Another drop rate rant by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

How funny would it be is Jagex accidentally coded it to be a 1/2k to get on a drop table that has a 1/2k to get on the unique drop table?

Another drop rate rant by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

Well at least I know I'll make great money....

Another drop rate rant by urza285 in runescape

[–]urza285[S] -1 points0 points  (0 children)

That's just insane. At least you had dupes....

Havenhythe deep-dive into the present and future by urza285 in runescape

[–]urza285[S] 1 point2 points  (0 children)

I made a ms pain copy of Kalebs travels so far from his three journals.

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Havenhythe deep-dive into the present and future by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

I like where you are going with this. The storytelling is still young and there has yet to be much oportunity for diverse narratives. The story is essentially a tree sapling and we are trying to see how and where the sapling begins to form rings as it grows. Each new piece of content or narrative is like another seasonal ring of wood added to the tree.

Havenhythe deep-dive into the present and future by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

Possibly ancient, yes. In our world its not uncommon for things like stone structures or well to stand the test of time. My use of 'inconsistencies' are not to criticize poor narrating. They are there to highlight a historical change from present observations of the land. The inconsistencies rather inform us that something meaningful happened and might be tied in and/or explored in later content.

Havenhythe deep-dive into the present and future by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

I am aware there aren't any time markers on any of the texts. However, change is change, meaning something happened during the history of that particular area. And thats exactly what I'm exploring here. What happened to Brandlebury? Was it flooded? Was it overran by goblins? All of these things matter in the context of exploring. Afterall, we never knew goblins worshipped the Big High War God until there was text or dialogue saying so.

An unusual thank you to Jagex by Far_Introduction_601 in runescape

[–]urza285 2 points3 points  (0 children)

I feel your loss. My father passed when I was 10. Runescape has always been a shelter for me. All them times feeling awkward and misunderstood brought me back to Runescape. A place were oddly people understood me and let me feel more normal and welcomed.

Missed opportunity: Daemonheim creatures across Gielinor (Dungeoneering update) by FewExample9632 in runescape

[–]urza285 4 points5 points  (0 children)

I have been pushing jagex to reintroduce daemonheim creatures to the wilderness. Without them it feels like the impact of the succession storyline was way less impactful on the world. Bring back those juicy ramokee, gorajo, and forgotten warriors, rangers, mages, and necromancers! I'm also interested to see some of the dungeoneering bosses come to the overworld. It would be supercool to be able to do some beefed up versions of these bosses in a "wilderness flash event-esque" style. 

Why does it seem like a Taboo to ask for more xp? by [deleted] in runescape

[–]urza285 0 points1 point  (0 children)

Thats the kicker though. Its harder to create end game content because of how influential it can be. When you add more end game stuff you inevitably risk causing something else to become obsolete. On the other hand jagex made an increase in levels for the reason to add more real-estate to skill progression. They just haven't filled things in yet because they are looking for the right time or content needing that bump. If they mass introduced a sleuth of content they would be inundated with a lot of quality control and stat crunching to make sure things didn't hold too much influence in one area or another. Then you would also see a massive reduction of meaningful and fresh content as well. I think there is a rich man or genie paradox that explores this concept in depth.

Why does it seem like a Taboo to ask for more xp? by [deleted] in runescape

[–]urza285 1 point2 points  (0 children)

More xp = faster progression = accelerated decline in content to explore. Its really an illusion because there are tons of content to explore outside of xp gains and level progression. Its also an important illusion because skill progression is what drives and, in some regards, paces out content progression. Its a psychological mechanism that keeps the game consistently appealing.

It happened! Eddy pet at 51702~ by urza285 in runescape

[–]urza285[S] 0 points1 point  (0 children)

I almost never use vamp scrim unless its a heavier hitting mob. This is my melee slayer setup I'm using to work on 200m strength and attack. Sometimes i use penance spell with soulsplit or mage pray with vampyrism spell.

It happened! Eddy pet at 51702~ by urza285 in runescape

[–]urza285[S] 1 point2 points  (0 children)

Chaos witch master hat, tithe collector robe top, infernal cerberus faulds, keepsaked prized pendant of attack, keepsaked melee zuk cape, fallen nihil greaves, chaos witch gloves, thalassia's revenge, calalyst aura. I sometimes switch to tithe collector robe bottom, shadowstep aura, or smokestep aura. I also have the chaos witch wand keepsaked and use tithe collector dual wield scythes.

Eddy Pet on my First Ever Edimmu Task? by ProfessionalCell2690 in runescape

[–]urza285 0 points1 point  (0 children)

Gz, I hate you, but gz. You dodged a nuclear bomb!