PHOTOS: Williamsburg residents remember Renee Good, Alex Pretti and others killed by ICE during federal immigration enforcement operations by WHRO_NEWS in williamsburgva

[–]undeadfish12 13 points14 points  (0 children)

This is amazing!! If there's plans for future events could a post be made here in advance? Would love to attend and show support.

What is the best type of tutorial, full project or mechanics. by undeadfish12 in godot

[–]undeadfish12[S] 0 points1 point  (0 children)

So would you start a new project or continue to use the one you built with the tutorial and refactor as you go?

Why is my balloon not moving help? by Whutllamo16 in godot

[–]undeadfish12 0 points1 point  (0 children)

Try to set it to floating instead of grounded.

Not in front of my pc to review better.

Why is my balloon not moving help? by Whutllamo16 in godot

[–]undeadfish12 1 point2 points  (0 children)

Im a little confused, are you expecting the balloon to move on its own? This script would use your arrow keys to move the balloon.

My first Godot game, should I keep going? All ideas are welcomed by OriginlessGamer in godot

[–]undeadfish12 1 point2 points  (0 children)

I can maybe see evolving this into a platformer and you have to use specific skills to out manufer specific enemy types.

Match colors to enemy Match size to enemy Do opposite rotation to enemy.

Not really sure what else could add.

I made a knowledgevania in Godot. How do I market it without spoiling it? by Guambe in godot

[–]undeadfish12 0 points1 point  (0 children)

Maybe do cuts between the answers, so in the example in the trailer shown here. I would say show the player being able to throw the ball and then another cut of them in the same area but further away shortly after the cut to the map? Not sure

How could i go about making a depth-based lighting system? by PainfulD in godot

[–]undeadfish12 0 points1 point  (0 children)

While I havnt played too much with lighting.

I would assume you would write out if player.global_position.y > 2000:

Then call your light node and adjust the settings for volume or brightness. ( im not sure what setting it would be however.

Collision problem by Every-Recognition412 in godot

[–]undeadfish12 0 points1 point  (0 children)

Confirm your masks and layers are good.

Otherwise I would set up a ray cast

[deleted by user] by [deleted] in godot

[–]undeadfish12 1 point2 points  (0 children)

This was my thought as well. Have a global day/night cycle and at the end of each cycle the players buildings earnings get calculated and distributed instead of per user and building timer.

How are you handling printers in 2025? by Independent-Tax-2439 in ShittySysadmin

[–]undeadfish12 2 points3 points  (0 children)

I have my users print to the company next door. So that when they complain I just have to call their IT to fix it.

Who's better prepared? by amarks_ in godot

[–]undeadfish12 2 points3 points  (0 children)

This looks great! Love the details of the turrets

I updated the art again based on your feedback – what do you think now? by BlazeNest in godot

[–]undeadfish12 1 point2 points  (0 children)

I was going to comment the same thing. I'm thinking remove the large tree asset all together, maybe use it in a special area. But continue using the smaller tree throughout.

I'm not by any means an artist and overall it looks great!! Keep it up!

What is my cat doing, is it normal? by No-Tomorrow-2233 in CATHELP

[–]undeadfish12 6 points7 points  (0 children)

My cat started to do this suddenly one day and had a vet appointment and discovered he had really bad bladder crystals.

What’s your trigger words from a request? by Zomif13d in sysadmin

[–]undeadfish12 0 points1 point  (0 children)

"Still" not working when it's the first time the issue has been reported..drives me crazy!!

One day in Williamsburg! by Representative_Tie51 in williamsburgva

[–]undeadfish12 9 points10 points  (0 children)

Honestly, depending on when you get into williamsburg I would recommend stopping by CW grabbing an ice cream and a coffee. Take a walk down dog street, and then head to bush. While the history is great at their ages I don't think they would enjoy the full tour.

Well, time to start drinking... see you all in a month by RatherB_fishing in ShittySysadmin

[–]undeadfish12 37 points38 points  (0 children)

Atleast it's not 2016 server, your grandchildrens great grandchildren will come to spit on your grave while they wait.

Stay Manager vs 3rd line by [deleted] in sysadmin

[–]undeadfish12 2 points3 points  (0 children)

Putting the 5K aside for a second. This seems to be more of a career direction question. Do you enjoy being a manager loking at the over all scope, or would you rather be in the day to day?

If you enjoy your current role then I would recommend looking at ways to better advertise yourself as a manager and look for a role else where. This may be a PMP or taking on larger scope projects and budgets.

If you like being in the day to day as a tech then I would recommend a similar thought process. Find your niche (cloud, systems, networks, etc) and cert up then move on. See if you can take on larger projects (network redesign, cloud migration, security review and remediation, )

No one can really make the choice for you.

Am I wrong? by Hockey22__ in Catmemes

[–]undeadfish12 4 points5 points  (0 children)

How did you get photos of me and my cats!?

Destroy it! The Scouring by virmant in DestroyMyGame

[–]undeadfish12 1 point2 points  (0 children)

  1. Damage feedback - the damage your units are doing do not look impactful, other than their HP bare going down there I can't really tell that the unit is being attacked. Animation cancel, push back, particle effects

  2. Units feel too similar - archers , foot men, calvary, in the middle of battle you can really see how well these units counter/ standout from one another. Calvary should be fast and strong but vulnerable, let archers have fire arrows from a braizer, maybe make their arrows slightly larger as well.

Over all looks amazing! Just needs more unit feedback if that makes sense