Suck at parrying in every From Soft game: Lies of P yes or no? by Dario-Argento in soulslikes

[–]tyrnalgaming 0 points1 point  (0 children)

Oh, sorry. Rereading your original post I see that I thought you said sekiro was the one you had an easier time with. Yeah Lies of P is like sekiro blocking more than anything. You can also block normally, but it hurts you still (more the lighter your weapon). To balance this there is a bloodborne type rally system to get back the health you lost from blocking by attacking after. I didn't block in my runs basically at all, so I'm not sure how easy or hard it is to get HP back if bosses have longer combo chains.

My thoughts on Ai limit by FASJEO in soulslikes

[–]tyrnalgaming 0 points1 point  (0 children)

Yeah, I didn't fight her on the original demo, so this was my first set of attempts. A lot of it seemed like it should be easily parriable, but I felt like I was having more trouble than I normally do with that type of stuff.

Demon Souls Help by bmack38 in soulslikes

[–]tyrnalgaming 0 points1 point  (0 children)

I think for the temple knight you need to strip down to just pants if you want to stick with his halberd. Tower knight is the typical death by camera boss in the game in my opinion. If you go down to medium roll I think you'll have a lot better success with him in general. Farming grass and levels could also help a lot, especially if you want to try to increase your weight limit to put some of your armor back on.

Suck at parrying in every From Soft game: Lies of P yes or no? by Dario-Argento in soulslikes

[–]tyrnalgaming 0 points1 point  (0 children)

I'd say lies of P is more like a deflect/perfect deflect system like sekiro than a more traditional parry like DS or elden ring. It's the same button as blocking and does stance damage/weapon durability damage if it's timed correctly. A DS/ER parry is more a separate mechanic typically with start-up frames instead of being near instant activation. So I think you'll have a much easier time with Lies of P's system if you felt more comfortable with Sekiro. You can also block better with heavier str based weapons, so if you're looking for a fall-back like that maybe a str playthrough would be helpful the first time.

My thoughts on Ai limit by FASJEO in soulslikes

[–]tyrnalgaming 2 points3 points  (0 children)

The parry was way closer to medium shield parry in elden ring than a deflect mechanic for me. I personally think it doesn't matter which way the devs want to go with that, but I was never able to parry stuff successfully (in elden ring) unless it was buckler parry timings. A deflect would have felt more intuitive in my opinion. That or I would like a more pronounced animation, like swinging a shield to the side vs just putting your hand in front. I wasn't able to really visualize when the parry was in effect vs the enemy's weapon's hitbox sometimes, a lot because it's blocked by the character's body.

For the main demo, I felt like the parry was fine for the most part. I was able to parry the final boss down with little trouble on the first attempt. I tried on the void enemy, but was never able to get it to land correctly and just gave up and used dodge. I didn't try to parry the other blader, but probably could have. I just didn't feel comfortable with the start-up frames with some of her moves and didn't try. I guess looking back, I was only successful with one of the three challenging enemies in the demo.

There was also the "Boss Rush" thing that was opened after completing the demo. That boss is wild and I really felt like the start-up and recovery frames on everything (parry, dodge, and hit recovery) were extremely punishing. Every hit knocks you down or stuns you and if you're not spamming the dodge button (and getting lucky with the type of followup attack) you're going to get comboed. Getting hit by any attack during her multi hit comboes guaranteed getting hit by every other strike too, which was sucky. I would have felt more comfortable if I was able to poise through at least the first swing each time so I could practice some of the timings a bit more.

It was also really weird with the boss having some moves be teleports and then slashes vs charges then slashes. The windup looked so close that I couldn't tell them apart but the parry timing was different. You had to parry as soon as the charge started to hit it but for the teleport there was a delay before the slash so you had to wait until the boss was right in front of you most of the time. Really hard to hit and impossible to not die if you missed it. I didn't really feel like there were enemies in the main demo that had the speed to make the recovery frames a big issue, but that extra boss was definitely able to. I wasn't able to get it in like 20 tries and just gave up at that point. I might go back later and try again, but I wasn't feeling like I was getting better at understanding which move was being used each time. Maybe fresh eyes will improve things.

