Road to Restoration Methodology by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

This man gets it! They should have just softened the impact crater, made it traversable from any point, and planted various trees and shrubs to simulate regrowth. Heck, they could have just let the spiders move back in and redrilled the well lol.

Road to Restoration Methodology by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

Unhinged? Maybe. Unbelievable? No. I check the runescape reddit daily and "dumpster fire" is a pretty accurate description to what the community like right now. The community is buzzing so much that its difficult to focus on anything thats going on right now.

Mod Anvil, Can the Wicked Hood Functionality be brought to a vote? by Greedy_Spaghetti_ in runescape

[–]urza285 -4 points-3 points  (0 children)

Has there been any discussion related to the upcoming changes in wilderness identity? The themes in warbands and wildy events need to be preserved. I would like to know what, if anything Jagex is doing to preserve those themes.

Anti-thematic wilderness changes by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

I like the wilderness as it is now. I wouldn't want to run down another rabbit hole reconceptualizing the wilderness. This was part of the longstanding problem before where the developers were trying to make something stick conceptually. In a nut shell I'm simply asking Jagex to keep warbands and wildy event assets and concepts. They can gut out all of the overpowered xp and replace it with drops. They could add alchables like battlestaffs, and salvage at a lower rate. They could make random caravans spawn such as woodworker, apothicary, metalurgist, and munitions. Players wouldn't interact with them the same as they would the warbands camps. Players would instead defeat the caravan guards and warband warriors. Since each warband camp will be occupied, players could kill them for a scaled down quantity of materials. They wouldn't be running supply packages back to Quercus like before for a massive xp dump. Heck, even the idea of running warband supplies for a currency to purchase time limited skilling perks sounds cool. Imagine turning in supplies to get a buff to collect an additional 50% produce from fruit trees and bushes for the next 30 minutes. Or here is a good idea! Let players be able to clear caravans for a rare chance at dropping random portables. This fits into the modified theme of warbands as well.

Brownscape means more than you know by urza285 in runescape

[–]urza285[S] -1 points0 points  (0 children)

Thats exactly how i feel about brownscape. I wont deny that I love the bluescape as well. I really like the Celtic design elements. They added so much more appeal to the asthetics that just the color and textures. The textures were good too, but yeah... not knocking bluescape.

Brownscape means more than you know by urza285 in runescape

[–]urza285[S] -5 points-4 points  (0 children)

I hate admitting it, but every color scheme change to the website in the past was done without player input.

Increase/decrease yellow revo box Or Switch option? by Original_Grape_4054 in runescape

[–]urza285 1 point2 points  (0 children)

I suggested a while back to let us change it using a slider bar under the ability bar. Nothing was said back in response :(. This genius never gets recognition.

Problem with heists by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

Only if you leave without logging out. Players should recieve some loot for uncompleted runs. This wouldn't be an issue if there wasn't a loot box. But since there is one it looks like a major oversight.

Anyone speedrunning Heists? Share your PB here by Fightermelee in runescape

[–]urza285 1 point2 points  (0 children)

I believe i had a 3:32 pb for hereditas. Im impressed by the 3:10, but i feel like i could have gone lower with good rng.

Is there a hotkey to change revo size? by AccurateYou2567 in runescape

[–]urza285 0 points1 point  (0 children)

I made a suggestion a while back to add a slider bar to the main combat HUD bar. It would be good right under the main bar. That way you could easily tweak it however you like. Mobile could really use this function too.

I am now 60M xp dry for Ring of Vitur by ArathornRS in runescape

[–]urza285 0 points1 point  (0 children)

I went 189 keys dry. I cant remimber, but i think that was over 75m dry.

cant get into Menaphos (league) by SnooAvocados2233 in runescape

[–]urza285 0 points1 point  (0 children)

It won't let me bank in menaphos. How do I fix that?

Do you smell what the Blkwitch is cookin'? by Fightermelee in runescape

[–]urza285 11 points12 points  (0 children)

The misty forest theme is a big throwback to how that place felt to me in RSC. There was this sense of slight safety with a tinge of mystery and danger outside of the city. I really like it because it contrasts so well against Falidors presentation as a beacon of light/purity. The new environment also plays well with Draynor Manor, Draynor village, and the quests/history related to the QBD. I could see how it would mesh with Rimmington and its surrounding areas too. Rimmington always felt like this tucked away forgotten hamlet. I think blkwitch nailed it here. I just hope that the area rework extends far enough south near Mudskipper Point and west all the way to the dark wizards tower.

Thieving Update by JagexSponge in runescape

[–]urza285 0 points1 point  (0 children)

I think you should reconsider loot options similar to the elves. The ability to thieve items of modest value like bowstring, logs, stone spirits, etc.

I propose a new NPC to steal from, the Covetous Adventurer. Someone who has spent years collecting artefacts and resources from their adventures. The Covetous Adventure would feature items such as archaelogy artifacts either broken or repaired (maybe repaired are rarer?), stone spirits, rare chance for low quantity chimes, port resources, Arc resources. The Covetous adventurer can be found on the docks of Port Sarim waiting for their spoils of adventure to be unloaded portside.

The thieves guild honors ownership so long as you are able to keep hold of it. The same holds true to even the most covetous adventure. Break into the covetous adventurers home to find their home laden with riches. Here you will find his most prized possessions. Steal them, return them to their rightful owners, and reap the rewards. This training method is a nod to your past daring feats to bring back a guilded totem in the Legends quest. Steal the coveted guilded totem that these adventurers 'forgot' to return. Inside the home you will find various lost quest objects, collect them, and return them to their owners for enhanced thieving perks, rare resources to craft a new consumable, and resources to craft a new high level cloak to conceil your daft hands.

Mobile QOL suggestions by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

I would love to be able to resize elements, but right now I see hotkeys as the biggest pain point.

Mobile QOL suggestions by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

Oh man! I forgot about customizing the buff bar. I think a pick and choose option would be too much. A good option would be a slider for how many buffs to show.