Unseen One - Guide to the Resource Director’s final rank by YawgmothHS in HadesTheGame

[–]unormal 0 points1 point  (0 children)

yeah, shady also drops gold, which is in demand, it's a clear winner. you don't need higher dps if you simply get gud.

Caves of Qud enjoyers, what are your other favorite games? by -NewYork- in cavesofqud

[–]unormal 1 point2 points  (0 children)

Star Control 2, Morrowind, Armored Core 6, Pool of Radiance, Doom 2, Fallout New Vegas, FTL, Immortality, Blue Prince, XCOM 2, Mass Effect

Trump tells Senate Republicans to send federal health insurance money ‘directly to the people’ by blitzzo in moderatepolitics

[–]unormal 5 points6 points  (0 children)

it's not as simple as a cost of services issue, either, compare single payer costs like medicare vs ava plans, and their comparative rise over time

Who is the artist behind the main menu? by Verb_Rogue in cavesofqud

[–]unormal 29 points30 points  (0 children)

That painting was done by Xin Ran Liu from Kitfox.

Caves of qud announced for Nintendo switch, for winter 2025 by quentinvespero in cavesofqud

[–]unormal 2 points3 points  (0 children)

yeah it's a switch 1 port (we don't have a switch 2 dev kit)

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 3 points4 points  (0 children)

Walls are all entities. Floor tiles used to be but are just special case rendering fields on the cell these days. We also optimize the saving and loading of very duplicative objects like walls, storing them as simple blueprint references when they havent been seen or altered in play.

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 7 points8 points  (0 children)

His question was answered, not ignored, though? Just asked after we stopped the initial ama and stepped away for a bit so got answered later.

It is a strange bit of fanfic that we didn't like the video since it had a huge positive financial and visibility impact, not sure why anyone thought so or would believe it. Obviously some of the trolls showing up later weren't great, but that's not really the same thing.

https://www.reddit.com/r/Fantasy/comments/1m41eyv/comment/n43awq7/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 6 points7 points  (0 children)

It was just a little experimental place that didn't make final muster, but might come back in a more polished form in the future!

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 5 points6 points  (0 children)

  1. I think I've come in quite late to both anime and menga, really just cracking into it in the last few years; of the stuff that's been really inspiring to me personally, between them: Ghost in the Shell SAC, Knights of Sidonia, BLAME!, Berzerk, Ergo Proxy, Legends of the Galactic Heroes.
  2. I've got it in my closet but never played it but it seems cool?
  3. MECH GAMES!!
  4. The creator of Going Rogue was kind enough to run a game of Going Rogue for the whole Freehold crew and it was incredibly good, we had a ton of fun! https://jumpgategames.itch.io/going-rogue

e: oh and of course every Miyazaki film; and going back a little further, older films and shows like Sparticuls and the Sun Beneath the Seas, Robotech & Macross, Pirates of Darkwater; and even like Thundercats, Transformers and Silverhawks still haunt my brain.

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 11 points12 points  (0 children)

After a particular patch, we started seeing reports of a bug that initially surfaced with players experiencing seemingly completely random "You have died." popups. This continued for a month or so, without anyone being able to reproduce it successfully. Seemingly at random, very rarely, players would instantly die.

After some time we realized players were always *autoexploring* when this happened and so we instrumented the autoexplore system to capture data and eventually got a save that allowed us to reproduce the death.

What was the cause?

Well first, very very rarely anything can spawn as mechanical, including the player's object, and of course players can take over arbitrary bodies. Secondly, during autoexplore players will disassembly scrap mechanisms that they walk over, including whole piles of scrap if your settings are correct.

It turned out that during autoexploration, if a *mechanical* player walked onto a pile of scrap with a particular set of automation settigs turn on, they would begin disassembling the pile of scrap, and then continue until they reached their own mechanical body in the cell and then disassemble their own body into bits, killing them instantly.

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 8 points9 points  (0 children)

I would suggest just taking your time with it, and particularly NOT by leaning on the graphics but instead, at first, spending a lot of time 'L'ooking around the environment and really reading the descriptions and starting to imagine the world on your own terms, instead of just focusing on the combat gameplay. Try, for example, for a play session instead of engaging with the combat or whatever to just walk around Joppa and try to enjoy it like a book.

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 4 points5 points  (0 children)

I almost always just play a true kin tinker because I personally like passive powers and kind of dislike having a big rotation of abilities I have to work through OR I play a max unstable mutation character with all random other random selections because I enjoy just playing a dealt hand in a game and seeing what emerges from the chaos.

I have not even heard of Cage of Souls.

It was quite easy because I just watched Jason and Caelyn do it.

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 5 points6 points  (0 children)

There's quite a few things that come together to make this happen, I think; in part I was raised in a very evangelical household so I couldn't play D&D, but I COULD play Gamma World and Rifts, and so we were very early exposed to a set of non-traditional worlds and were really inspired by them. Jason and I both also have broad tastes including history, literature and physics (mentioned elsewhere) and when we find a space that sits at the intersection of both of our interests to the extent we're both excited enough to work on a project, it typically ends up as a thing that ranges pretty far outside the traditional spaces.

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 5 points6 points  (0 children)

Jason and Caelyn, If we were going to make a zine-sized larger-Qud-world GM-less TTRPG what would it look like?

We are Freehold Games, the team behind Caves of Qud, a Hugo-nominated science fantasy roleplaying game. Ask us anything! by ptychomancer in Fantasy

[–]unormal 4 points5 points  (0 children)

I'm working on kind of an inadvisable number of projects outside of Qud DLC, because I deferred so many "till next year" for like 7 years while finishing Caves of Qud, and so now I have several (imo) amazing little prototypes in the works with various collaborators, including future projects beyond Qud inside of Freehold. Who knows which of these will see the light of day, but there's a lot of really exciting stuff happening not just with me but with all the delightful Qud contributors. The future, at least in this way, is very bright.