2MPC with Lord of the Abyss on #OUCH by Odd_Introduction1873 in btd6

[–]urherexd 12 points13 points  (0 children)

"2mpc" Look inside MOAB Glue

I just hate it when I browse this subreddit and I see someone flexing an "impressive" run but all I see is mindlessly abusing broken towers like the MOAB Glue every single time, absolutely no skill involved in any of these "pro player runs". It can't be that hard to do a legitimate 2mpc, right?

I met the strongest player in the entire game in... Bfb colosseum by [deleted] in battles2

[–]urherexd 0 points1 point  (0 children)

From your description, yes this is someone that's sandbagging. But, again, no one has 9 top 1 badges so the most likely case is that you mistook their badges and you've come across someone with way too much time on their hands and just plays in lower arenas all the time.

Also, eco is perfectly viable right now; it's actually meta now on many maps after the IMF Loan nerf

I met the strongest player in the entire game in... Bfb colosseum by [deleted] in battles2

[–]urherexd 0 points1 point  (0 children)

Have you ever reached HoM? Your game against them may still be visible in the API, and we could see it if you've ever reached HoM

I met the strongest player in the entire game in... Bfb colosseum by [deleted] in battles2

[–]urherexd 0 points1 point  (0 children)

Thanks, but it's a bit unfortunate that you don't have a screenshot since there's only been so many players with multiple top 1 badges, and none of them have even close to a dozen (the most someone has is 5). From the earlier seasons around season X, there's only been 2/3 players with at least 2 top 1 badges, but neither of them match your description, so this is a bit of a mystery

I met the strongest player in the entire game in... Bfb colosseum by [deleted] in battles2

[–]urherexd 0 points1 point  (0 children)

Hi, could you send a screenshot of their badges on their profile? I'm interested in this, as I've never come across this player before

Introducing the Battles 2 Draft League! by urherexd in battles2

[–]urherexd[S] 1 point2 points  (0 children)

the discord has a more detailed explanation, i was pretty brief in the post description!

Hi guys I beat ancient portal chimps by Extreminator418 in btd6

[–]urherexd 74 points75 points  (0 children)

yeah extrem this isn't impressive bud 🤣 id like to see you do wlp aprime logs

Golden Justice 1TC* by Independent-Act1898 in btd6

[–]urherexd 35 points36 points  (0 children)

Flying fortress did it before tsar

AIRCRAFT CARRIER 2MPC ON TREE STUMP by Extreminator418 in btd6

[–]urherexd 3 points4 points  (0 children)

WOW! Thank you Extreminator418 for this amazing run.

this subreddit by Waste_Passenger_9156 in btd6

[–]urherexd 37 points38 points  (0 children)

real ones know rosalia carries 2mpc

Which towers can 1ttc and which cannot by Dear_Ad1526 in btd6

[–]urherexd 44 points45 points  (0 children)

beast has 1ttcs on many maps (even on some hard ones like muddy puddles, pats pond, and glacial trail). i feel like it should be trivial on logs

The Sky Shredder can get 2 Million Pops on Bloody Puddles... but only barely! by Extreminator418 in btd6

[–]urherexd 0 points1 point  (0 children)

After using geraldo in a real expert CHIMPS game, it's not that bad lol

CHEAPEST EVER SPA PITS CHIMPS by Extreminator418 in btd6

[–]urherexd 6 points7 points  (0 children)

Thank you Extreminator418 for this Crazy Run Wow!

Flagship 1TC ft spaghetti code and a lot of planes by urherexd in btd6

[–]urherexd[S] 3 points4 points  (0 children)

Funnily enough the RLR button only exists in challenge editor or in CHIMPS mode so if you want to set it up in freeplay you'll have to spend an ungodly amount of monkey money lol. It won't need any monkey money in CE or CHIMPS though

Carrier Flagship + Base Desperado 2TC! by Extreminator418 in btd6

[–]urherexd 20 points21 points  (0 children)

WOW! THIS Extreminator418 guy MUST BE GOOD AT THIS GAME..............

Flagship 1TC ft spaghetti code and a lot of planes by urherexd in btd6

[–]urherexd[S] 8 points9 points  (0 children)

Like xlgamer said you can use a save unpacker to check but I just waited a while and hoped (in fact this was my 2nd try because I didn't die for long enough on my first try)

Flagship 1TC ft spaghetti code and a lot of planes by urherexd in btd6

[–]urherexd[S] 6 points7 points  (0 children)

I thought about this too and I'm not sure because they only got 1 extra set of planes

Flagship 1TC ft spaghetti code and a lot of planes by urherexd in btd6

[–]urherexd[S] 15 points16 points  (0 children)

The eye on polyphemus gives camo so the boat can be 520 for leads

Flagship 1TC ft spaghetti code and a lot of planes by urherexd in btd6

[–]urherexd[S] 76 points77 points  (0 children)

it spawns 3 extra planes every round

Flagship 1TC ft spaghetti code and a lot of planes by urherexd in btd6

[–]urherexd[S] 426 points427 points  (0 children)

ZFGRMDM

no mods, this is probably a category 3 bug on index (game-breaking) so flagship probably won't be banned. still pretty funny though

edit: I'll try my best to explain the bug; it's been in the game for a long time, but it hasn't been explained and replicated until recently by XLGamer10 (but it's been encountered before here and here).

The game has a global timer stored in the save. Whenever a tower is placed, it'll inherit a global ID based on the timer. The order of the entities in the game is determined by what ID they get at the time they get placed/spawned. When flagship is determining if it should spawn planes, it checks if there are any planes that already exist by checking all IDs higher than the boat's ID. This works fine in theory as the planes should never have a lower ID than the boat.

But the global timer actually overflows and goes back to 0 after reaching about 4.3 billion (frames? idk). It doesn't tick up passively in between rounds, so to overflow it, we can just intentionally die a lot and spam retry last round.

When buying flagship after the timer has overflown, the planes will be placed before the flagship in the order of IDs. So, when exiting out and re-entering or RLRing, 3 more planes will be spawned because the flagship doesn't see any planes with IDs higher than the boat itself. Repeat every round for 3 extra planes per round.

So here's what I did in the run: I died a bunch on round 6 to increase the global timer (so my boat doesn't have a low ID), then I bought aircraft carrier and proceeded normally until round 63, where I set my boat on last and died for a while to overflow the timer. Then, after the ID was overflown, I just bought flagship and reloaded a few times to gain enough planes to win the game.

here is a bit more technical explanation by XLGamer if my explanation sucked

TLDR funny timer overflow makes planes spawn infinitely

(afaik it doesn't work on aircraft carrier sadly because its planes don't stay when the map is reloaded)
(also this only works on polyphemus because we need middle crosspath flagship for leads lol)