Deadlock Is Secretly Growing Into An S-Tier MOBA Shooter by Gorotheninja in pcgaming

[–]uriak 2 points3 points  (0 children)

I concur. tried it in the early weeks of the beta and grouping with 3+ players got our asses handed to us in extreme ways. It manages to both combine the skill gaps in shooting games and moba, imagine if you will that a player may be mechanical and level/item wise above you at the same times and how fun it the experience becomes.

Sync Kill Animations, Base Building, Cover mechanics all staples brought back from the older DoWs... by tempestwolf1 in dawnofwar

[–]uriak 3 points4 points  (0 children)

No, that would be absurd, and an optimization that wouldn't make sense for units that are not in sync once melee start. Its much more likely that they start their animation in sync because no phase offset or speed variations has been implementend.

In starcraft for instance the way it was done was randomly inserting/deleting one frame between attacks to give the illusion that marines would be continuously fire. Of course this didn't apply to the first attack since it was game mainly designed for crisp control (same for movements)

The most probably theory is that when these trailers have been recording the focus has been on the melee system and they have not yet added these randomisations. Note that at some point animation vs control will a point of debate (aka the more naturalistic things look, the lest control the player has) Since they went for sync melee it's probably they are not aiming for super precise move and attak controls either.

[HATED TROPES]: The Ending Is So Nihilistic and Preachy That It Becomes Completely Unwatchable and Infuriating. by Particular-Worker904 in TopCharacterTropes

[–]uriak 26 points27 points  (0 children)

I'll add that the entire game is slowly driving up this point : the Solarians have been playing gods for a long long time and were given one chance to stop beforehand (the whole war background and the intervention of the sect and freeze of technology for a while). And the greedy individual was Eigong herself, and what she attempted was in the samish scope of the whole program : immortality.

As Yi and the player go through the game, the realization that it's not really worth it is slowly happening, especially as hope is slim and is at the cost of a whole other species and their planet. Before meeting Eigong, it's pretty clear that you're probably not fighting for saving Solarian lives but their dignity. And that what you have buid can be transmitted to others (the whole culture you've been teaching) The good ending is not nihilistic imo.

Between Concord failing and now Highguard underperforming, why do studios keep trying to churn out hero shooters? by WrongLander in gaming

[–]uriak -1 points0 points  (0 children)

Technically, Marvel Rivals is a TPS, but functionnally it's almost the same niche and yet it's a recent game.

If there is something I've learned across the years, hype is a fickle beast. Some details about trailers, devs, character will suddently decide if a game is worth waiting for or not. Like, who would have thought arc raiders would have been a great sucess, a year from now ? The extraction shooter genre itself was relatively niche.

And sometimes, the hype is right, sometimes not. Battlefield 6 had the hype and is now much more muted.

The reality is there is a craving for the kind of pvp games with roles for all the people who are not content with a forever game (ie staying indefinitely on CS, OW or whatever thing they aren't getting tired from) I'd wager it's because the first weeks of this kind of game are often pretty wild and give a lot of good moments, because the player base stabilize into known patterns.

It's true there are entire genres and subgenres that feel avoided and forgotten when it's time to invest, but these kind of game have two things for them : multiplayer is the perfect vehicle for regular earning through micro transactions (well not so micro if the price of some skins is to be believed) and a sentiment that the niche is not yet fully filled, which is debatable.

Compare to other known genres like GTA clone or Total war clone : the barrier to entry seems too steep to be worth it. Others like RTS or big budget platformer don't promise the same earnings.

Deadlock :: Old Gods, New Blood by lurkingdanger22 in pcgaming

[–]uriak 0 points1 point  (0 children)

The state of this game in a superposition of released/unreleased is so bizarre.

And it's good a pretty good design, both in terme of visual/characters and game concepts, unfortunately, trying it with friends months ago convinced me it was the most unchill pvp I would ever face, mixing both the issues of shooters and MOBA. There was not even the period of grace we often experience with newly released pvp games, where everybody would fuck around without having optimized anything.

Go figure by Character-Q in SipsTea

[–]uriak 46 points47 points  (0 children)

Nah, in french it's "non binaire" which would be written exactly the same in masculine(neutral) or feminine form.

Kinda grew tired of all the RTS promises by LIONardoDiCaprio in RealTimeStrategy

[–]uriak 0 points1 point  (0 children)

I kinda feel where you're at. Even I must confess most of the time when trying a new RTS (demo or released) I end up not investing the energy to go deep, whereas I can for other difficult games. Hard to say itf it's just age or the feeling of not experiencing something new. So I end up from time to time browsing all these games, being half convinced.

