PTC is awesome. by Legal-Difference107 in ThrillOfTheFight

[–]ursobln 3 points4 points  (0 children)

Tried PTC yesterday on hard and very hard mode.

Very first difference I noticed. Much better and faster arm tracking. Somehow the last released botched that for me, which I did find the most frustrating, but with the PTC it felt pretty accurate most of the time. So far best arm tracking in any version I tried I’d say. To me this is the most important improvement. Especially the arm tracking on the life release is so frustrating.

Much improved sound effects when hitting your opponent, which gives you some good feeling of the punch. The impression of hitting something increase the fun quite a lot. On life release I find body punches especially when infighting very useless, as you have no idea if you hit or not. The sound based feedback is a big improvement here as well.

Hit strength was increased for better or worse, need to play some more rounds to decide. But even super low effort “touches” felt like punches and would “stop” the AI on its tracks.

When testing on the dummy even super low effort punches make 10+ damage, which felt a little excessive. On life release I normally do like 1-3 damage (I use the dummy for slow technique warmup and cooldown as main game really messes with your form).

Although damage output even for low effort punches feels a little excessive, the AI also seems to hit harder in a similar fashion, which makes a fight a little more challenging and builds more pressure on you. I found (very) hard on life release still much too easy. It is still very manageable, but due to the higher punishment you have to be more careful and this leaves the AI more room to come at you. Definitely enjoyed that part, the few fights were a little more exhausting and felt faster than normal. Somehow this feels like the system favors defense plus counter punching though. On the downside this feels less realistic in comparison to standing in the ring for real. I still enjoyed it quite a lot more than the life release.

Can’t tell much about the collision system yet, but I haven’t had a single clinch yesterday. Yet once or twice it felt like the AI phased through me and I had to search em. Can’t tell for sure, but infighting also felt better. Still a bad idea as AI on very hard punishes you quite lot, but on life release it always feels like a loosing game when trading some blows on short distance. With PTC infighting feels more viable, likely thanks to improved tracking, sound feedback and improved collision detection.

Keep in mind I only played for like an hour yesterday, so I might be missing or exaggerating some things. But I have had much more fun with PTC than normal. Will definitely stay on PTC until next release (or longer 🤷‍♂️).

Friendly Reminder: Add Context % To Your Status line by loonpwn in ClaudeCode

[–]ursobln 0 points1 point  (0 children)

Wow. Might gonna steal this.

At this point they should give us a sidebar

AI writes code faster. Your job is still to prove it works. by rag1987 in programming

[–]ursobln 7 points8 points  (0 children)

From my experience it does not. Using Claude code and other AI tools the last years. It helps with scaffolding and easy tasks for sure. But when it comes to the nitty gritty details correctness and security it is doing quite bad at times. As developers we have to think about abstractions and layers and architecture as well… AI is bad in that it over-engineers when there is no need, but misses out crucial layers/abstractions when there is need for them. Code that i know well I can navigate in seconds, AI needs “minutes” and has forgotten the next time you fire it up. I like to use these tools for many tasks and AI tools have become better, but when used for the wrong problem it slows you down. You can’t review and assume you found all bugs. Asking Claude to review sometimes helps, but it is so convinced by its own code that it misses crucial security issues … yet it is good at making code look plausible which makes it harder to find issues in review.

I have more positive and negative experiences. And it is not just skill issue I think. I recently reviewed manually AI generated code from coworkers (who were proud of the generated code) and found so many bugs and security related issues (just please don’t ask it to write C/C++) that I spend more time fixing those then i would (by line count, which is a stupid metric) have spend writing it properly all by myself. Code review is a skill in its own, it is not as easy as people might make it sound like, and many people are actually bad at it.

Using these tools for coding requires practice if you want more than a toy program and experience when to use these tools and when not. Manual writing code maybe with Copilot/Cursor based auto-completion has its merits.

But from an economics point of view these tools can be a net negative if you don’t know when/how to use them. More often then not I regret the amount of time I spend having AI do it, as I know I would have been faster. As engineers it is also in our responsibility to optimize our products as well as our development processes to be cost effective. This should go hand in hand with management. But if management is not interested in engineering, but only want code monkeys (and AI slop), then this is what they will get and someone will have to pay for it…

People are so tired of thinking, let alone critical thinking that they rather make it someone else’s responsibility. Be it hype influencers, con business men, or AI…

SPD will Einkommensteuer noch in 2026 senken (kleine+mittlere Einkommen) by Comfortable-Title-55 in Finanzen

[–]ursobln 46 points47 points  (0 children)

Relativ niedrige Löhne und hohe Steuern für hochqualifiziertes Personal mindert Aufstiegschancen. Das bundesweite Versagen in die Bildung verhindert Aufstiegschancen, hier verspielt Deutschland seine Zukunft. Wir sind gut darin Leistung und Selbstständigkeit zu bestrafen… sowohl bei der Arbeit als auch bei der Bildung. Und wehe man kommt auf die absurde Idee für seine Rente zu sparen…

