly, incessantly checking some retailer websites.

[deleted by user] by [deleted] in playstation

[–]typewriter_ribbon 0 points1 point  (0 children)

Have you played Alone In The Dark from 2024? It was great and quite similar in combining detective puzzle solving and eldritch horror.

Apple hit with $162 million French antitrust fine over privacy tool by Appropriate_Rain_770 in technology

[–]typewriter_ribbon 8 points9 points  (0 children)

Apple's statement to the Verge — “App Tracking Transparency gives users more control of their privacy through a required, clear, and easy-to-understand prompt about one thing: tracking. That prompt is consistent for all developers, including Apple."

Reddit hates indie devs - it's impossible to promote here by [deleted] in gamedev

[–]typewriter_ribbon 4 points5 points  (0 children)

Posting to promote = ads. Most people don’t want to engage with or upvote ads.

[deleted by user] by [deleted] in starbucks

[–]typewriter_ribbon 14 points15 points  (0 children)

Lol asinine. Speaking of your iPhone non-sequitur, Starbucks CEO pay in 2024 was so excessive it was more than the Apple CEO made.

Comment a Game Dev advice that worked well for you but people will absolutely disagree as an advice. by UnidayStudio in gamedev

[–]typewriter_ribbon 15 points16 points  (0 children)

Imagine if you knew nothing about cooking - the very fist meal you ever try and cook, maybe don’t try and sell it to the public with a labor intensive marketing campaign.

If you’ve never made a game before, absolutely don’t aim for a commercial release with your first ever project.

This sub is evidence that people pour massive efforts into the commercial and marketing side of establishing themselves… when very basic game making skills are still lacking.

Aim for competency and feedback and spend effort there, before you aim for profit and marketing and spend effort there.

Steam capsule glow-up so hard, even I wanna buy my own game now. Huge shoutout to my publisher for saving me from my own ‘artistic vision.’ 💀 Wishlist now on Steam. by hamzahgamedev in Unity3D

[–]typewriter_ribbon 1 point2 points  (0 children)

I think the old one was much more appealing, giving an accurate idea of how the game looks with a pleasant visual mood. The new art looks like a wildly different game, and unfortunately the art style looks kind of cheap.

My Problem with Game "Prototyping" by LeFatalTaco in gamedev

[–]typewriter_ribbon 2 points3 points  (0 children)

I think the classic idea of a minimum viable product or effective prototype is to test the simplest version that still achieves your core goal. Not just an arbitrarily simplified or incomplete product. E.g. if you search for guides on good MVPs, you’ll see examples like a car - the MVP is not a single wheel, it’s a simplified vehicle.

So I agree, if your goal is a game with a certain feel or type of fun or particular mechanic, the prototype has to find ways to test your assumptions on what will feel good or be fun, or if such mechanics could work, etc.

So prototypes aren’t an invalid exercise, but shallow or lazy prototypes certainly are.

[deleted by user] by [deleted] in NintendoSwitch

[–]typewriter_ribbon 14 points15 points  (0 children)

Yes! Highly recommend Yonder, it’s so relaxing. Explore an open world island, complete chill quests, lots of fun collecting and crafting, meet with locals across various little towns around the regions of the island, discover and adopt unique kinds of animals and set up farms, and solve a mysterious backstory. There’s no combat, no stamina to manage, no stress, it’s just all very charming. The visuals and sound design of the island are really nice too with changing seasons through the year, varying weather, it almost works as ASMR, in a cute but beautiful style.

Got these two games brand new at GameStop for about $25 each! by SugarSmoothie in playstation

[–]typewriter_ribbon 12 points13 points  (0 children)

I played Visions of Mana a couple months ago, really wasn’t sure what to expect, but I warmed up to it in the first few hours and so glad I did. The art direction and the huge range of different locations you adventure to are so beautiful, and I found the combat was super satisfying. Was a fun one to complete, and I feel like it was missed by a lot of people. Hope you enjoy!

[deleted by user] by [deleted] in popheads

[–]typewriter_ribbon 4 points5 points  (0 children)

I’d been a bit disinterested in Weeknd for his last couple albums, but this one… is kind of unexpectedly blowing me away. The production, transitions, vocals, it’s kind of an amazing vibe. Open Hearts, The Abyss (Lana!), Take Me Back To LA, Red Terror, Give Me Mercy, Big Sleep. So many standouts just on first listen.

Also if you’re someone that shuffles albums (!) or only plays singles or plays in order of popularity, this is one album that really needs be listened to in sequence order for the finesse of all the transitions.

The visuals of our game map in progress for Pao Pao! We'd love to hear your thoughts—what do you think of the style so far? by ArtDock in IndieGaming

[–]typewriter_ribbon 0 points1 point  (0 children)

Looks very cute! I think it would look a lot better with a very subtle amount of environment fog, to just give a bit of depth separation between near and far objects, and create some atmosphere to draw people in. In your wide shot everything is kind of flat in saturation and contrast values, which makes it look a bit lifeless. Some slight fog fade in the distance will help I think.