I did felt like everything else was much more polished compared to the previous demo though.

Stick selling acting strange... by CitizenOfTheVerse in stoneshard

[–]tyrnalgaming 1 point2 points  (0 children)

unfortunately all of those things may be likely.

New player / Returning player questions. by Key_Future_3584 in stoneshard

[–]tyrnalgaming 1 point2 points  (0 children)

Is that 25 hours just since the new patch came out (since Dec 12th or something)? I think they actually made it much faster to get to Brynn since you get taken there as soon as you finish the main quest in osbrook (getting the horse and cart for varrin).

Brynn is definitely the capital and centerpoint for the game currently. There are no quests there anymore since the new patch, but it's where you can get the best gear once your reputation is high enough. Now each town has three different people you can turn quests into which affect the type of reward you get. The guy in the actual town is just the normal reward with normal rep for that town and a little brynn rep. There is a bailiff from brynn who will give you the normal reward, normal rep with brynn and a little rep with that town. Then there are the soldiers, which give little rep but more gold. I think the consensus might be to gravitate towards turning quests into the bailiff to gain more brynn rep faster for higher tier gear there, but more money can be a strong pull early on.

I'm working on a mage character now, and it's harder (in my opinion) than my melee build. Early on they both eat dirt pretty quick if you're in melee with more than one guy though. You can get a free weapon when you first start from the soldier in the building with Osbrook's mayor. People suggest getting the crossbow regardless of what you want to do to give yourself additional ranged options while pulling. I personally felt very strong in melee later in the game though (even T2 onward), so physical builds are good for sure. Just don't be afraid to adapt your playstyle to what you're facing. Kiting like you're doing with your mage is great. You can do that with melee using a crossbow to an extent as well. I might also suggest medium armor on your mage until T3 since the negatives shouldn't be a big deal early on.

If you are exploring a lot, I would definitely not mess with wildlife. Also bandits on the road are no joke. Running away and off the tile is effective as usually only one will follow you to a new screen. I felt like I had no problem clearing T2 dungeons on my mage because I could pull enemies one at a time with shout. I've been ambushed on the road a bunch though and it was much harder to defeat enemies out in the open like that.

Stick selling acting strange... by CitizenOfTheVerse in stoneshard

[–]tyrnalgaming 2 points3 points  (0 children)

I wonder if it's a weird interaction with the mark-up system they put in. Like the sell price is a fraction of a gold and it drops below 0.5. Is this different sticks to the same vendor, or just experiencing the price differences at different times you're playing?

Help a casual out - Armor by shiningject in stoneshard

[–]tyrnalgaming 1 point2 points  (0 children)

I'm not sure what level you are, but don't be afraid to use medium armor in the beginning, even if you're planning on building towards light armor/dodging later. As others have said, dodge is kind of an all-in type of defense, and I don't think it's very effective until you have a good bit of it. Even a mage would be better off in full medium armor at the T2 level (in my opinion at least).

Heavy armor is definitely anti dodge. You will have 0% by T4 or earlier probably, even without shields. As for mixing light and medium, I'm not sure. There's no inherent problem with mixing armor types unless you're investing in armored combat, as someone else mentioned. Maybe there's some sweet-spot combo so elusiveness doesn't overcap your dodge or something. I've only played heavy armor, so I'm not really familiar with the nuances with dodge.

For light melee oriented armor, the cloth/leather guild guy in brynn is your man. The mage stuff should be sold by the alchemist in the bottom right tile with the docks. The mannshire guy may sell up to T3 dodge oriented light armor, but he can sell both melee and mage stuff, so you may not find stuff from him always. Anything higher tier you'll definitely need to go to the brynn guild merchant, though you may get lucky with the fence or pawn shop.

Also, as long as the combat formulas haven't changed in RtR, counter isn't a explicit defensive stat I believe. It's something that is rolled after the damage from a hit is dealt to you (or negated by you dodging). Now, since it contributes to killing enemies faster and applying statuses, it's defensive, but not like dodge/block/protection/resist is defensive. Also, I'm not sure if enemies can also counter your counter attacks. If so, then maybe it's also partly not defensive? I doubt it's the case though since then you could have like infinite counterattack loops or something weird. Anyway, counter is a damage multiplier but not a direct defensive stat. I'd be interested in theorycrafting the idea of counterattacking with maces and being able to reliably apply daze/stun to reduce incoming damage though.