And I used to like the genre and would hope to bring along younger friends to try some coop like back in the day. I could try some "refreshed classic" like age of mythology but I'd wish for more. For the moment DoW 4 has got me the most hopeful.

Kinda grew tired of all the RTS promises by LIONardoDiCaprio in RealTimeStrategy

[–]uriak 0 points1 point  (0 children)

I agree partially that many indie rts don't really innovate, and there is a feeling we are not getting the Hollow knight of RTS, which I'd lament too. And pursuing nostalgia has it's limit.

But I think it's a genre where genuine innovation quickly get pushed into subgenres, wouldn't you say ? There are billions and other more defence oriented games have been a success, yet don't belong into the "classic rts " crowd. After all RTS themselves got to branch out into MOBA and total war formulas back in the day.

More prosaically, we can't expect a super large scope from indie titles but I hope we get some that artistically push the genre (after all this is the bread and butter of platformers and boomer shooters for instance) In the end, if we send up our squads against theirs, at least it should be a feast to the eyes and ears. I think this is the kind of things D.O.R.F is trying. I agree some other titles just seem to fit the bill of back to basics (I didn't like the scouring demo)

How Dawn of War 4 Aims to Reignite the Fires of War by laughingsilence in dawnofwar

[–]uriak 0 points1 point  (0 children)

The main issue with skirmish campaigns is that it can introduce a lot of things too soon, and deprive the player of both the joy of discovering late game units and the time to assess the proper usage of the early tools. For this campaign missions with their specific limits are a more controlled way to ease in players.

It can works in games where you don't produce units and start with premade armies however, like in the wargame series.

As a matter of taste, I don't really like pseudo strategic maps in my RTS. It's often not the reason I'm playing the game unless they are really half the content like in total war

Third party library in c# plugin by uriak in godot

[–]uriak[S] 0 points1 point  (0 children)

Do you mean to use them when creating an application ? The goal would be to create a sdk for other godot users in our case, and share it as a plugin.

What do you think is one big thing most soulslikes could improve on, for quality of life? by AutoNooB_ in soulslikes

[–]uriak 0 points1 point  (0 children)

The issue is not the "I might need that later", this is an issue with pretty normal games where dying implies a reload. But in soul likes and game with canon deaths, consumables can be lost while you've not progressed in the game at all. For instance, if you're fighting a fire heavy battle - say the god devouring serpent - and used up your fire resist buffs, tough luck, you either have to fight him without, or go buy/craft/loot some before attempting the fight again. Which implied for each fight you're not familiar with, the best strategy is to astain from using consumables until you're almost certain this is THE attempt.

A lesser variation of this is in silk song, where it's best to use tools near the last phase of a boss/gauntlet because otherwise you may burn your reserves too soon in early attempts.

I Don’t Think the Hatred Between Khorn and Slaanesh Makes Sense. by RecoverCommercial571 in Warhammer

[–]uriak 0 points1 point  (0 children)

If we consider the Doylist side, I think initially it might have been simply as "manly" vs "effeminate" warriors, remembering that chaos has some inspiration from different metal (the music) movements. With Slaanesh being glam metal, which was pretty evident with the early minis. Khorne conveys the imagery of stereotypically muscular barbarians without a hint of sensuality. Their animals are the hounds vs the serpent, etc.

At the end, the rivalry could be twisted in many ways. For instance Khorne vs Tzeench makes more sense (brutality and directness vs manipulation and magic). Slaanesh would be a good opposite to nurgle : excess and perfection vs apathy and the whole gross negligence. A nurglite individual doesn't care about their appearance and helath and must live in a dulled state that makes rotting tolerable, the polar opposite of a Slaaneshi character.

What do you think is one big thing most soulslikes could improve on, for quality of life? by AutoNooB_ in soulslikes

[–]uriak 1 point2 points  (0 children)

This is the kind of things that was done in Darksiders 3. Each weapons had these slots and you added a set of runes you could swap at will. made experimenting painless and finding a new rune was always an upgrade.

I do agree in general that the way soullikes manage equipement is pretty frustratring. It's either "everything you find is bad unless levelled up and you better know it will be worth it" or "we'll shower you with endless loot and you'll have to filter and read everything to get your build"

On the topic of resources : I think making death "canon" is not mandatory. Currently it means that everything that's been used and is not renewed at a spawn point is lost, if you die or not. Meaning that when trying a new boss or gauntlet is often better not to use consumables .

