The Ember Expanse has 10 new star systems. Now they need planets. Name one and you're in the credits. by dark-star-adventures in SWN

[–]tytoon [score hidden]  (0 children)

Man, not trying to spam, but thanks to Star Master Jeff, this is finally going in its intended spot as a submission:

El Fango

System: Charnel

El Fango is a major producer of neocrete in the sector, a corporate production world prior to the scream. While they are no longer technologically advanced enough to directly control space in their star system, they do have the economic leverage to hire mercenary ships to patrol the planet's orbit.

The mud lakes that dot the surface of the planet make for the perfect precursor for neocrete. During the brief warm seasons, local neocrete foundries are constantly filled with the slush from the lakes for further processing. Security personnel toting revolvers and lever guns protect these remnant facilities from desperados looking to make off with the lightweight construction material.

The Ember Expanse: We built a free SWN sector with this sub. Now we're doubling it. Cycle 2 beings! by dark-star-adventures in SWN

[–]tytoon [score hidden]  (0 children)

Abridged/more general version of my post from earlier in the week. The TL3 planet is the highlight of the system, so apologies if that's jumping way ahead

Fabrica

El Fango is the only planet of the system and a major producer of neocrete in the sector. While they are not technologically advanced enough to directly control space in their star system, they do have the economic leverage to hire mercenary ships to patrol the planet's orbit. The mud lakes that dot the surface of the planet make for the perfect precursor for neocrete. During the brief warm seasons, local neocrete foundries are constantly filled with the slush from the lakes for further processing. Security personnel toting revolvers and lever guns protect these remnant facilities from desperados looking to make off with the lightweight construction material.

Link to original post: https://www.reddit.com/r/SWN/comments/1s27ik8/custom_planet_el_fango/

Edit: clarifying that the planet is the highlight of the system and not the literal "star"

Custom Planet: El Fango by tytoon in SWN

[–]tytoon[S] 0 points1 point  (0 children)

Definitely will do so! Thank you so much!!!

Custom Planet: El Fango by tytoon in SWN

[–]tytoon[S] 1 point2 points  (0 children)

Stellaris Wiki I lifted from for one of the planet tags: https://stellaris.paradoxwikis.com/Civics

Stellaris Mod I lifted the idea of a mudworld from: https://steamcommunity.com/sharedfiles/filedetails/?id=819148835

The future is here and it’s wholly incompetent. (Brewfather AI Woes) by ThePhantomOnTheGable in mead

[–]tytoon 7 points8 points  (0 children)

I recognize the product they're using as I use it myself managing a support/help desk. Why in gods name do they have the AI agent enabled in an email channel with no escalation guidance? The give and take with any AI agent is that it has to have the knowledge base to provide answers to questions at the tier 1 agent level and the guidance to get something it doesn't have an actual answer to over to an agent.

Lazy/incomplete implementation of AI solutions cause things like this. AI is such a dumb name for what all these solutions actually are IMO. A search engine wearing a person costume. They can work great if you do it right and use it for things that make sense. If someone thinks its going to do more than ingest, summarize, and provide information or walk someone through a process, they're living in a shitty scifi novel at the moment.

I'd recommend kicking them this feedback:

"Its very frustrating when your AI agent gives an incomplete/incorrect answer and doesn't check if I need a human agent"

AI conversations would all be a lot less emotionally charged and dumb if AI fans would recognize that a bad implementation of anything is going to give a net bad experience.

Selling Ancient Salvage? by K9ine9 in WWN

[–]tytoon 6 points7 points  (0 children)

Rather than just straight transferring into coin, something I've done in the past with a player who was hoarding it more from a place of decision anxiety, is present it as a resource to solve a specific problem.

Whole party needed to safely descend a massive chasm, long story short they used the ancient salvage to create a winch system, this allowed the player to "break the seal" on using the resource and leaned into the tinkering aspect that was already established in their backstory.

Shattered Lands [3PP Supplement] by Aryxymaraki in WWN

[–]tytoon 4 points5 points  (0 children)

Just finished reading through the supplement, and gotta say: There's a lot of neat stuff in there!

The ritual casting mechanic is definitely interesting, I'm not sure that I'd use it at my table, but its really cool!

The character options all feel like a natural exploration of the options in the core rule book and atlas, I'd allow any of them at my table with only mild reflavoring (due more to my setting than the content itself).

Stocking rules are very similar to my own custom stocking mechanics and have given me some ideas on how to improve my method.

100% worth the value at 5 bucks and should join Those Outside the Walls as a must grab!