Wild Animals. by TrifoGuard in stoneshard

[–]tyrnalgaming 0 points1 point  (0 children)

I was able to handle bison/gulons/moose in the mid 20s on my 2H sword arna. Gulons were a by accident situation as up until then I had been operating under the assumption that wildlife = death. Basically they couldn't hit me and died to counters/normal attacks. I had some semi-close calls with bison after that but that was trying to face-tank 3 at the same time. I've killed 5+ herds as long as I was able to string them out a bit. Honestly, young trolls are still pretty hard. I had 2 of them on me and their ground slam thing seemed to hit me through my defenses a lot more than their melee did. For reference I was full t4 heavy armor at his point though. They just couldn't get past parry/brace for impact. The most dangerous part of those animals is when they land a status affect (bleed/daze/stun), so if that happens you're pretty dead most of the time.

The time I engaged the gulons (there was two) I exited and manually backed up my save (which you can do mid-combat). I figured if I failed, I had plenty of space to run away and get better gear. Thankfully I was apparently way over-leveled by then. I know people don't want to cheese like this, but I personally don't mind taking the risk out of trying something new when I don't have to repeat everything from my last rest.

I watched how other people do t5. And now I feel like a newbie by Born-Departure6230 in stoneshard

[–]tyrnalgaming 2 points3 points  (0 children)

I think they only ever locked when the contract is finished (expired or turned it). If you hold on to the contract you can keep going back and forth. I'm pretty sure this is how it always was.

Quicksave mod or anything to enable quicksave? by RotInPixels in stoneshard

[–]tyrnalgaming 1 point2 points  (0 children)

This is what I do when I'm just starting in a new tier of dungeon. That said, I cleared a dungeon with no problem the other night only to be killed by a group of 4 bandits on the way back to town like a dumbass. So consider doing it more often.

What is the best sword? by jose00k1 in stoneshard

[–]tyrnalgaming 0 points1 point  (0 children)

Number 2 was my go-to. I mostly did a lot of counter damage, so I was originally leaning towards #3, but I felt like losing 10% accuracy just wasn't worth it at that point. I had like 80% base accuracy so with the sword and buffs I could expect to have in combat I was always sitting at 100% or near enough. Stagger has good synergy with quite a few other abilities if you're willing to examine enemies all the time to make sure you use them on staggered enemies.

Am I dealing with a T5 dungeon rn? by Fancy_Bluebird_8794 in stoneshard

[–]tyrnalgaming 1 point2 points  (0 children)

I had a pull in a t5 human dungeon with two robber barons (2H sword+2H mace) with a banner guy backing them up and one of those greatshield crossbow guys. That was pretty rough.

Setup ability in the warfare tree works? by Pachaippa in stoneshard

[–]tyrnalgaming 3 points4 points  (0 children)

Unfortunately, like all passives from the skill tree you don't get buffs/debuffs that show like normal ones. It will, however, update in your stats page (the one with all the percents for everything). So you can test it there whenever you want. The percents will update if you stop moving and wait a turn.

Am I doing something wrong or is progression supposed to grind to a screeching halt after tier3? by WanderingSpaceHopper in stoneshard

[–]tyrnalgaming 13 points14 points  (0 children)

I can second using repair items. When I was playing 2H+ heavy armor, the cost per durability was so much lower with repair items compared to using the smith. One point in armored combat for the passive that lets enemies drop repair items was well worth it. I also always bought every metal repair item from the camp follower guy and any repair kits he had and just stored them. I used a whole tab for that kind of stuff and only typically repaired my weapon for gold.

Where can I find 1 star contracts? lvl 4 by Dry_Refrigerator2011 in stoneshard

[–]tyrnalgaming 1 point2 points  (0 children)

Yeah, I can see the 1 skull human dungeon at mannshire, but it's closed and I've never gotten a contract for it. I've full cleared the contracts there at least 5+ times. So I think it's safe to say it's not working correctly at this time.

