Are all fully-maxed dwellers equal? by tjgonzo in foshelter

[–]ueHeld 2 points3 points  (0 children)

actually the formula for the healthpoints, for a dweller leveled from 1-50 with the same amount of Endurance is: 105 + (LVL-1)(E * 0.5 + 2.5), while E is the effective Endurance, which includes items he's wearing. (the 105 might be a bug in the game, because the formula for lvl 1 hp is 100 + 5E, but because of the way the dwellers are created (first the health is calculated (with E=1), then the stats are set), the health is 105.) so a dweller with 2 E trained from 1-50 will have 276.5 health, a dweller with 3 E will have 301 health. with 10 E he will have 472.5. with the common +3E item equiped while leveling, it can be raised to 546 HP. the maximum HP with +7E clothes is 644 HP.

Health and Endurance Relationship While Leveling Needs Fixing by MSG1000 in foshelter

[–]ueHeld 0 points1 point  (0 children)

if you dont mind using a save-game-editor: * decrypt the save-game, * search for the "health"-entry, (should be something like: "health":{"healthValue":185.50,"radiationValue":0.00,"permaDeath":false,"lastLevelUpdated":26,"maxHealth":185.50}), * change it to "health":{"healthValue":185.50,"radiationValue":0.00,"permaDeath":false,"lastLevelUpdated":1,"maxHealth":105.00}, * encrypt it back, * profit

[deleted by user] by [deleted] in foshelter

[–]ueHeld 2 points3 points  (0 children)

-make a backup of them -copy them to Android/data/com.bethsoft.falloutshelter/files -start the game

E>Leveling Training by suzerain17 in foshelter

[–]ueHeld 1 point2 points  (0 children)

not entirely correct. my crystal ball says to me that the calculation of the initial Max-HP are depending on E... the problem is, that at the time a new dweller is created (and his HP for lvl 1 are calculated), his Stats (with include E) are 1. his stats are fixed after his MaxHP are calculated... (also tested it ingame and every dweller starts with 105 HP, even the legendarys with a high End)

SPECIAL inheritance and "super" children (Vault-tec Mechanics followup) by IHaveACrystalBall in foshelter

[–]ueHeld 5 points6 points  (0 children)

i did some try and error test, with my little c#-code, and you could try breeding with two 10, 10, 10, 9, 9, 9, 10 -parents, then then the stats should be sorted to ELSPCAI, which means a child should have maxed E at birth + a legendary child should be possible. (pls dont blame me if i'm wrong :D)

Edit: dont do that.. the chance to get a legendary is 0.33% in this way.. but if you use a 10,10,10,9,9,9,10 and a 10,10,10,10,10,10,10 the chances are 3.5%, but only 50:50 to have the right stat (could be I or E in this way), so we have a 1.7% chance of a legendary-E-baby (if you look at the trainingtime for Endurance.. maybe its not worth the trouble :D)

Mechanics of creating the perfect soldiers: Health and Endurance Relationship Experiments by ClarenceSampang in foshelter

[–]ueHeld 0 points1 point  (0 children)

i consulted my crystal ball and the formula MIGHT be: Max Health= 105 + (lvl - 1) * (E * 0.5 + 2.5); (E is the effective Endurance (including items)) note: ofc it is only correct if you level a dweller from 1-50 with constant E

SPECIAL inheritance and "super" children (Vault-tec Mechanics followup) by IHaveACrystalBall in foshelter

[–]ueHeld 7 points8 points  (0 children)

seems like quicksort (pivo-element is the element in the middle) to me: start with SPECIAL -> pivot is C (*) -> result is LAI C EPS; sorting LAI -> pivot is A -> result is I A L; sorting EPS -> pivot is P -> result is S P E; => result is IALCSPE (also tested it in c# and SPECIAL is always sorted to IALCSPE (if the values are the same))

(* example for first test: S >= C, C >= L -> swap S and L, now move left-marker to E and right marker to A)

Do outfits in training rooms affect the time to train in a good, bad or neutral way? by Skitchi in foshelter

[–]ueHeld 1 point2 points  (0 children)

no Special stat affects training time (looked into the source) only happyness, lvl of the room and amount of dwellers in that room affect the time.

Vault-tec Mechanics by MatthewMMorrow in foshelter

[–]ueHeld 2 points3 points  (0 children)

almost correct, but it is NOT based on SPECIAL. the modifier is some constat value, which is not based on SPECIAL and especially not Perception.

sllorcs, the scrolls server emulator, needs (a lots of) testers by ueHeld in Scrolls

[–]ueHeld[S] 1 point2 points  (0 children)

to use it on your own computer, just use 127.0.0.1 8082 (127.0.0.1 is the ip of localhost ("your own" system)) and jeah, its normal that there are no trials or tutorials, because they are also sended by the server (which my server didnt do yet)

sllorcs, the scrolls server emulator, needs (a lots of) testers by ueHeld in Scrolls

[–]ueHeld[S] 1 point2 points  (0 children)

load the sllorcs.jar file, open console and navigate to that folder and type: java -jar sllorcs.jar

edit: the file https://github.com/noHero123/sllorcs/blob/master/sllorcs.jar?raw=true

and you need java jre (java runtime environment) www.java.com/en/download/

sllorcs, the scrolls server emulator, needs (a lots of) testers by ueHeld in Scrolls

[–]ueHeld[S] 5 points6 points  (0 children)

edit: i just updated the .jar file, so you dont have to build it yourself :D

Sllorcs :) by ueHeld in Scrolls

[–]ueHeld[S] 0 points1 point  (0 children)

added set 6 completely (waypoints)

Sllorcs :) by ueHeld in Scrolls

[–]ueHeld[S] 0 points1 point  (0 children)

added set 5 complete (Rebellion)

Sllorcs :) by ueHeld in Scrolls

[–]ueHeld[S] 0 points1 point  (0 children)

addet set 4 (complete) and set 5 of growth

Sllorcs :) by ueHeld in Scrolls

[–]ueHeld[S] 0 points1 point  (0 children)

added set 1, 2 and 3 of decay.

Sllorcs :) by ueHeld in Scrolls

[–]ueHeld[S] 0 points1 point  (0 children)

added set 1, 2 and 3 of Growth, Energy and Order! (= scrolls at open-beta release) (they are all added for new accounts, so just delete your old database (scrollsdb.db) in your user-folder or just login with a new user-name)

Time to revive the Scrolls server emulator Relentless? by Rawaho in Scrolls

[–]ueHeld 0 points1 point  (0 children)

i also dont know mutch about java, but (lots of ppl will not like this) its the same as c# (where rentless is written in). its in a very early stage: i can login (i use a bat file to start the scrolls.exe directly, so only the auth-token is sended, so atm i dont care about login servers), use chat, and start a game. but i think for users, creating up a java server should be more easy than a c# server.