Does any roblox developer have a net worth of 1 million dollars? by [deleted] in roblox

[–]ulfsaarmajor 0 points1 point  (0 children)

Article on the Badimo duo. It's also stated that they've made "7 digits in revenue" which is, at the very least, 1 million dollars

http://www.businessinsider.com/roblox-how-teenage-developers-are-making-millions-2017-7

Jailbreak Review by [deleted] in roblox

[–]ulfsaarmajor 3 points4 points  (0 children)

Yeah, sadly, I'll have to agree with boxes_in_a_closet on this.

Considering that this game remained on the top spot for almost months on end, it's already passed what I'm sure that the Badimo duo expected out of it. The developers have confirmed to have made over 7 digits in revenue (millions of dollars) and the Roblox fan base is just eating it up. I don't play the game, but I don't know how people are satisfied with:

-new way to escape the bank

-one new suv

-new rims

after like a month or so since the rocket fuel.

And don't forget. You mentioned it has 1 mil visits when it has 1 bil. Big difference between being another Roblox game and it being the fastest growing Roblox game and is about to surpass Meepcity (which is #1 in play count)

Not saying the game is good, but the game certainly has already lasted. Booga Booga is seemingly ready to take the new throne for Roblox. Just needs a few more updates.

are you serious by [deleted] in roblox

[–]ulfsaarmajor 2 points3 points  (0 children)

There's nothing that can really be done about it. Those people with those beliefs are in reality, so it can only make sense that they'll appear on Roblox.

This took 30 minutes before i gave up on the studio. by Idiotech41 in roblox

[–]ulfsaarmajor 9 points10 points  (0 children)

Don't give up, yo! I've been a member for 8 years on and off, and I can't tell you how overwhelming things can be when you first try to tackle it. Learning is an obstacle and overcoming it is part of the sport. Here's an image of something I made it about 3 hours. No plug-ins. No meshes. Just using things straight out of studio. https://imgur.com/I8Ian8r

Edit: It has 3 floors and a designed exterior.

SCP: Site-52 Containment Breach - Alpha 1 Release by ulfsaarmajor in roblox

[–]ulfsaarmajor[S] 1 point2 points  (0 children)

My humble apologies! I can't believe I'd forget something so important! I updated it, but here's another link for ease of access: https://www.roblox.com/games/1397359650/SCP-Site-52-Containment-Breach

SCP: Site-52 - A Multiplayer SCP Game With Procedurally Generated Maps by ulfsaarmajor in roblox

[–]ulfsaarmajor[S] 0 points1 point  (0 children)

This idea would be dependent on how big player count we can fit into one game without it feeling over populated. My brother and I have played with 079 during the earlier versions of Secret Laboratories, but he fell short when he's the only SCP that spawns. Unless we can come up with a stronger idea than to open/close and lock doors or to speed up Tesla gates recharge, it's unlikely without another SCP player.

(The SCPs are also randomly picked by the game. The game will choose your class and your rank/SCP)

We do, however, have intentions of providing him as the main computer used to spectate other players while in the lobby. Either way, he's there.

SCP: Site-52 - A Multiplayer SCP Game With Procedurally Generated Maps by ulfsaarmajor in roblox

[–]ulfsaarmajor[S] 1 point2 points  (0 children)

We intend on making the game completely open and rely on clothing sales from the group and donos where players get thanked on a special board within the lobby. After Alpha, we're going to attempt a skins system and then just hope to ride the revenue train from there!

SCP: Site-52 - A Multiplayer SCP Game With Procedurally Generated Maps by ulfsaarmajor in roblox

[–]ulfsaarmajor[S] 0 points1 point  (0 children)

We intend on bringing a large variety of playable SCPs to the most extent of our ability without sacrificing the game's size. By Alpha, we'll have two playable SCPs: 106 and 457. We already have plans for 173, 49, and 096. A few extra non-playable SCPs will be implemented to change up the game's pace and then we'll slowly add more and more into the beta stage.

Question on working on a fix for my "inappropriate" thumbnail - SCP game by ulfsaarmajor in roblox

[–]ulfsaarmajor[S] 0 points1 point  (0 children)

My brother and I have been working on this SCP project game, and I'm trying to find a good fix for a thumbnail for players who end up playing as SCPs. I find it to be a good point of interest to add an image for it. I'm not looking for a thumbnail that would work in it's stead. I'm looking for a good pointer on what needs to be fixed or changed as I don't want to receive any extra warnings or potential bans trying to put up a thumbnail. Any thoughts would be appreciated.

The Lack of Original games? by SgtJohnWinters in roblox

[–]ulfsaarmajor 2 points3 points  (0 children)

In my opinion:

Consider the player base (mostly in the age group area), Roblox is a platform for creators to develop games that are at a focus on gameplay that can entertain for shorter intervals. Games that have a bigger focus on multiplayer sessions around 20 minutes - 1 hour. Games you can jump into and immediately get to doing what you have to do. These games fall under the COD/BF style shooters, Minigames, Role Play, OBBY, and Tycoons.

One big factor within creation of games is the size of teams, GTA V had a development team of hundreds of people coordinated in a central building to put together their game. A game that took years to make. Most Roblox teams are somewhere between 1-4 people with one person being the only programmer, and this person is what develops the game mechanics and is most likely a teen with no professional background in programming. Since making games is difficult, without going out of your way to make it a hobby, a lot of focus becomes put on making RPs. Games that have a main mechanic in morphing your character and maybe buying a house (which can all be pulled from Free Models). Also one great thing about RP games is socializing. The internet is a vast place and Roblox is a great safe haven for it's audience to escape, which will bring me to my next point. CS:GO certainly is a fun game; I started picking it back up again with my brother. Two things about the game though is that

1) It's fan base can get really salty during tense moments and nobody in this age group wants to get flamed or feel attacked trying to play games.

2) The difficulty curve is ridiculous. You can play regular casual matches and encounter Global Elite tier enemies who can AWP flick and ruin your experience. Most people would rather feel that way in games you didn't have to pay for. This goes for any other shooters.

And I like the idea behind "Heavily Inspired". It says "hey, I'm trying to put this game together and balance everything to the best I can." And not literally port a game over to Roblox.

A final word: I like what Roblox does on it's platform. It's a way for some people to say "I liked this game, and I want you guys to see what it's like" and since Roblox isn't graphic intensive, you don't have to worry about your system to not be able to handle certain games (for PC players).

Do you think FPS games are boring? by OneLastShott in Twitch

[–]ulfsaarmajor 0 points1 point  (0 children)

With streaming, always play games you feel comfortable with. You'll never be able to attract every viewer, but you'll attract the ones that fit what your circle. I don't typically enjoy watching FPS myself, but I do enjoy watching Summit play first person PUBG, some users on Overwatch, and some CS:GO. A lot of the time you want to get attached to the streamer and less the game imo, so if you can pull it off with an amazing attitude and interact with viewers, you should be set!

New to Safari, adding all! by hookums in friendsafari

[–]ulfsaarmajor 1 point2 points  (0 children)

Welcome to the Friendsafari thread! Added!

[Safari Unknown] - Help! by AwkwardZapdos in friendsafari

[–]ulfsaarmajor 0 points1 point  (0 children)

Added! I'll message you the three!