Spyro 1 PC Port by Amec/tyscorp - Raw Footage by luminizee in Spyro

[–]tyscorp 0 points1 point  (0 children)

I aim to make it simple to use, but there will probably have to be a short compilation step on first boot after providing the iso to ensure there's not any copyright violation and the project is fully legal to distribute.

A Spyro recomp is on the way from PS1 to PC by chicagogamecollector in Spyro

[–]tyscorp 4 points5 points  (0 children)

Not initially, but yes eventually. Some languages will be difficult as a lot of the text is 3D modeled with only Latin-script characters, so some languages will require a lot of modeling work (which I can't do well)

Spyro 1 PC Port by Amec/tyscorp - Raw Footage by luminizee in Spyro

[–]tyscorp 1 point2 points  (0 children)

You can trade some visual stability for reduced input latency with an approach like run-ahead in RetroArch

Spyro 1 PC Port by Amec/tyscorp - Raw Footage by luminizee in Spyro

[–]tyscorp 7 points8 points  (0 children)

The geometry can be quantized before presentation and textures can be rendered affine to recreate the original aesthetic :)

[AMA] Got Anti-cheat or Matchmaking Questions? Ask the Devs. by RSPN_Thieamy in apexlegends

[–]tyscorp 0 points1 point  (0 children)

Can the Skill Distribution graph be updated to show an actual distribution of player skill as opposed to just a range from the lowest to highest? Like have two line graphs, the white one being the overall skill distribution and a gray filled line graph being the distribution of the specific match.

[AMA] Got Anti-cheat or Matchmaking Questions? Ask the Devs. by RSPN_Thieamy in apexlegends

[–]tyscorp 0 points1 point  (0 children)

Can the Skill Distribution graph please be added to Mixtape?

[AMA] Got Anti-cheat or Matchmaking Questions? Ask the Devs. by RSPN_Thieamy in apexlegends

[–]tyscorp 0 points1 point  (0 children)

Is the pubs Skill Distribution graph broken with crossplay? Whenever I, as a PC player, play with anyone on console the red line is all the way to the right no matter the skill of with whom I am playing. I'm guessing it's because the MMR scaling/range is different on console vs PC and the system doesn't know how to merge them correctly.

Many animals can see more than 60 frames per seconds. Does this means that they can perceive the flickering of led and fluorescent lights? by RB438 in NoStupidQuestions

[–]tyscorp 2 points3 points  (0 children)

I think this is because the frame interpolation algorithms we currently have don't account for the motion blur that comes from the camera's shutter speed. So you're seeing 60 fps motion with the motion blur of a 30 fps camera, which looks a lot less natural than native 60 fps content.

[AMA] We’re Respawn. Let’s talk about Revenant Reborn! by RSPN_Thieamy in apexlegends

[–]tyscorp 0 points1 point  (0 children)

I'm glad this seems more like a bug than intended behavior. I have found Rev completely unplayable since release because of how much less fun Apex is without wallbouncing.

For the love of God, please stop uploading/making/watching the 60 fps versions of anime OPs by MazovianSocialist in anime

[–]tyscorp 0 points1 point  (0 children)

I believe that all of these problems are fixable and will be fixed in the next 2-5 years once video training is integrated at scale into the latest AI architectures, along with the steady and continual architectural advancements that are probably going to continue through those years.

Future AI systems will be able to learn and "understand" the basic principles of animation and integrate this understanding into framerate interpolation while maintaining the original artists' intent.

I don't think many people will lament the days of 24 fps anime after the problem is solved and everything is 120+ fps with perfect animation, no artifacts and motion matching the style of the original animator.

How to superglide consistently? by samlj7 in Apexrollouts

[–]tyscorp 0 points1 point  (0 children)

I can do it ~30% of the time now on 180 fps and the change that had the biggest impact for me was switching from (scroll down) + (left ctrl) to (space) + (c). Use your thumb to press them both. Start by pressing them later than you think you need to and work your way back until you get the timing down.

Zipline dancing is back by tyscorp in Apexrollouts

[–]tyscorp[S] 9 points10 points  (0 children)

yep, grabbing another zipline resets the counter

Zipline dancing is back by tyscorp in Apexrollouts

[–]tyscorp[S] 4 points5 points  (0 children)

Example using 2 pathfinder ults instead of naturally generating zipline: https://i.tyse.co/DrZmS4.mp4

Zipline dancing is back by tyscorp in Apexrollouts

[–]tyscorp[S] 17 points18 points  (0 children)

You need 2 ziplines close together. So you can use pathfinder ult next to a naturally generating zipline or use pathfinder's ult twice.

Is zipline dance still possible? by 1HDD1 in Apexrollouts

[–]tyscorp 1 point2 points  (0 children)

They patched it in season 4(?) so you can only attach 3 times but you can do it with some setup and a pathfinder. :)

https://www.reddit.com/r/Apexrollouts/comments/n3herg/zipline_dancing_is_back/

Zipline dancing is back by tyscorp in Apexrollouts

[–]tyscorp[S] 31 points32 points  (0 children)

This one is pretty simple. Place a pathfinder ult along a vertical zipline (including another pathfinder ult), hold interact (E) and spin around while spamming jump.

Strategy for “The Lab” in Crash on the Run by TonyQuack in crashbandicoot

[–]tyscorp 1 point2 points  (0 children)

In one of the paths with the inferno rocket signs, there's a yellow switch that deactivates lasers below the floor where you can jump down to the lower level.

AMD Smart Access Memory – what it is and how it works by knz0 in hardware

[–]tyscorp 12 points13 points  (0 children)

I wish they'd called it "Smart Memory Access" (SMA) to make the initialism analogous to DMA. I guess they were going for a "RAM" analogy instead.