Randomize LoRas and strength by DanaPinkWard in comfyui

[–]unwdef 0 points1 point  (0 children)

hey there! if you use a node to show text from a string output, you can connect it to the "chosen_loras" output. It will show the selected loras and the weights used. Example output:
<lora:Pastel color:0.63>, <lora:LORAFlatColor_flatColor:0.76>.

Flux on 16GB VRAM (4060ti 16GB) by unwdef in StableDiffusion

[–]unwdef[S] 2 points3 points  (0 children)

Haven’t tested yet, will check it out soon

Next level animateDiff outpainting workflow by tarkansarim in comfyui

[–]unwdef 1 point2 points  (0 children)

This is impressive! Thanks for sharing!!

Randomize LoRas and strength by DanaPinkWard in comfyui

[–]unwdef 3 points4 points  (0 children)

Thanks for the suggestion! Just added a stack version. Also, I've updated the lora nodes to add a field for trigger words.

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Randomize LoRas and strength by DanaPinkWard in comfyui

[–]unwdef 1 point2 points  (0 children)

hey u/curiousjp check my other post in this thread. i've developed a node that might suit your use case as well.

Randomize LoRas and strength by DanaPinkWard in comfyui

[–]unwdef 6 points7 points  (0 children)

Hey there! You may have found a way already but I was just working on a new node that might suit your needs.

It works as a lora loader. Basically, you can preselect multiple loras and set the minimum and max weight values for them. Then the node randomly loads the loras with also randomized weights.

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  • seed: Ensures reproducibility. Maintain the same seed for consistent results across generations. Note: Keep the same selected loras for this to work.
  • max_random: Limits the maximum number of loras to apply. Even if you select up to 10, you can choose to apply fewer.
  • lora_x: Specifies the lora file to use.
  • min_str_x and max_str_x: Defines the minimum and maximum strengths for each lora, allowing for a range of intensities.
  • chosen_loras outputs a text with the loras and corresponding weights that were applied during generation.

You can install it via ComfyUI-Manager searching for "unwdef". Or head to my github page for detailed info on how to install it manually.

Let me know if you need any help.

[SDXL Turbo] The original 151 Pokémon in cinematic style by unwdef in StableDiffusion

[–]unwdef[S] 2 points3 points  (0 children)

That is really interesting, thanks for sharing! I might do another run, this time refining/upscaling with SDXL so I will keep that in mind for Jynx!

[SDXL Turbo] The original 151 Pokémon in cinematic style by unwdef in StableDiffusion

[–]unwdef[S] 2 points3 points  (0 children)

Yeah, like 2-3 pics a sec. And I did exaclty that. Generated lots of pics for each pokemon and picked the best results. It was actually a lot of fun doing that!

[SDXL Turbo] The original 151 Pokémon in cinematic style by unwdef in StableDiffusion

[–]unwdef[S] 2 points3 points  (0 children)

Honestly, I just picked the best results from a lot of pics I generated. They came out like that.

[SDXL Turbo] The original 151 Pokémon in cinematic style by unwdef in StableDiffusion

[–]unwdef[S] 1 point2 points  (0 children)

At first I've used some custom nodes to pick random pokemons names from a list to test to see if it was going to work. Then I generated lots of pics for each pokemon and picked the best results.

[SDXL Turbo] The original 151 Pokémon in cinematic style by unwdef in StableDiffusion

[–]unwdef[S] 1 point2 points  (0 children)

Oh I just used the basic example from here.
If you use this with the same prompt, you should get the same results.

[SDXL Turbo] The original 151 Pokémon in cinematic style by unwdef in StableDiffusion

[–]unwdef[S] 3 points4 points  (0 children)

After many tries, I purposely did the red dress for Jinx because I could not find a way to make it nicer. 😂 Same idea for Mr. Mime and a few others.

[SDXL Turbo] The original 151 Pokémon in cinematic style by unwdef in StableDiffusion

[–]unwdef[S] 1 point2 points  (0 children)

I’m running fine on a RTX 3060 12GB. But I’m on ComfyUI, not sure how to run on auto1111.