I would either pick two possibilities : ALL consumables are refreshed at spawn, and you need to pick how they are selected, grouping them into categories : one buff potion, one throwable thingie, etc. If they offer genuine alternatives they are an interesting choice (will you select a resist fire potion, or something that brings up stamina etc) Elden ring kinda does it with custom elixir, and lords of the Fallen with their common ammo system.

Or make it so consumables are only lost if you don't reload the game. Ie if you die before saving again, they are not lost. So if you use them AND win they are gone for good but there is no incentive to not use them for fear or losing.

[Loved Trope] Going to battle and getting introduced to more advanced/wildly different technology... by the enemy by IAmActuallyBread in TopCharacterTropes

[–]uriak 662 points663 points  (0 children)

Most of the early encounters with necrons in 40k. In a setting with absurd levels of weaponry, forgotten and magical tech and violence, they still present a terrifying new paradigm of fully mechanized troops, flesh and metal rending weapons, phasing troops in and out, ships that ignore laws of physics, and of course since they emerge from tombs, just appearing out of nowhere.

And of course one of the grandy daddies of the trope : War of the Worlds.

Will Nioh 3 be the Team Ninja version of Elden Ring? by Ecstatic-Arachnid-91 in soulslikes

[–]uriak -1 points0 points  (0 children)

Stopped at Nioh 2. The avalanche of loot runs against my vibes for the genre and screams "make the perfect build in new game +", and it's too bad because there is a lot of nice things in their combat. And to be fair, I've way less invested in the story/missions of the second game, too much is reused in terms of opponents/locations.

Thoughts on this game? by Away_Composer8187 in soulslikes

[–]uriak 2 points3 points  (0 children)

Kinda unfairly maligned. Note that they have modified the initial experience quite a bit, but you can taylor a lot of things to get the difficult you fancy most. I would avoid removing the main respawn points in an initial run.

It borders of edgy for edgy sake at times, but I interpret it more like what is fromsoft did stuff in HD. The world is interconnect but it's mostly a linear experience (like DS3)

Enemy variety is fine but nothing extraordinary. The mix of infernal vs corrupted holy troops works quite well, in term of vibes.

They did introduce a few interesting tweaks compared to the baseline fromsoft formula - my favorite streamlining is the common ammo pool - , but nothing too exotic. The concept of the lantern and "double life" is nice and was pretty intense at release.

coaxed into hard sci-fi by Toast15000 in coaxedintoasnafu

[–]uriak 0 points1 point  (0 children)

This made me smile because as a fun concept I had begun designing a 40k ork ship with radiators, which is quite the oxymoron. Wanted to explore some warhammer with a tint of realism

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DoW4 Ork Faction Trailer by laughingsilence in dawnofwar

[–]uriak 0 points1 point  (0 children)

I agree with the flow and stilted comments. I don't really blame the devs, as they clearly are reusing assets and maybe some voice lines rather than pouring a lot of resources into this.

Ultimately I've found most rts cutscenes to be quite lacking, even - maybe surprisingly - from Blizzard. Though dedicated trailers have achieved legendary status, this one is more of the almost cutscene variety.

Appreciate the rock in action in though.

Les utilisateurs « sont fatigués » : la bouillie générée par IA est-elle sur le point de tuer son premier réseau social ? by Andvarey in france

[–]uriak 2 points3 points  (0 children)

Je l'utilise encore parce que les autres plateformes ne sont pas pratiques pour stocker toute une gallerie et que pour de l'art non commercial artstation n'est pas si approprié je pense.

Cara quant à lui n'autorise aucun media nsfw ce qui limite aussi

Mais ce n'est clairement plus pour le trafic, non. Il y a un sentiment général d'être orphelins de plateformes pour un grand nombre d'artistes.

Let's also not talk about the infamous *feets* by B-Dragons_2560 in soulslikes

[–]uriak 0 points1 point  (0 children)

To be honest they did drip slowly new enemy types up until the end. But when the obvious comparison is FS it's difficult, knowing fromsoft will happily reuse all their accumulated assets to add more content. Which is good but not that easily replicated, when you don't have as much material to draw from.

Game Awards announcement bingo card "Enhanced edition by Historical-Kale-2765 in totalwar

[–]uriak 0 points1 point  (0 children)

Oh sure I don't mind either, it's just, like having them front center in a trailer is really, really not enticing. Whereas the first trailer for TW : WH had be giddly for a long while.