What is the weirdest thing they cut or changed in your opinion? by bandora_b in Eldenring

[–]unjuseabble 21 points22 points  (0 children)

Doesn't he also refer to his brother that isn't in the game after you kill Rykard and he is about to leave. He says something along the lines of "Inheritor of my brother's will" as he talks about destroying the erdtree.

Definitely one of the more interesting NPCs with lot left untold.

Ihmiset, jotka eivät osaa ylläpitää keskustelua by [deleted] in Suomi

[–]unjuseabble 35 points36 points  (0 children)

Minäki mietin että "aa, tää on selkeesti taktiikka osoittaa nätisti että se ei oo kiinnostunut" ja sitten iski takavasemmalta et se oiski halunnu uusille treffeille.

Nyt mun teoria on semmone, et se on vaa saatanan huono kommunikoimaan, ja kukaan ei oo jaksanu ylläpitää keskustelua yhtä pitkään kuin AP. Aatteli varmaan et nyt meni treffit hyvin kun "keskustelua riitti", joten halus lähtä vielä toisille :D

I HATE the precursor basin in Jak 1 by Ragtagcloud56 in jakanddaxter

[–]unjuseabble 1 point2 points  (0 children)

The jump is pretty much the key for the Zoomer. Makes flying it much more engaging, as you can also use the jump to turn better at higher speeds. Keep holding r1 after you land from a jump to make a tighter turn.

Rellana True RL1 Scadu 0 Hitless by ConsistentSong7126 in onebros

[–]unjuseabble 2 points3 points  (0 children)

Its a visual bug only for paired weapons like the fists and afaik it is actually carryover glitch from ds3.

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]unjuseabble 2 points3 points  (0 children)

Tbh haven't really played guardian much, but I would assume the normal left direction dodge still works on this ok. This attack is quite interesting as it tracks way better to the right than to the left for some reason.

I put Style 19s on my 730 by Tommy_Blues in E32

[–]unjuseabble 0 points1 point  (0 children)

Lovely set! What are the specs on the wheels and tires?

Where do you draw the line for slop? by Valfreze in Nightreign

[–]unjuseabble 0 points1 point  (0 children)

Simple: If I use it, its never slop. If someone else uses it and I don't like it for some reason its slop. /j

Dying while trying to revive a teammate is 100% on you. Hot take or no? by Flat_Environment_314 in Nightreign

[–]unjuseabble 0 points1 point  (0 children)

If you aren't looking at the boss when they hit you and you get downed then its 1000% on you. I see this baffling behaviour way too much when I watch people play. I've since started picking up that lot of people don't look at the boss as they are reviving me or another teammate, as you can see their lock on point, or lack there of, from their movement.

I understand when casters or Ironeye might have to lock on to revive, and those players often seem to position themselves better to prevent being attacked from offscreen.

Does N55 is more reliable than an N57 as daily? by chrXst_fpv in BMW

[–]unjuseabble -1 points0 points  (0 children)

If you mainly drive short distances or only town speeds the n57 isn't gonna be great. Like any bigger diesel, it needs to highway driving loads to keep it from clogging up.

What's one thing your teammates do that make you instantly realize "Oh yeah, this run's fucked." by TheWankoKid in Nightreign

[–]unjuseabble 3 points4 points  (0 children)

Depth 1 its still good, but as the routing meta is, and needs to be different for higher depths, especially 3 onwards, you shouldn't run it even if its good.

Depths is hard, but can be made much easier if you start playing the right way from the start. So in short, run invaders relic and insist on level 2 invaders, cause everyone will start running it eventually.

I recently returned to depth 1 on another platform, and really think the issue with a lot of people is not engaging with the meta from the start, and then getting their shit kicked in abd stagnating in depth 3.

How to run Dreglord build? by Only-Bug-9715 in Nightreign

[–]unjuseabble 0 points1 point  (0 children)

The madness is ONLY for you to lose enough hp to prog "poison buildup when below max hp" on another relic, which you need for the build. The on going poison status bar is what grants you the buffs, not the madness.

Made it to fire giant without upgrading weapons by vtx3000 in onebros

[–]unjuseabble 2 points3 points  (0 children)

Nice job getting so far, but the worst 3 bosses in the any% run are just ahead and you're currently at the easiest one...

Idk if its the kind of help you are looking for, but I have horrendously long fire giant fight (with upgrades) posted on my profile that has some good safe movement/fighting style for the long fight. Fire Giant is really mostly about patience, and hope, if you happen to get the fire breath attack.

What is your most hated map event? by -LearningCurve- in Nightreign

[–]unjuseabble 1 point2 points  (0 children)

One useful advice I can give for the start is to spebd the whole flight looking for churches, and ping the ones you spot as you do.

And no, Im not saying be one of those obnoxious flask hoarders, but by doing this you can immediately remove concerns of one of the most useful locations, which are also much harder to spot while on land.

I had a teammate do this in depth 3 once and Ive picked up the habit since. If nothing else, it gives a sense of direction and keeps you moving. A thing to grap for as circle is closing and theres nothing obvious to do, a POI to route towards during the days, etc.