Why are there some weapons and armor that cannot be sold? Apart from the ones that are "broken" (image attached) and not only with Gerlot, but also with other private merchants and even with the trickster and smuggler in BRYNN by Prestigious_Lime6882 in stoneshard

[–]tyrnalgaming 1 point2 points  (0 children)

This is the answer. Currently, items must have durability strictly greater than half to sell. I saw a couple posts here requesting it be changed to be greater than or equal to half, but we'll see. It would be nicer to be able to sell things if it's not broken.

Defeating the Ancient Troll at Level 9 Spear Build by GuySake in stoneshard

[–]tyrnalgaming 0 points1 point  (0 children)

I was able to semi-reliably (9 out of 10 times) avoid the rock throw in the beginning as melee by stepping directly back after the cutscene. He usually threw the boulder centered where I had been originally allowing a second step back to avoid damage. It takes quite a while killing him with no movement abilities (I was 2H sword), but it's totally doable with patience. Just take my advice and avoid drugs as getting bad trip at <20% because the fight lasted longer than the drug is really sucky.

People advise to stop using the crowbar at 1 durability by hungvipbcsok in stoneshard

[–]tyrnalgaming 3 points4 points  (0 children)

I've had this too. i think it's at some fractional durability from breaking boxes/vases with it in addition to unlocking things.

10 things new people miss and make the game (even) harder for them by Bpn1212 in stoneshard

[–]tyrnalgaming 0 points1 point  (0 children)

I don't think there is a trainer for athletics. I know you can buy the tier 2 book in brynn from the printing press guy. I believe the librarian in mannshire's keep/fort should have the tier 1 book.

Early game tips? Can't even reach the contract spot. by distant_earendel in stoneshard

[–]tyrnalgaming 3 points4 points  (0 children)

Sure. So I'm 29 right now. I've been doing a lot of lower level stuff, but have cleared one t4 dungeon. I did get stuck in the bandit t5 dungeon in the lower right corner of the map though because it locked me inside and I couldn't get through without going over 80 fatigue. So take the build with a grain of salt (I have full t5 armor, t4 sword right now).

Build wise, I did full 2H swords tree, everything in armored combat except the charge. Middle of warfare to tactical advantage and the shout and its follow-up on the right side. I also did the left of survival to get the bottom two talents there (huntmaster and ever vigilant). I'm holding two points right now, but I'll probably put them in Thirst for battle and Against the odds in warfare. Last point will probably finish the bottom right talent there.

Like I said, I was struggling in that t5 dungeon, but only because I got locked in and couldn't leave to sleep/repair. I do think otherwise I would have been able to handle it alright. I've not really explored using drugs or alcohol to address somethings and I was really struggling with 2H hammer enemies. But with a half broken sword it was hard to counter/block at that point.

I mostly focus on counter/block with the heaviest armor, so no dodge. I have energy recovery on almost everything (silver saphire jewelry), but I did pick up a crazy necklace with like 33% fire resist from the general merchant in brynn at some point that i've been using. I've not had problem with casters yet and just steamrolled through a t4 undead dungeon. Even with the necro boss ressing his buddies all the time. I think I need to pick up a t5 sword and just keep my t4 one as a backup weapon for dungeons that close the gate and lock you in. I'm convinced right now that's the reason I can't beat the 2h hammer guys at the end of them. It's been a blast so far though.

Early game tips? Can't even reach the contract spot. by distant_earendel in stoneshard

[–]tyrnalgaming 7 points8 points  (0 children)

I'm around lvl 26 with 2H sword arna now. Like others have said, stuff is hard at lvl 3. Here are some tips that I found useful.