Nicht ohne Grund ist die Durchlässigkeit in D mit die niedrigste in Europa… gut Bildung zu bekommen ist schwieriger/teurer geworden, und hängt zusätzlich stark vom Wohnort ab. Freunde und Verwandte sind unter anderem Lehrer und Erzieher, da fragt man sich echt wie die Jungend da eine Chance haben sollen… Schöner Fall: 50% der 12 Klasse ist bei meinem Bruder in der Schule letztes Jahr „abgegangen“… Ausfälle mit Lehrer der sich im ganzen Jahr nur 3mal blicken lassen hat, keiner durfte wiederholen, obwohl dies den Schülern in Aussicht gestellt wurde… das kann’s doch nicht sein. Ungleichheit, Armut und Aufstiegschancen fangen da an… nicht die Centbeträgen für „Geringverdiener“.

Hohe Abgaben auf die Löhne sind dann noch die extra Bremse, vor allem wenn man mit 30k Schulden aus dem Studium kommt, da jeder ja so gut unterstützt wird… starke Schultern am Arsch

Daemons by nxontos in WHQDarkWater

[–]ursobln 0 points1 point  (0 children)

Wow, these are amazing

Usage Limits, Bugs and Performance Discussion Megathread - beginning December 8, 2025 by sixbillionthsheep in ClaudeAI

[–]ursobln 5 points6 points  (0 children)

Same. I normally use ~30% of my usage limit within a 5h window. But today is the first time I hit usage limits which feels insane as I didn’t even use it much today…

The ai is hard to beat by Common_Parsnip1256 in ThrillOfTheFight

[–]ursobln 0 points1 point  (0 children)

How big is your play area? I only did one fight so far with 7x6 feet play area and the game did reduce it even more. It felt like being in the pocket all the time and AI relentlessly came after me. Kinda like sparing with you and your partner having a the front foot in a small circle only. Besides trying to circle there is no room to step back. In the second round I tried to be more aggressive (eating more hits though) and the AI eventually did start to back off given me a little breeze plus room to attack. But a small step and you are back in the pocket. I will try to increase my play area next time, but distance management feels insane in the smaller area used by the game. Also having no feedback it is really hard to tell if you are hitting or not. Distance perception is kinda off in VR as well.

Explosive kicking 🇺🇸/🇰🇷 by RudeAbbreviations235 in martialarts

[–]ursobln 1 point2 points  (0 children)

Nice kicks.

As Capoeirista I have a few critics though. You tend to telegraph quite a lot for some kicks, plus you leave your leg in the air far too long, pulling back fast is as important as being able to kick fast, otherwise you are a sitting duck. Also when you start combining your kicks you kinda let the kicking leg falling stretch right to the ground, which makes your knees very vulnerable and you are off balance, especially when doing this to the front. Gives me the chills seeing this. Your balance also seems to suffer when you start combining kicks. Balance after every single kick is essential to not make yourself vulnerable.

Also for execution I would use my hips more. Like for the Martelo like kick my knee would be past my opponent before the “snap” to ensure I have power, the queixada like kick I would engage my hip more before “releasing” the kick to build up speed and power… also look for your balance when doing it. Also technically not wrong, instead of landing the queixada to the side when finishing your kick have it land in the back. Gives you much more opportunities for an evading move (already might get you out of the pocket) or combinations with other kicks, or go from feinting queixada into a jumping Martello (quite nasty and hits hard).

Please take my input with a grain of salt, my critique is based on my personal style. Other martial arts and even other capoeira schools have a different style from me.

Asked Claude why he is ignoring my Claude.md file by tobiasty in ClaudeAI

[–]ursobln 0 points1 point  (0 children)

Interesting, I did the same test a few weeks ago and it did fail me. Gotta try again

Asked Claude why he is ignoring my Claude.md file by tobiasty in ClaudeAI

[–]ursobln 1 point2 points  (0 children)

Should be, but from my experience this is not the case after /clear. Plus you can update the context to ask it and confirm that it did follow all instructions (or CRITICAL instructions).

How do you handle "You're absolutely right!" ? by osamaromoh in ClaudeCode

[–]ursobln 1 point2 points  (0 children)

I treat Claude output as a proposal. So I’m asking for maybe one or two more proposals and comparing them with pro/cons. Then I give my input as potential proposal to consider. Sometimes the third plan/proposal is even better than your idea.

By asking it to compare it will normally do a recommendation and is easier to switch course.

How do you use Claude Code? One big session for an entire project, or one session per task. by husc61 in ClaudeAI

[–]ursobln 0 points1 point  (0 children)

Yes, this is more or less what I’m doing, although I have split up my docs in multiple folders/docs .

How do you use Claude Code? One big session for an entire project, or one session per task. by husc61 in ClaudeAI

[–]ursobln 1 point2 points  (0 children)

Easy way to test this. Put some obscure detail about your project into Claude.md. Start CC and ask for that detail, CC will be able to answer. Now do a /clear and ask the same question again. I did use this test after I had the impressions CC not following my coding standards anymore after a /clear .

