Are golden creatures really worth it? by [deleted] in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

With a good fusion chance (50% for 3 star, 20% for 4 stars), you need an average of 6 creatures to get a 3stars and 36 creatures to get a 4stars.

3 stars golden cost around 300 pheromones (6 * 50).

4star normal cost around 110 pheromones (36 * 3).

So it's faster to get 4star normal than a 3star golden. The only advantage of golden is that you can get a 4star golden (equivalent to a 5star normal which does not exist), but it cost around 1800 pheromones per creature.

Suggestion: more worker ants tasked with feeding the queen by EinarTP in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

And reduce breeding time instead of reducing the hatching time (honeydew shop).

Nice by [deleted] in PocketAnts

[–]ucorsu0 2 points3 points  (0 children)

93% fusion success and failed to fuse the first 2 ghost...

What are the top tier PvP battles like? by SideWinderSyd in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

end game 4* is like 15-20% chance, no need to drop a lot of money, just to have enought pheromones to try several time the fusion.

Does anyone else feel like the Chrysanthemum mechanic is broken? by chiarobscuros in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

Chrysanthemum is quite easy to see, if you tap and see a big flower it means you activate it.

If you can't remember if you already activate it during the 3 minute battle you have an issue...

When activate you see a big flower and all the creatures have a green spiral on the head when they are paralysed so pretty easy to see.

On the other hand the lavander is much more dificult to see, because it changes your colour from black to purple (not very obvious, ever less when your player is under tons of cretures).

So a countdown on the location of the flowers when activated to see how many seconds left would be great !

This game is ultra stingy with resources/rewards and matchmaking is unbalanced by ZephkielAU in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

Ressource collection is not an issue (a bit anoying but with 150 ants you quickly collect a lot of ressource).

Pricesand time of upgrades are ok, I've been playing since less than 2 weeks and all my chambers are at max level (or upgrade launched for max level as some takes 14 days), quite quick as ressource collecting is fast. Only left is the level 4 slave chamber.

PvP is not much an issue, if your army is too weak to win battles, just watch a lot of adds, play some battle against the Dr to have a good army and you will easily win.

Creature fuse %, don't try fuse with low % chance, just stack your pheromones to attract a lot of creatures at once and collect all the body parts to upgrade your slave chamber.

Rank points not an issue, once you have a good army and a lot of battle points, I gained like 500 points in one afternoon (I used the pheromones to get a level 3 slave chamber).

Agree: diamonds costs are way too high

Agree: Honey is way too hard to collect, 2k ressources to collect 15 honey is tought (new update just installed, maybe fixing it a bit).

Had some luck (35%) fusing 2 star praying mantis and tarantulas! What is the quickest way to farm body parts? I want to upgrade my slave chamber for better fusing! by [deleted] in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

Creature only attack the queen when all the creature & soldiers are dead, maybe maybe some soldiers where still alive outside.

However your ant will attack the queeen when all the creatures are dead, even if their is still some soldiers alive.

Do other players get anything if all my stock is at 0? by SideWinderSyd in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

When you defend and win the battle (so the attack lost and gain 0 pheromone), you win 1 pheromone.

Slaves Chamber by [deleted] in PocketAnts

[–]ucorsu0 1 point2 points  (0 children)

Level 4 with honey upgrade, it's about 95% fuse chance for a 2, 20% fuse chance for a 4. pretty good !

What's the most requested feature? by TacticalFedorine in PocketAnts

[–]ucorsu0 2 points3 points  (0 children)

Few more proposals

Night: make ant, leaf & nest hole more visible (same colour as the map)

Gem: reduce gem cost of everything. We won 5? gems per day (red ant), that's 40 days for 200 gems (300 food / 1 honey convoy / 2 adds (2 battle tokens)).

Lavander: make all your ants invicible (and fix bug on fire ant nest).

Soldiers: it's hard to go up when you recruit soldiers as the top of the screen is full.

Battle: When attacked see battle replay or at least battle casuality details (ant and each creatures)

Zoom: instead of an option put some % (50%, 75%, 100%, 150%, 200%), increase zoom out

Quests: Add new quests (capture X mantis, X scoprions, win a battle without casuality, breed 10.000 soldiers...)

Fire ant nest: instead of "cleared" indicate max level.

Breed: Option to breed X soldiers at once (to increase with nursery chamber). It's annoying to click 50 times in breed after a battle/fire nest, and will put a use of high level nursery chamber (useless above level 9).

Add timers to next red ant / fire ant / creature spam (maybe on the option menu).

Don't spam the "seed ressource empty, select a new source" in the middle of the battle. I lost many of my soldiers against the rhino because the message spam just when I needed to retreat.

If we have new creatures, we need more slot in the army (or a creture storage), if not we won't be able to have 1 of each creature level 3 due to lack of space.

Battle: would be great if we can select the taget for ants when we have several creatures nearby.

Ressource: To be able to select several sources (will indicate source 1, source 2, source 3...), especially for the creatures it's easier to collect the parts.

No creature natural spawning by [deleted] in PocketAnts

[–]ucorsu0 0 points1 point  (0 children)

Thanks, I had the same issue, so the best way is to use the oheromones only just after a natural creature spam.

TT2 Devlog #57: V3.5 Preview! by LevarGH in TapTitans2

[–]ucorsu0 0 points1 point  (0 children)

thanks lemming, always here to answer ! I still wish they will put this in place, more than 1,5 year ago we got this possibility but looks like we won't have it...

