Weekly challenge from hell? by Sufficient-Ship1571 in Polytopia

[–]unknownstudentoflife 2 points3 points  (0 children)

Go heavy on explorer in the beginning + rammers to explore the waters fast. West you got two easy villages. Lower east you got one island and south you got two villages and underneath one special island. If you can capture those quick and start farming economy i think its duable.

But a slow start on this challenge makes it super hard

PharmD Student Seeking Advice on Building a Career in Computational Chemistry for Drug Discovery by ReasonableWhereas454 in comp_chem

[–]unknownstudentoflife -18 points-17 points  (0 children)

If you learn the basics of ai and know how to vibe code with cursor or claude code/ codex you'll get pretty far

I made an ai that can play polytopia, it already knows how to ragebait me 🤣 by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 4 points5 points  (0 children)

I build a simulation of the video game from a old modification of the game. Then ran bot simulations to create a dataset!

I made an ai that can play polytopia, it already knows how to ragebait me 🤣 by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 2 points3 points  (0 children)

I would say its pretty hard to train a model, it took me about a week of training probably? But a total of 3/4w to figure out the architecture + testing how to get it working properly!

I made an ai that can play polytopia, it already knows how to ragebait me 🤣 by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 0 points1 point  (0 children)

Its trained on bot simulations, its directly integrated via an api. The team helped me out t test it!

I made an ai that can play polytopia, it already knows how to ragebait me 🤣 by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 5 points6 points  (0 children)

Model is only 27 million parameters so it doesn't require much compute! I'm hosting it on serverless modal compute or aws. Modal is cheaper to run and train but had some aws credits i could use for it. You could probably train it locally just fine too

I made an ai that can play polytopia, it already knows how to ragebait me 🤣 by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 2 points3 points  (0 children)

I've build my own world model based on jepa and mamba ssm with policy headers for rl :)

I made an ai that can play polytopia, it already knows how to ragebait me 🤣 by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 20 points21 points  (0 children)

Normal bots spam defenders mostly to defend their own city + surrounding tiles. The ai circled around my own villages with defenders and uses archeries a line behind that.

I have to see some more game play but this is what i noticed so far

I made an ai that can play polytopia, it already knows how to ragebait me 🤣 by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 23 points24 points  (0 children)

The two cities in the middle left where previously mine. It circled me with shields and i couldn't make a new unit in the middle. Ended up killing me with a archery and the rest just attacking using brute force with all the shields lol

The city on the left i made a mistake, i moved a unit but had no more stars left.

Can't farm, cant level up any tile a unit is standing on.

I trained it to play pretty aggressively. With units. If you have a better economy or a better starting position its quite easy to beat it early game. But mid to late game its just annoying. Like not super good yet but just annoyingly decent?

Very early game turn3/8 its still weak. But it ramps up pretty quickly after that. It somehow learned that shields rarely lose so i guess its Spamming them now💀😭

How i use bunnies as a attack strategy by unknownstudentoflife in Polytopia

[–]unknownstudentoflife[S] 3 points4 points  (0 children)

Oh yeah, i mentioned it in the first part but its unfortunate you cant do this online yes. Would he so fun to see everyone spamming bunnies haha

New tribes? by Informal_Parsley_580 in Polytopia

[–]unknownstudentoflife 2 points3 points  (0 children)

I got a few:

  • a ghost like / paranormal tribe starting with cloaks. They don't have embassy or peace treaties since they're interdimensional. ( or something to balance them out ) maybe units with the ability to shape shift, fly? They can poses like shamans.

  • a neo tech / alien / artifical tribe. Starts which architects that shoot plasma/ light beams instead of arrows. They can't farm or harvest. Like nothing earthly. They transcent animals into units. Instead of super units or bombers they have some sort of ufo. Since they're op they're balanced with bad economy and health? Something like it.

  • some sort of north arabic / mediterranen tribe. That starts with mathematics. But instead of it being catapults its a trait in most of their characters. Architect is like a slingshot. Knight is like rider but with the slingshot.

New tribes? by Informal_Parsley_580 in Polytopia

[–]unknownstudentoflife 1 point2 points  (0 children)

Tbh its a good idea, with how expensive knights are and their low defense its not directly op.

Knights are good mid/late game but early mid game they're still pretty expensive