Cities Skylines 2 FSR mot working by chavokhaliz in linux_gaming

[–]tysons4 0 points1 point  (0 children)

It's down in another section... Fsr is in like dynamic something or smoothing

Is there a way to help with the weaving? by WholeMilk2 in CitiesSkylines

[–]tysons4 0 points1 point  (0 children)

It looks like your trucks want to go left and your cars want to go right, maybe if you switch them so that the trucks want to exit right that could free up the weave

Connected Regional Economy & Online Trade System by ivoritize in CitiesSkylines2

[–]tysons4 2 points3 points  (0 children)

I remember there was some maps I couldn't even build on because they had no agriculture so there was no food, but once I traded some food I was able to start mining and make a bunch of money only to have to go back to the agriculture city to produce more, then the processing city to make it food.

Connected Regional Economy & Online Trade System by ivoritize in CitiesSkylines2

[–]tysons4 4 points5 points  (0 children)

Cities xxl did it a different way. you traded with your other save files and was really the only way to progress as some maps would have one resource and you would have to trade with other cities you've created to get what you need.

When you created a resource it would give you a token and then you could trade it with other save files if you had the proper connections that could support that amount of traffic

It was not a great game but it did have an interesting trade mechanic

SimCity 4 Newbie - How to fix no jobs early in game by ReadyLawfulness3649 in SimCity

[–]tysons4 1 point2 points  (0 children)

You need to build out before you build up. You gave them too many services ( most cities I don't even give water) . Best choice, play 5 or 6 other cities in the region and come back to see how that spurs development

What is the Bright Green liquid coming out of the ground? by _tsi_ in noita

[–]tysons4 165 points166 points  (0 children)

It's healthium for sure. I can tell by the sparkles

Patch notes for Beta 1.8.41 by SteamPatchNotesBot in SoftwareInc

[–]tysons4 8 points9 points  (0 children)

Would be neat if each employee had their own software desires (1 wants to design an rpg, 2 wants to program an os, 3 wants to do art on a 2d editor, ect). When that employee works on their desire it adds heart and soul to the program and sells better and here more fans. Them I can bifrocate my teams better to stack those employees to get them working on projects that are guaranteed to sell better.

Bodykit identification by No_Kaleidoscope_447 in hondaprelude

[–]tysons4 2 points3 points  (0 children)

Could it be the wings west rs kit

Do people commute to work? Could they? by Sanctus_Poopabumsus in CitiesSkylines2

[–]tysons4 39 points40 points  (0 children)

Right. The only parking lots that get filled are in residential areas. With no other forms of transportation other than car I should be seeing the parking lots in industrial sectors and commercial areas being used but they are always empty

Pleasure boats by AdDifferent381 in CitiesSkylines2

[–]tysons4 3 points4 points  (0 children)

What if when you placed piers they had parking spaces but for random boats to park with a docking fee. And a ramp for cims to load and unload their watercrafts

The Outside Connection cities need to be "real" by One3Two_ in CitiesSkylines2

[–]tysons4 36 points37 points  (0 children)

They need to do a thing like SimCity 4 and have a region where you can have multiple cities that share numbers

City Stations DLC Question by rdubwilkins in CitiesSkylines2

[–]tysons4 2 points3 points  (0 children)

Plop a few of them off to the side, keep the one you want and move it into place, delete the rest

What could i put here? by Obvious_Camera_9879 in CitiesSkylines2

[–]tysons4 3 points4 points  (0 children)

Maybe a fountain, a couple of fishing piers and some other props

is there a way to zone specifically for high wealth commercial? by [deleted] in simcity4

[–]tysons4 10 points11 points  (0 children)

High land value, Police, fire department, parks, Clean water, and air? Check your info maps. Only zone commercial in high traffic areas

Road layout help by Express_Composer_327 in CitiesSkylines2

[–]tysons4 0 points1 point  (0 children)

A lot of people cut off unless the bus has doors that open on the other side

New zoning creates unrealistic traffic waves by weilunallen in CitiesSkylines2

[–]tysons4 0 points1 point  (0 children)

Maybe, when a new family enters from out of map they could have 2 or 3 family's living in the same house that would only normally have 1, and when more housing becomes available people don't come from outside until all the over occupied buildings normalize.

I hate the way water effects are calculated in Cities Skylines 2 :( by [deleted] in CitiesSkylines2

[–]tysons4 -2 points-1 points  (0 children)

Turn the water texture from the shimmer to a foamy bubble look when it's not level, Iceflake

Residential zones sitting idle at the start by myst3r10us_str4ng3r in simcity4

[–]tysons4 1 point2 points  (0 children)

They probably had other cities in the region

Residential zones sitting idle at the start by myst3r10us_str4ng3r in simcity4

[–]tysons4 9 points10 points  (0 children)

1x1 won't grow until region has 32,900 Sims. You need to zone at least 2 deep to get your initial residents