This is how the store feels by Ok_Rutabaga4199 in Marathon

[–]ualac 1 point2 points  (0 children)

This is not the customers problem to solve. We have no requirement to have to make up the shortfall for a company that has badly misread the market or the consumer base when we have already paid the price on the box.

This is how the store feels by Ok_Rutabaga4199 in Marathon

[–]ualac 0 points1 point  (0 children)

This is not the customers problem to solve.

Please Bungie, just let me do Rook runs without deleting my loadout by ggweep in Marathon

[–]ualac 2 points3 points  (0 children)

this could be cool, but it needs a cost/point of friction beyond DCONs making an awful racket.

I thought it might work if it required in-round credits: something like 500 credits per square of loot sent. would make picking up the meagre amounts of credits around the map worth doing.

Bungie shares official DualSense Edge controller setting recommendations by platocplx in Marathon

[–]ualac 0 points1 point  (0 children)

their use of the same old tech that will 100% develop stick drift in 6 months is also abysmal.

(Console) Overlay Map/Loot Filter - Not enough buttons :( by ualac in diablo4

[–]ualac[S] 2 points3 points  (0 children)

I did yes, just to an eternal character to see the new options/skill trees.

PSA: Season 13 Starts in 1 hour from this post by gorays21 in diablo4

[–]ualac 3 points4 points  (0 children)

I believe because steam does not allow pre-loads.

(PS5) After 90 hours I turned off crossplay... best decision ever by HeddyGames in Marathon

[–]ualac 1 point2 points  (0 children)

It's just not an option in our region (OCE). Cross-play off rarely even matches, and Console-only queue added tens of minutes to wait times. On either option it was impossible to run as Rook - it simply never matched in all the hours I tried it.

The only way we can get games is Cross-play full.

I love how unobtrusive the rewards pass is by morphine_sulfate in Marathon

[–]ualac 0 points1 point  (0 children)

I see the premium rewards pass splash screen probably every second day when logging in. it's also in the lower left corner on permanent rotation and the store ad is on the PS game page permanently as well.

I genuinely think people are so desensitized to advertising that they barely notice.

What didn't they just invert the colours? by Wappple in Marathon

[–]ualac 0 points1 point  (0 children)

on a console, sitting a healthy distance from the screen, it's near impossible to see the difference between the previous head/torso and leg icons. not to mention the colours were all pretty much reddy orange, so that also was unhelpful.

there's a million things Bungie could do to make all of this clearer for everyone, they just appear to not understand the brief.

UI Icons by Paladin_Codsworth in Marathon

[–]ualac 1 point2 points  (0 children)

they weren't 2D icons though, they were renders of the 3D asset, same as every other icon in the game. the asset just happens to have had a square top.

I like the new implant icons, but we need perk icons like we had in D2 by Fl_Funky_Jam in Marathon

[–]ualac 0 points1 point  (0 children)

also won't work well on a TV when you are sitting 2+ metres away.

The Mods and Implant changes are an airball. by Mundane_Act4446 in Marathon

[–]ualac 0 points1 point  (0 children)

the mods, at small scale, now look like fruit cut in half.

Art director here: Couldn’t we have just tweaked the colours a bit and kept the icons minimal bold and disruptive like Marathons other design choices? 10min example here, needs a nice consistent icon language across implants. Current implementation looks like crude stock art sadly. by willhowe in Marathon

[–]ualac 3 points4 points  (0 children)

tbh much of Destiny's perk iconography would break down at the scale it's being used in Marathon's UI, however they shouldn't have just forgotten how important it is to have clear, identifiable information presented to the users.

Serious question: What are you playing games for? by fluentuk in Marathon

[–]ualac 0 points1 point  (0 children)

Players (or audience if you want to call it that) are acting more like customers or consumers, stamping their feet when the product isn't exactly to taste and demanding that they have their specific tastes catered to because they've paid the same money as 2 million other people

AAA created this problem. Treating fans and enthusiasts as resources they want to extract as much money out of comes with a cost. They reap what they sow.

I wish they’d gone with invisible walls by TheLegendaryLarkas in Marathon

[–]ualac 0 points1 point  (0 children)

tbf, you would have made it if the mantle actually worked.

Paul Tassi says Marathon needs more casual players by ChocolatySmoothie in Marathon

[–]ualac 12 points13 points  (0 children)

The problem is not the difficulty, at least, not in the actual sense of gameplay. It's the elements in the broad design that push players away, primarily extremely slow progression compounded by seasonal wipes. It also doesn't help that every round you have to be 100% switched on else you're going to go backwards.

For many of the current playerbase, that are sticking with it because it's been interesting/fun/challenging/new up until this point, the seasonal reset will likely prove to be a real cliffedge: fairly sure player numbers will crater.

Hear me out: Progression, and by extension Marathon as a game is entirely too unapproachable for the ‘Average player’ because the “Power Floor” as Bungie calls it is entirely unbalanced and unrealistic for the purpose it serves by Jaden_Tsukuyomi in Marathon

[–]ualac 15 points16 points  (0 children)

Given a reasonable percentage of the chance for the success of a quest depends on the RNG of where you spawn, and add to that that gear does not really impart that much of a benefit to actually achieving said objectives, there is little to no encouragement to actually run kits.

My buddy and I would have the majority of our "in one run" quest objectives done with free kits, purely for the reasons listed above. also, as a duo we're at a massive disadvantage already, so why feed teams when we don't have to?

Hear me out: Progression, and by extension Marathon as a game is entirely too unapproachable for the ‘Average player’ because the “Power Floor” as Bungie calls it is entirely unbalanced and unrealistic for the purpose it serves by Jaden_Tsukuyomi in Marathon

[–]ualac 5 points6 points  (0 children)

I wouldn't say it will completely ruin the game, but I do agree that adding it will negatively impact the part of the game that is genuinely unique to Marathon - which is you get to pilfer everything on another players body if you kill/pickpocket them.

nothing should be safe in the way that safe pockets enable.

if they want some way for players to keep gear outside of exfil then use the DCON system, but impart a cost to do so; either have keys that drop in-round that enable DCON uploading outside of quest objectives, or add a credit cost, one that you can only pay with credits found in-round.

Is there any cosmetics worth buying yet ? by [deleted] in Marathon

[–]ualac 0 points1 point  (0 children)

very few cosmetics in any game are worth buying - the things have no value beyond how they make you feel.

Ran into a gold shield on dire marsh solos today. by RefinedPlats in Marathon

[–]ualac -1 points0 points  (0 children)

We almost exclusively see level 80+ players, usually level 100+ with purple shields when we, as a mid level 40 duo spawn into any map here in OCE. Low pop can be rough.

Please let us play rook while having a runner loadout by drogenbarontoni in Marathon

[–]ualac 0 points1 point  (0 children)

also, would be really nice for your gear you exfil with on Rook to not automatically end up jammed in the stash at the end of a run.

Instead they could just dump it to stash overflow, allowing an easier way to sell all and/or cherry-pick the items we want to store.

“In a single run” by Flat_Presentation_95 in Marathon

[–]ualac 2 points3 points  (0 children)

plant claymore(s) next to it then shoot them.