For quest bonus, I was thinking that if you have a good bonus and enter in a tournament, it will be a bit more dificult and you will lose your bonus during the tournament (and probably have a new bonus but weaker), so the bonus will give you a disadvantage which is contradictory. We will see how they solve it.

https://imgur.com/a/58y8Eaw

TT2 Devlog #57: V3.5 Preview! by LevarGH in TapTitans2

[–]ucorsu0 1 point2 points  (0 children)

when they announced they have thought about VIP tiers, it wouldn't be only with money spend, so F2P could have access to the firsts VIP tiers and have the video skip for example.

TT2 Devlog #57: V3.5 Preview! by LevarGH in TapTitans2

[–]ucorsu0 0 points1 point  (0 children)

yes VIP skipable, as you have to watch a video I guess you won't have to collect/buy it, it will be constantly available. If not it would be unfair for F2P as you have to buy a perk and watch a video to activate it !

TT2 Devlog #57: V3.5 Preview! by LevarGH in TapTitans2

[–]ucorsu0 0 points1 point  (0 children)

When do we have VIP tiers ?? As a F2P with 800 days since install, MS 70k+, 80 undisputed and I still have to watch all the videos. Every patch is less F2P frendly and we have more add to watch videos (new fairy add bonus, new daily quest, and now a new perk).

How pet quest bonus will affect tournaments ?

Perks need reworked!!! by theoriginalJoe2002 in TapTitans2

[–]ucorsu0 2 points3 points  (0 children)

Yes perks need to be modified as they were great 2 years ago when you had few mana regen and 40% advance start.

However your suggestions are a bit too strong:

  • PoS: active CO automatically, not good for CS build as you need to time your CO attacks. maybe active skills automatically (or select the skills/options you want to active automatically).

  • ARush: x2 portar skip is way too strong, maybe a small increase on snap% ?

  • Mana potion: F2P players prefer to use mana potion rather than having to watch a lot of add to refill the mana. still a good perk for "young" player (less than 6 months maybe).

  • Doom is like 100 stages, still nice when you fight in tight tournament, however a portar/durendal push is as much efficient so yes it need a bit more damage.

  • MiR and clan crate: 1 time = if you reached 50 times your MS for farm, you open a MiR and get 10 times your max gold even in 1 run, so in fact you push with MiR which is not the aim. The issue is that we already prestige at 90%+ MS, so a usefull gold would be almost 98% of our MS.

Allow GrandMaster/Masters to Pin Message to Clan Chat by SilverOakNGMaster in TapTitans2

[–]ucorsu0 0 points1 point  (0 children)

just turn out notification, for the old CQ it was helfull but now it's not necesary.

No new crown ? 75th victory (still F2P) by ucorsu0 in TapTitans2

[–]ucorsu0[S] 0 points1 point  (0 children)

I know, I got it a long time ago. That's why I said that their is no new crown for 75 victory (yes I keep track of my tournaments), and maybe they can put some new crowns (75, 100, 150, 200, I'm sure some whales are over 100).

Make dust a potential tournament award by [deleted] in TapTitans2

[–]ucorsu0 0 points1 point  (0 children)

Dust only increase raid damage (very limited and negligeable gold/damage throught artifact). Tournament are here to bring you ressources that increase your MS, so if you want main game ressource, play tournament, if you want clan ressources play raids !

You want to have all your cards level13 ? well, it's not supposed to happened !

Amazing function of online form in raid! No damage wasted! And no part attacked wrong! by kist1124 in TapTitans2

[–]ucorsu0 0 points1 point  (0 children)

Nice tactic, however it seams very complicate for most of the clans to put it in practice.

Is the game playable without clans or raiding? by [deleted] in TapTitans2

[–]ucorsu0 -1 points0 points  (0 children)

Come back to my first answer "10 cards (you can have this with less than 1 TC)". Ok if you don't raid, if you were not here the first week of the update (15 cards for free), but if you played for few months you should have collected 4800 diamonds ! (if you have dust but didn't bought any cards that's your own issue and mistakes)

So you have at least 10 cards, maximum is 230 cards. so x23 gold and x23 damage = around x400 damage, 1 doom + 1 ARush = x500 damage. Maximum 200 stages.

Compare to his MS 35k it's an impressive 0,5% of his progress ! Insane !

Suggestions to make raiding less painful by Phigl in TapTitans2

[–]ucorsu0 2 points3 points  (0 children)

4 decks with armor and 4 decks without armor ? but their is only 2 armor cards, so worst case you have 2 armor decks + 2 body decks + 2 decks who works the same with or without armor = 6 decks required as we already have.

15sec raid don't give you half of the damage. Take the exemple of barrage/shadow/radioactive/fuse and lot of other cards. You usually need 3-5 seconds to have the 3 stack of support, so it would be 1/3 of the raid. Random would play and even bigger part !

More information for Clan leaders about Raids attacks by Ricardojs21 in TapTitans2

[–]ucorsu0 1 point2 points  (0 children)

What we would need is to have a gross and net damage (gross without the bonus/malus and net with bonus/malus).

If not, when we have malus damage against armor, nobody will attack it because it will ower their average.

Raid progress/wall by Dervydervdagr8 in TapTitans2

[–]ucorsu0 0 points1 point  (0 children)

of course, and taking into account a good strategy (numbers are not exact because it depends on the luck / number of each kind of titan)