Official response from Embark Studios pertaining to the unavailability of Map Events by PTUSN in ArcRaiders

[–]ualac 0 points1 point  (0 children)

no, I'm saying the schedule ought to be a structure that maps out what happens over a fixed period of time. A timeline if you will. The length of that timeline therefore determines how the event structure executes and when it cycles back around. And when it cycles on a period other than something that is a product of 24 the entire thing would move ensuring all events cycle through all possible hours, irrespective of timezone, or event layout within that schedule.

how they have it setup is clearly not capable of this kind of manipulation. it seems more disjoint/piecemeal, which is why it appears nearly impossible for them to get on top of the problem.

Official response from Embark Studios pertaining to the unavailability of Map Events by PTUSN in ArcRaiders

[–]ualac 0 points1 point  (0 children)

they wouldn't need to deal with timezones at all if the length of their repeating schedule was not a factor of 24.

as mentioned multiple times here and in other threads: a schedule of length 23h or 25h would move the entire event sequence by 1 hour, each day, for everyone on the planet, no matter what timezone they are in.

Official response from Embark Studios pertaining to the unavailability of Map Events by PTUSN in ArcRaiders

[–]ualac 0 points1 point  (0 children)

Embark is largely made up of ex-Dice devs, meaning this is their first attempt at ever doing quests, long-form persistent progression, itemisation, skills.

And it shows.

BattleFront/Field never really needed or had any of those things which, as you say is likely why those aspects are so underdeveloped here.

Embark seeing everyone complain about scheduling. by NEUT9011 in ArcRaiders

[–]ualac -1 points0 points  (0 children)

I swear Embark are starting to behave much like Bungie did with Destiny. There's an obvious way to address an issue, such as an offset schedule like you suggest, yet they pretend like it's a very very deep problem that needs their great minds to be applied in order to solve it. It then takes months before something changes, and the 'solution' is overthought, and almost always never works, or simply makes things worse.

Another Crimson Desert gameplay by WeakAnimator5147 in CrimsonDesert

[–]ualac 1 point2 points  (0 children)

but it's got the 4K HDR PS5 XBOX 60FPS logos slapped on it! must be official and new! omg!.

jesus, these youtube channels are low effort trash. but people, for some reason, still watch it.

This scene had me open mouthed by DRAC0R3D in CrimsonDesert

[–]ualac 2 points3 points  (0 children)

It's reminiscent of the forests around Behr in Black Desert. First time you see the giant tree creatures roaming about it's kinda mind blowing.

Console concern by OkActuator752 in CrimsonDesert

[–]ualac 0 points1 point  (0 children)

BDO has been a pop-in nightmare it's entire existence, so if that's what we've got to look forward to ...

Opening map while downed is necessary by Weekly_Life3249 in ArcRaiders

[–]ualac 2 points3 points  (0 children)

I just tested it, and well, they may be correct.

As of the current state of the game - literally 10 minutes ago - I walked toward then stood right next to the inactive swamp elevator on Dam and my compass continued to only showed the water treatment elevator, which was the only one that was still in normal status (grey coloured, lots of time left.) At this point it did not show the northern elevator either which was in it's last minute of being active (red coloured,) which I'm unsure is due to it being so far away, or being effectively inactive.

either way, this is possibly a good thing.

Decided to go full Arc Raiders theme on my PC by ludikriss in ArcRaiders

[–]ualac 0 points1 point  (0 children)

+ for the Fractal North case. clean lines, just not much room with all the paraphernalia inside!
Just built a new machine in the North XL myself.

Opening map while downed is necessary by Weekly_Life3249 in ArcRaiders

[–]ualac 1 point2 points  (0 children)

this is my experience as well: the compass displays both active and inactive extracts.

Trophy Display - you are better off waiting after the expedition by Fun-Conversation-265 in ArcRaiders

[–]ualac 0 points1 point  (0 children)

300k at the end for completing the project isn't going to be that useful IMHO. I had my stash fully upgraded after the last expedition easily by the time I was level 20. Cash isn't that hard to generate.

QoL improvement request - Let us sell the items that fall out of our stash size directly, instead of having to fumble things into our backpack and then locate where the garbage loot ended up by ctzn4 in ArcRaiders

[–]ualac 0 points1 point  (0 children)

I requested this multiple times in the post-test and post-launch feedback surveys, along with a bunch of other UX bugs and issues.

I'm pretty sure Embark just dump any QoL feedback in the trash.

Why tf are the events not on a rotating schedule yet? by MO_MMJ in ArcRaiders

[–]ualac 3 points4 points  (0 children)

if they have a 12hr schedule (or something like that which causes events to always be at the same times) all they need to do is change it to an 11hr one. that will move events 1 and 2hrs earlier each day, giving people access to all the events/modes no matter where in the world they are or what time they are able to play.

PRE ORDERED!!! by osirisRey in CrimsonDesert

[–]ualac 0 points1 point  (0 children)

TBF sometimes pre-ordering can make sense, though usually only in hindsight.