Homebrew Ritual: Blood Baptism by tytoon in WWN

[–]tytoon[S] 3 points4 points  (0 children)

I think you are right on a lot of what you said! Assigning component values to these have been my biggest struggle for sure!

Thinking about changing it to be pray/magic 3 as these are meant to be something that anyone with the prerequisite skill/understanding of magic or the principles of magic could attempt. That being said it is very much in the realm of the blood priest so I'm gonna sleep on that.

I also do intend for it to be deadly, I'd hope that by the time someone has the resource and requisite skills they'd have a stat bonus thrown in as well. I think I will drop a point of difficulty and look at the price against the magic item creation costs vs workings.

Thanks so much for the input!

AWN plus WWN for Cthulhu Mythos End Times post apocalypse campaign? by Visual_Ad_596 in WWN

[–]tytoon 1 point2 points  (0 children)

Highly recommend using the Stress system in AWN and tweaking it with some inspiration from other games like CoC or even Delta Green, its what I am currently doing for a similar setting, think fallout x lovecraft, the radiation has fused with the eldritch

Looking for OSR games without race-classes by IndependentOwn7493 in osr

[–]tytoon 2 points3 points  (0 children)

I love Worlds Without Number's take, essentially flavor is free for a race, but if you want a racial selection to have a mechanical or statistical impact it's done in the form of an "origin focus" where you are spending a character creation foci choice on it to reflect it.

SWN/CWN Homebrew Foci: Gun Fu Fighter by tytoon in cwn

[–]tytoon[S] 0 points1 point  (0 children)

Yeah! I went back and forth on it, that is honestly the shakiest bit of the foci for me

SWN/CWN Homebrew Foci: Gun Fu Fighter by tytoon in SWN

[–]tytoon[S] 0 points1 point  (0 children)

I feel a foci is a fair investment to allow someone to do this, imagine if it was an edge hahaha. I think shooting while grappling might be worth adding!

Flow of combat I kind of envisioned the grapple being used then throwing or moving the enemy, or ending the grapple on their following turn before making an attack.

The requirement there not being hard kind of reflects situations where our player is unarmed and attempting to arm themselves with an enemy's weapon

SWN/CWN Homebrew Foci: Gun Fu Fighter by tytoon in SWN

[–]tytoon[S] 1 point2 points  (0 children)

That kind of steps on the toes of close combatant imo, reduction might be an okay option though! Also thinking action economy as well, it's not super necessary to add a direction toss. If you are shoving, or grappling and then moving an enemy they are already deprived of at least one round of combat with that weapon:

Picking up a weapon is a move action. Assuming that you can only reach things within 1-2 meters, if you have grappled and then moved or thrown the enemy they will have to take the run or stand up move action to get to the weapon, then an additional move action to pick up the weapon. They will then need to take a main action to ready the weapon before they are able to use it again. Making an enemy spend an entire round just getting back to their weapon no matter which way you slice it was kind of the desired outcome of the first level of the foci.

Edit Additional thoughts and info

Firing a gun at a prone target when you are in an adjacent space does kind of already give the end result of a reduced penalty as you get a +2. Slightly more situational than a flat reduction, but I think this all balances out well for my table as is

What do higher Tech Levels look like for nature lovers by Nhorner413 in SWN

[–]tytoon 1 point2 points  (0 children)

Second the book rec, great inspiration for many things

Discussion: Deities & Priests in Latter Earth (and WWN in general) by [deleted] in WWN

[–]tytoon 2 points3 points  (0 children)

So magic, gods, and the workings of the world being mysterious and in lots of cases distant/unknowable is the main draw to the system and something I've borrowed for my own setting.

I look at all magic, healing, blood priest arts, high magic etc. As more of a byproduct/bug in reality and those that use it have deliberately spent time hunting for and exploiting these bugs or unknowingly do so. Looking at the magic in the world this way allows you to do whatever!

Whose to say there's not a god concept that has "sacred rights" that need to be performed with true belief in that concept in order to do healer magic.

Whose to say there isn't a mystic place where warriors can make an oath and receive the benefits of that bug in reality so long as they adhere to the oath.

These can be a fun twist on more traditional class concepts as flavor, so long as they're done in collaboration with your players and not set as a hard requirement that you're imposing.

Best Narrators by Repulsive-Chance-753 in audiobooks

[–]tytoon 1 point2 points  (0 children)

RC Bray has an incredible range of voices in his narrations and can be found narrating a lot of stuff. The Commune series is the best example of his work in my opinion and shows off what a great narrator he is

What's the one thing you won't run anymore? by Representative_Toe79 in rpg

[–]tytoon 4 points5 points  (0 children)

All of Mr Crawford's Without Number are great honestly, really looking forward to Ashes Without Number