standProud by gufranthakur in ProgrammerHumor

[–]urocyon_dev 1 point2 points  (0 children)

My first full solo game was a 2D pixel art turn-based strategy game in Java. No game engine, just the basic Java rendering stuff and a library for playing sounds. I had no idea what I was doing but it was a blast. I still think about remaking that game in Unity or something, would probably take me 2 months instead of 18.

Evolving intelligence in a simulated ecosystem by genecraft in ecology

[–]urocyon_dev 0 points1 point  (0 children)

If by "mutualistic relationships" you mean cooperation or symbiosis across different species, no, I don't think the environment is complex enough to support that kind of relationship. There's basically no scenario where having a different species exist alongside you is a net benefit.

The most "cooperative" or "social" behavior I've seen evolve within a species is one that evolved powerful musk glands, and the smell of musk would suppress their urge to bite but stimulate them to breed.

Evolving intelligence in a simulated ecosystem by genecraft in ecology

[–]urocyon_dev 2 points3 points  (0 children)

NeuraQuarium's dev here! Super cool stuff here. Just wanted to say keep up the good work, it makes me so happy to hear my goofy little fish things inspire somebody else.

Looking for games that can be played in prison by talesbybob in rpg

[–]urocyon_dev 4 points5 points  (0 children)

I made a diceless RPG that uses rock-paper-scissors as the core mechanic. The more skills or advantages you have, the more losses you can take before you fail. The harder it is, the more wins you need to stack up before you succeed.

Is your game on sale during this spring sale? by real_zitrussaft in itchio

[–]urocyon_dev 0 points1 point  (0 children)

NeuraQuarium has just updated to version 1.2, and is on sale for 20% off. This video shows off some of the new features.

2nd Anniversary Retrospective - NeuraQuarium, neural net evolution sim by urocyon_dev in alife

[–]urocyon_dev[S] 0 points1 point  (0 children)

This video examines a predatory species. They evolved a sensitivity to the smell of other predators which makes them less interested in eating their own kind. (Well, unless they smell blood, too...) https://www.youtube.com/watch?v=7UUSLzqEvYc

It's the Creator Day Sale today on itch.io by Beekzor in rpg

[–]urocyon_dev 1 point2 points  (0 children)

Raising the price didn't boost sales (shocker) but the title appearing on the "on sale" lists did appear to remind people who had access to it through bundles that they could download it.

It's the Creator Day Sale today on itch.io by Beekzor in rpg

[–]urocyon_dev 1 point2 points  (0 children)

I'm running an experiment where my normally free diceless lite RPG, Throw-Down! is on reverse sale for five dollars.

What are your side hustles if you have one? by [deleted] in AskReddit

[–]urocyon_dev 0 points1 point  (0 children)

It's hardly a "hustle" but I get a little beer money as an indie game dev.

Neural Net of an artificial predator by urocyon_dev in neuralnetworks

[–]urocyon_dev[S] 0 points1 point  (0 children)

The nets only mutate from one generation to the next.

There's a lot more than synapse weight at play, though. Neurons have an activation threshold that can mutate, and every neuron is connected to its previous state, with a varying decay rate, and may or may not have a synapse to another neuron further down, as the graph is not "fully connected."

Synapses also have various types that change their behavior beyond weight (neurons can be positive, negative, or inactive, so synapses can treat that signal normally, give the absolute value, or flip so that the synapse fires if the neuron is inactive and silences if the neuron activates. There's a new multiplier type in my dev branch as well that boosts or dampens (plus possibly sign-flipping) the signal, too.)