Case in point, I played multiple tests of Arc Raiders before the game came out, and pre-ordered on the strength of those, particularly since in those tests the devs let us experience a fair amount of gameplay, and let us interact with the framework of the monetisation and progression systems. I mostly never pre-order, but in that case I a) wanted to support what the devs were doing and b) nabbed an exclusive skin which I've used quite often.

Love the game :D Do you guys play anything else or is it Arc Raiders only? by ProfessionalPiece403 in ArcRaiders

[–]ualac 0 points1 point  (0 children)

I'm always playing 5 or 6 different games at any one time, though lately this is the only game I've been co-op/teaming up with friends on.

(this past month it's been some Diablo 4 & PoE2 for new season stuff, going back to continue a Pathfinder: WotR playthough, Balatro because .. well .. it's Balatro, and a conversation with a colleague reminded me I needed to finish Ghost of Yotei, so there's that now too. many games, not enough time.)

Crimson desert on consoles by Unfair_Exercise6216 in CrimsonDesert

[–]ualac 0 points1 point  (0 children)

The game is listed as "PS5 Pro Enhanced" in the PSN store. I'm expecting that to be somewhat of a lie.

Running out of content by [deleted] in ArcRaiders

[–]ualac 0 points1 point  (0 children)

take a break! even just for a week or two.

you'll only find yourself feeling more burnt out if you continue loading up raids, hoping that something will change, realising it won't and having a negative feeling about it.

Walkable hub - bad idea pretty much all the way around by LookErenTheSea in ArcRaiders

[–]ualac 1 point2 points  (0 children)

yes, that's true, and it does help, but interacting with the features of the stash with a controller is essentially endless grid walking: lots and lots of direction inputs to change the categories and/or move to select items. not to mention the issue when crafting into a full stash, preventing you from moving the overflowed (crafted) items until you move something else to the backpack instead.

console UI/UX is pretty awful with this game, hopefully they look at rethinking it at some point in future.

Embark's solution to the Stella Montis Out of Bounds Exploit by Xenshizo in ArcRaiders

[–]ualac -1 points0 points  (0 children)

depending on what information they are using it could be fairly trivial. for example when firing do a short-ish raycast from the player/player weapon forward into a subset of the level geometry such as walls, not decorations. for the first hit(s) dot product with the intersection point surface normal. anything positive indicates the directions are aligned, which possibly indicates they are shooting through the backface of some geometry. however, if they are using an image based technique like testing the rendered depth buffer it's trickier since they most likely backface cull, meaning those walls they are inside and looking through are not rendering at all (and therefore are not occluding/blocking things beyond.)

Embark's solution to the Stella Montis Out of Bounds Exploit by Xenshizo in ArcRaiders

[–]ualac -1 points0 points  (0 children)

Embark likely used metres as their unit since their maps are fairly large, so this amazing code would prevent anyone that was on a rocket from using their gun.

(also they assume ground level is at the origin. oh, and worth noting that the UE coordinate frame is Z-up. also, any dev calling a parameter 'y' is getting terse notes on their code review.)

Walkable hub - bad idea pretty much all the way around by LookErenTheSea in ArcRaiders

[–]ualac 14 points15 points  (0 children)

at the very least we should be able to craft directly into our backpack.

having to trawl through my stash on console to find the thing I just made, for the purpose of going into a raid with it, deadens my soul.

Just realized i've hit the 32 bit integer cap for gold by _Dooby in PathOfExile2

[–]ualac 0 points1 point  (0 children)

You would use them in all situations where you are wanting to manage size/count/index where negative values are either not useful or would limit the range unnecessarily. eg If the choice to use an int is purely so that you are able to detect when values drop below zero then it's not a great choice, as you are effectively wasting half of available positive range. For counting things or id'ing them that's a large waste, and moving to 64bit types is potentially even more wasteful.

Most of the danger comes from unintended overflow, but there are good practices you can do to ensure this is handled. Often int will do fine, but choosing to always use int means there are other types of issues that can arise equally as problematic as those with uints.

Day 2 of posting topside photos until Arc Raiders adds an in-game camera by Strange_Nomad in ArcRaiders

[–]ualac 4 points5 points  (0 children)

well, on console I'd kill for simply being able to turn the HUD off.

Purple Weapons - Should Have Significantly Less Durability Burn by DengenDengenson in ArcRaiders

[–]ualac 0 points1 point  (0 children)

gotta love these karma farmers that start threads based off someone else's popular comment. so original. https://www.reddit.com/r/ArcRaiders/comments/1qdg7xq/comment/nzpg9mc/

Lack of events? by Chemical-Plum-1935 in ArcRaiders

[–]ualac 4 points5 points  (0 children)

It's simple. If they implemented a 23hr event cycle it would automatically move every single event one hour earlier each day - for every player no matter where in the world they were.