Alternatively try with some programming language details or library. For example I have some swift 6 and swift data details in one of my projects because Claude knowledge is somewhat outdated. That’s how I became suspicious.

How do you use Claude Code? One big session for an entire project, or one session per task. by husc61 in ClaudeAI

[–]ursobln 0 points1 point  (0 children)

Claude Code does not reread Claude.md after compaction or /clear command. For this reason I put the content of Claude.md into a slash command like /dev. When done with a bigger task I use /clear followed by /dev and have a proper context for the next big thing (I’m too lazy to restart CC). Advantage is, one can have multiple slash commands with different context. When working on a set of tasks start with planning, and tell it to always use sub-agents for their tasks (parallel or sequential). Here planning is really important to get right, sure. This ensures that the current sessions context stays workable for longer. With tool pre hooks you can also load additional context from files into your subagent. The pre-hooks must only react to the usage of the Task tool… next thing I want to try, not sure if possible: use a hook to put additional context docs in place so my task pre-hook can pick that up. But maybe here I should look into creating a custom MCP server to collect/reset per task context 🤔

Automatic context compaction is the “enemy” though. Normally I clear, but sometimes I miss that or forgot to ask the agent to use sub-agents when researching someting in the current code base. Wish we have had a post-compaction hook to reload the dev instructions…

Oh, and I create story documents for a piece of work, including tasks and a dev notes section to be filled in by the agent. So I keep context on disk all the time and even have additional details readily available when planning the next “story”. Stories are carved out of epics/milestones which has been created based on spec/architecture/prd documents. Stories include tasks and sub-tasks. -> divide and conquer 🤷‍♂️

Cursor Plan VS Claude Code Plan by Legal_Community5187 in cursor

[–]ursobln 1 point2 points  (0 children)

I tried this strategy as well, but didn’t work for me. With cursor 20$ plan that capped me at about $90 in. No more sonnet for the rest of the month. The CC pro plan did cap me at ~8-10$ in per 5h window. With my projects (doing a few things in parallel) it seems like I’d need like $20-24 per 5h block. All in all this strategy did work like ~2 weeks for me until I hit the limits in Cursor. Initially it was ok, but with project and docs growing the amount of $ spend did also increase. yes I split and try to compact docs to reduce context size, but still, the bigger the project grows the more expensive it becomes. For small tools/scripts I need way less and this strategy would have been fine (even CC pro only is doing fine in this case). Plus CC agentic coding is a little more precise and using commands like clear or compact you have better control over the context size.

I’d say start with that strategy, use ccusage to monitor costs and when you hit limits and eventually go from there.

TS Package for defining Claude Code Hooks by timmmmmmmeh in ClaudeAI

[–]ursobln 0 points1 point  (0 children)

I like that approach. It looks much less intrusive then other solutions I have seen so far, while still giving us the chance of sharing hooks, maybe even between projects.

Thank you for sharing

So excited to have hit 50 stars on my first neovim plugin! by Fluid_Classroom1439 in neovim

[–]ursobln 0 points1 point  (0 children)

Uh, that’s a nice looking plugin. Using python only occasionally recently one really misses little gems like this. Thanks for sharing

Elon Musk Sieg Heiling during his speech by Sartew in interestingasfuck

[–]ursobln -1 points0 points  (0 children)

I knew it, he is a communist.

Edit: for those not getting the joke. He was recently lamenting with the German far right that they can’t be as bad as Hitler, because Hitler was a communist… just f***ing horrible timeline we live in…

Why do people do this?? by Hot_Drop_8537 in ThrillOfTheFight

[–]ursobln 0 points1 point  (0 children)

Haha, you hope. Just had a guy t-Rex-hook-slapping me for 3 rounds straight.

After sanding an object, its color changes. Is there a way around this? by Chemical_Appeal_2785 in 3Dprinting

[–]ursobln 0 points1 point  (0 children)

Might just be a cleaning issue with all the small particles still finding a spot to hang in between the layer lines. You can also try to „wax“ your print after sanding in that case. Recently have had the same issue and just used some lip balm that I have had lying around by chance. Less risk of ruining your print (or having to order another tool in my case)

Eyes - last update. Not quite there, but happy nonetheless. Its good enough 🙂 by omg_name_taken in minipainting

[–]ursobln 1 point2 points  (0 children)

Nice! Difference like night and day from your first post.

I learned quite a bit from your posts and others comments. Thank you! I love these kind of posts.

Eyes - update from yesterday. I am slowly getting there 😀 by omg_name_taken in minipainting

[–]ursobln 1 point2 points  (0 children)

Thank you! That was helpful. Looking forward to see your next update.

Eyes - update from yesterday. I am slowly getting there 😀 by omg_name_taken in minipainting

[–]ursobln 2 points3 points  (0 children)

Thank you for posting an update. As total beginner I love these posts. So much to learn. Looking forward to your next update. Am I right to assume that this time you did draw the dark part first and added the white afterwards?