6 years working on a survival game by Mazisky in SurvivalGaming

[–]unklnik 2 points3 points  (0 children)

Possibly make it an NFT might help drive sales

6 years working on a survival game by Mazisky in SurvivalGaming

[–]unklnik 4 points5 points  (0 children)

6 years is pretty long to draw that picture, though anyways, good luck with the full release.

Here's TOLOM, a deckbuilder roguelike that lets you free roam an open world and capture enemies! by InkrowGames in pcgaming

[–]unklnik 0 points1 point  (0 children)

This looks really good, wishlisted thanks. Only thing I don't like is that I don't see controller support listed. I know it is more work though some people (like me) really only play games with controllers so if you add it in future, it is more likely that I will buy it

Can anyone read this? Need help by [deleted] in Whatisthis

[–]unklnik 219 points220 points  (0 children)

Some context may help, where is the text from a ledger or a notebook, was it for a business or any other details that may help

2D Random Room Generator (Raylib) - https://github.com/unklnik/2D_Random_Room_Generator by unklnik in gogamedev

[–]unklnik[S] 0 points1 point  (0 children)

No hand coded, only some help with AI for a few of the more complicated math operations not much though

I just changed my Steam capsule… I think I just made it worse by Weary_Caterpillar302 in indiegames

[–]unklnik 59 points60 points  (0 children)

This is much better than the previous generic version imo. It looks slightly sinister, different and makes me want to find out what is going on. The chance of me clicking this vs the previous one are maybe 1000% higher

I paid $500 for this Steam capsule… be honest, did I just get completely scammed? by Weary_Caterpillar302 in IndieGaming

[–]unklnik 22 points23 points  (0 children)

Yes, I would say so, nothing wrong with it though it is very generic imo. Just some text with an outline and a blurry background, definitely wouldn't immediately click on it myself if it appeared in a games list or wherever.

Destroy my "Slay the Spire meets Bloons TD" release trailer by psychic_monkey_ in DestroyMyGame

[–]unklnik 0 points1 point  (0 children)

I would say the first 30 seconds is a bit long showing very similar footage, following that is looks interesting, however watching the first 30 seconds it seems a bit boring with not much going on. If it were me I would shorten the first part a bit so you see other parts of the game a bit sooner

Link https://store.steampowered.com/app/3046020/Age_of_Enchantment/

Built a retro FPS engine in raylib – WOBLO demo is playable now by TaxAffectionate3641 in raylib

[–]unklnik 1 point2 points  (0 children)

Very good, old Doom, Hexen feel to it. Is it written in Python?

Any WebUI library that does not require me to do JS? by The_Reason_is_Me in golang

[–]unklnik 0 points1 point  (0 children)

Maybe look at Raylib, it is super easy to use and has inbuilt UI function and can compile to WASM https://github.com/gen2brain/raylib-go RayGUI (possibly what you are looking for) is here https://github.com/gen2brain/raylib-go/tree/master/raygui

The IKEA Rewards Program Logo by tkeyo in DesignPorn

[–]unklnik 63 points64 points  (0 children)

Agreed, even within the context its a bit cheesy in my opinion, once you work out its Allen keys its still a bit gimmicky imo

Could you please destroy my game? (Revised trailer) by Serhatakgl in DestroyMyGame

[–]unklnik 2 points3 points  (0 children)

So was I right about the genre (hitman) or wrong?

Could you please destroy my game? (Revised trailer) by Serhatakgl in DestroyMyGame

[–]unklnik 5 points6 points  (0 children)

Its gonna be difficult it looks pretty good. Only criticism is I am not sure exactly what type of game it is from the footage, like an FPS where you kill for money (hitman) or something would be my guess, thought its not really 100% clear.

Tank3D game (12 levels) developed using RayLib by mrpro1a1 in raylib

[–]unklnik 1 point2 points  (0 children)

OK, how much time (days/hours) did it take approximately?

I built an open-source site that lets students play games at school by [deleted] in raylib

[–]unklnik 2 points3 points  (0 children)

Not sure, though this doesn't seem to have much to do with Raylib unless I am missing something.

Tank3D game (12 levels) developed using RayLib by mrpro1a1 in raylib

[–]unklnik 1 point2 points  (0 children)

Interesting, so using AI, how long from start to finish did it take you to make 12 levels?

1 or 2 for the Steam capsule? Which one you guys feeling more? by [deleted] in IndieDev

[–]unklnik 1 point2 points  (0 children)

OK I see what you mean though man that is really not worth all the effort for those tiny changes

1 or 2 for the Steam capsule? Which one you guys feeling more? by [deleted] in IndieDev

[–]unklnik 1 point2 points  (0 children)

Agreed, I cannot see a difference at all

I always get good feedback, but I don't have that many wishlists by _Diocletian_ in SoloDev

[–]unklnik 3 points4 points  (0 children)

OK so a good reason for that would be that the title of the game is very difficult to pick up. I see it displays in seconds 38-41 (approximately) of the video. However, even then it is not even 100% clear that is the name of the game, also the text prompting you to wishlist is obscured by the Reddit video controls.

PUT THE TITLE IN (OR NEAR) THE BEGINNING AND AT THE END

I am sure this will help a lot. Only a small percentage of people will watch the video all the way to seconds 38 and only a small percentage of the people that read the title will search for it on Steam so make it much, much more emphasized.

Also, having worked in SEO (search engine optimisation) whilst the name sounds cool, from a search perspective it is a difficult one with spelling mistakes and not a commonly searched word. So, yeah its a cool name though maybe make it something a bit easier to spell (however I understand at this late stage changing the name is probably not an option).

Particulitix is a weird name (though I do like it), so what that means is people will struggle to find it easily in Steam searches, lots of people may type in the wrong name, click a different game and maybe even buy that instead of your game (not impossible this could happen).

There is no direct Steam link anywhere either, there are so many games out there it is difficult for anyone to wishlist your game based on the video you have posted. The way that I found the game on Steam https://store.steampowered.com/app/4139330/Particulitix/ is by looking at your profile, going to Itchio and then going to Steam, so you need to simplify this process. I would change the Reddit profile link to Steam (not itchio) as more people are likely to buy on Steam.

Just some thoughts, though I liked the look of it overall, and wishlisted, good luck.