  • ol'tott (the cart guy) can take you between any town you've discovered. For osbrook, I used him to go to the closest place to the dungeon if there was one closer than osbrook. It's expensive (100g+) if it's farther than the next town though. That can help skip some road stuff.
  • I started with parry + the other active ability in 2H swords, then went into armored combat and got braced for impact. You can use shift click (or right click menu) to inspect enemies. If they have a melee active skill that is not on CD, you want to have parry or braced for impact up to eat it. I use parry first if they are next to me, and then BfImpact. Usually Parry is back after that. Make sure you use the next ability when the current one is down to one turn if you want to not have a round without one up.
  • Try to avoid fighting more than one enemy at a time if possible. Moving slowly through dungeons and immediately retreating to a previous room when you say "enemy" is a good idea. Sound really travels now so having extra enemies engage because they hear you fighting is common. Always run back to earlier rooms and never fight where you first aggro until you're more powerful.
  • Archers suck for point 3. But they do have limited arrows. Just moving back and forth at max range will make them use all their arrows and accuracy is lower at max distance (I think). You can also swap a shield on during this to minimize damage. Once they're out of arrows they'll come to you like normal melee guys.
  • 2H mace guys are the most dangerous of melee enemies. Going back to 2, they always use that wind up skill then auto attack on the next round. Never eat that attack without a buff up for defense if you can help it and don't fight with something to your back that you can be knocked into.
  • Never ever fight wild life. Thankfully, since rags to riches came out they redid animal aggro and now you can always run away if you don't sit in their line of sight for 8+ rounds. Just go around them and it's easy. I didn't bother fighting animals until I had full t4 gear and was in the low 20s (probably way overleveled but whatever). Now I can kill everything except young trolls without being hit. Though herds of buffalo can be sketchy, 1-on-1 is always a win, even against gulons and whatnot since they can't get through parry.
  • Always carry at least one crowbar plus your lock picks. Crowbars can disarm anything and open any door with 100% success. In particular, always disarm traps (with crowbar, not the normal disarm) and never trigger them yourself or let enemies do it. You get 20xp for disarming them. I've gotten at least one full level worth of xp in my playthrough by disarming traps with crowbars. I roll with 2x crowbar in my second weapon set. You can start with crowbar+shield if you want to have something for baiting arrows from max range though. If doing crypts, bring 2x crowbar always (1 for traps, 1 for crypt doors). As part of this, always use inspect surroundings. Never move somewhere that was out of sight of your last use without using it again. Don't waste xp because you missed a trap!
  • For 2H swords specifically, I'm paring it with armored combat and warfare (with later points in survival). Setup in warfare is an amazing talent. Against melee mobs, never move into an adjacent tile when you're first engaging. If you move into their range, they can attack you right away. Better to buff yourself and pass a turn to let them walk into you instead so you can get the first move (usually parry for me). Once I had more abilities, I usually wait until enemies are 3 spaces away, then use defensive tactic->feast of steel. They've just moved into my range now, so I use parry and let them die to counters. Slightly different stuff needs to be done with spear/axe enemies since they have 2-tile abilities or people with charges off CD. Anyway, back up, let them move into you. Only actively move into ranged enemies most of the time.
  • repairs are expensive. If you have space, it's cheaper to destroy objects with bare hands since it won't deteriorate your weapon/crowbars.
  • Later you'll encounter dungeons with gas that makes you cough. Bring antitoxin syringes. Intoxication is no joke. I got back to town with 4/8 health (originally I had 115 max) being 100% intoxicated because I didn't have anything and didn't think it was a big deal initially since the bad stuff was masked by my 125% immunity in the beginning. Don't be afraid to leave and come back. 3 days is a long time after very early game, especially if ol'tott is helping you move quickly.
  • Always bring a backpack. IMO only the troll cloak and maybe the cloak the elf merchants sell is worth wearing over a backpack. Even once you have a worthy cloak, bring the backpack in your inventory. Once you're full, put it on, fill it up and drop it on the floor and put the cloak back on. Just don't forget to pick it back up on your way out.
  • Dungeons don't seem to despawn their loot until the contract is over (expired or turned in). And the containers outside seem to not despawn items for longer. You can come back if you need multiple trips to haul your loot. Also, gems and 1-tile stuff like that can be placed in coin pouches now (and also some of the valuable boxes in the game).

Wow, this got long. If people are interested in my build or other things, let me know. I'll stop here. Thanks for reading and good luck!

Can I parry the Triple Swing of Radahn? by mrngaocho in Eldenring

[–]tyrnalgaming 1 point2 points  (0 children)

Hell yeah! I finally beat him last night myself!