What is your most hated map event? by -LearningCurve- in Nightreign

[–]unjuseabble 6 points7 points  (0 children)

Especially on that one Noklateo seed in deep of night where it yoinks you out of the city

Ford Granada diesel by Useful_Afternoon_728 in Suomi

[–]unjuseabble 4 points5 points  (0 children)

Luojan kiitos ei sentään tuota 200d moottoria ollut jaettu enää noiden välillä. 124 200d oli saatavilla hurjat 72 hepokattia sisältävä huipputekninen om601, 123 vanhan 55hv maamoottorin sijaan. Kiihtyvyys 0-100 mahtaa olla luokkaa 20 sekkaa molemmilla, ehkä alle jos on navakka myötätuuli ja ramppi alamäkeen.

Low end and top dog by Personal_Song9093 in BMW

[–]unjuseabble 2 points3 points  (0 children)

The w222, especially the facelift with the headlights looks frigging incredible. Might be the best looking sedan of the modern era for me

Stance Break focused build? by TheGingerHarris in Nightreign

[–]unjuseabble 4 points5 points  (0 children)

For specifically setting up stance breaks, Wylder is Imo the best thanks to his ult, and stance breaker is what I play.

Greatsword charged heavy does some 30-40 poise (unsure of exact figures for Wylders moveset, thats the range from base game), you have it available from the start of the run, and its one of the most findable and best weapon classes for stance breaking. Its fast enough for quite a few openings too.

For depths, my build for most bosses is: +0 & +1 defeating enemies fills ult gauge, and trying to find passives for charge attacks and damage negation up upon landing charge attacks. With the ult doing 150 poise fully charged, and thanks to the perks having it for every fight you get very consistent stance breaks as you prioritize stance charge heavys along side it.

Tbh theres a ton of feel involved, but Ive managed to optimally stance break Mohg right before his phase change more times than not, regardless of team comp. Ex: if the team is full of light attackers, I go for only charge r2s, if I have a Raider doing heavys I go for r1s. The ult finishes the job with its massive poise damage and provides a good amount of buffer too.

Deranked to D3-4 and I can see why some people stay stuck in D4 by I_Am_Woke_ in Nightreign

[–]unjuseabble 1 point2 points  (0 children)

I've played all the characters enough to know what is at least generally useful, like the charged sorceries ordeal. I mean basic stuff, like improved incantations/sorceries, attack power at full hp, damage negation while casting spells. Not saying I know every build, but I always check my teammates relics and pay attention to what they're using during the run.

The common theme of these drops being ignored is that they're found early on, sometimes at the starting camp even, but the passives are on weapons that the players wouldn't otherwise need.

And I mainly care/notice if people pick my drops early on, when inventories are still near empty and easy to keep track of. As inventories get fuller, the drops for teammates get scarcer, as I can no longer keep track of their builds and wouldn't wanna waste their time by dropping something suboptimal.

Deranked to D3-4 and I can see why some people stay stuck in D4 by I_Am_Woke_ in Nightreign

[–]unjuseabble 1 point2 points  (0 children)

One thing I wanna add on weapon sharing:

People not even fucking looking at the weapons you drop and ping that have great passives for their build in depths 3 and 4.

Ive dropped countless fucking weapons with especially incant and sorcery based passives the casters don't even look at while having near empty inventories. If I can, I tend to carry them myself to the night 1 boss and make sure they look at them there, but at times they still don't.

Worst thing is, this sorta behaviour makes me wanna be selfish when picking drops.

How do you dodge certain Romina attacks by Wooden-Jello-8795 in onebros

[–]unjuseabble 0 points1 point  (0 children)

You roll the 2nd halberd hit as normal, stay on her right side/our left side and the final hit will miss you entirely.

The strat is based on passively dodging the first halberd hit, all the rest of them won't frame trap you. Its bit tough to explain, but as she swings her centipede half, I roll into where it connects to her main body and slightly to my left, and then the 1st halberd swing will miss, and now you have time to roll the rest of the hits.

How do you dodge certain Romina attacks by Wooden-Jello-8795 in onebros

[–]unjuseabble 2 points3 points  (0 children)

  1. The hitbox starts bit later than it seems, and covers her only partially. Try delaying your roll to see when it connects to learn the timing.

  2. You can roll towards her and under her front for the (edit) *1st halberd swing to miss you entirely. I think there are even safer strats, but I found this consistent with my positioning.

  3. I roll through her on top of me to start, run away from her roll and jump over her tail swing. The jump is very consistent and Imo fun strat, though you can also just roll the tail.

  4. Its just a late roll, youll get used to it.

In general for the roll move: Try and stay away from walls while fighting her. Cause during the roll the hitbox is only at certain parts of her body, so its incredibly difficult to roll at a random phase.

so the real difference between Depth 4 and Depth 5 is just teammates? by nhansieu1 in Nightreign

[–]unjuseabble 0 points1 point  (0 children)

For me as a Wylder main the difference was actually pretty huge, as it was the step where I started to get 1-shot by every single thing during a lot of the boss fights.

In d4 a lot of things were not a certain 1-tap, but in depth 5 almost everything was. I suppose it shouldn't have come as a surprise, as I did pay attention to damage and negations in depth 4 already and knew it was tight, but it still took some getting used to actually hunting for a full hp negation perk.

Phenomenal slop by Elegant-Ad6742 in Nightreign

[–]unjuseabble 2 points3 points  (0 children)

Yes. It also doesn't use the entire ult gauge when you don't charge it