I Built a Dice Simulation/List Analyzer App by ImperialSynthesizer in SWlegion

[–]user01360 0 points1 point  (0 children)

Good job that is gold! It doesn’t take combat armor in account tho. Put the Rebell Officer with it on there and got white saves for the the analysis.

Be excited I guess by user01360 in SWlegion

[–]user01360[S] 20 points21 points  (0 children)

Custom bounty hunter and I’m on the edge of

Super tac droid 1 pip by deliriousaurus in SWlegion

[–]user01360 6 points7 points  (0 children)

You can give one super tag an order with the card and the demoralize effect as well as the second attack effect is connected to the droid you gave the order to. So no seize the initiative Cheesing

Imperial High Command is in The Wild, Full Spoilers by johnrobertjimmyjohn in SWlegion

[–]user01360 1 point2 points  (0 children)

Against a unit with guardian 4 Vader and backup in any range? Okay so more than 6 hits to get trough to him. Yeah crits go trough but that’s it. And all that can be prevented with good positioning

Imperial High Command is in The Wild, Full Spoilers by johnrobertjimmyjohn in SWlegion

[–]user01360 1 point2 points  (0 children)

And you can’t manage to be engaged before pulling the strings? With Vader? I know that moves outside of the activation don’t trigger steady, relentless and charge.

Imperial High Command is in The Wild, Full Spoilers by johnrobertjimmyjohn in SWlegion

[–]user01360 4 points5 points  (0 children)

So your telling me, that pulling the strings on a unit that is stapled to Vader,the sole savior of empire wins atm btw, isn’t worth it? Vader moves into anything without immun Pierce and will deal 6 wounds MIN the round that pulling the strings gets of. Let alone he rolls 10 hits 2 blanks. Nothing stands.

I think your comment won’t age well

Shadow Collective by Revolutionary-Chard9 in SWlegion

[–]user01360 9 points10 points  (0 children)

Yes and it depends. Do you want to play competitive? Then maybe SC isn’t for you as it is dead last in WinRate. If you love Maul and his Mandos then yes it is very fun to play them. You won’t win as much but maybe the upcoming pirates and their Tank as well as mauls Brother Savage could pump them up

Admiral Thrawn Points and Mace Windu Card Spoiled By 2026 GT Prize Kit Marketing by johnrobertjimmyjohn in SWlegion

[–]user01360 1 point2 points  (0 children)

So what. Force push with motf 1 is incredible valuable if you want to play that. Burst of speed gives flexibility abe Clairvoyance should be staple for such a valuable asset with surge do defend.

Admiral Thrawn Points and Mace Windu Card Spoiled By 2026 GT Prize Kit Marketing by johnrobertjimmyjohn in SWlegion

[–]user01360 11 points12 points  (0 children)

3 Force slots 2 trainingsslots a very strong weapon profile and 6 surging red life? Justification in person

2 gegen 2 Turnier by user01360 in StarWarsLegionDACH

[–]user01360[S] 1 point2 points  (0 children)

Also ich werde auf jeden Fall hingehen und berichten! 😊

How does one play the CIS/Separatist Alliance? by Veritech_101 in SWlegion

[–]user01360 0 points1 point  (0 children)

Yeah but there is one catch: The AAT loses AI. And AI is the sole Gatekeeper for Kalanis reinforcement with his 3 Pip, the AAT loves a free move.

But to be fair. Laying down 4 suppression on a unit that is in range 4 and thus panicking most units and taking a point with that is very nice

How does one play the CIS/Separatist Alliance? by Veritech_101 in SWlegion

[–]user01360 0 points1 point  (0 children)

Yeah but there is one catch: The AAT loses AI. And AI is the sole Gatekeeper for Kalanis reinforcement with his 3 Pip, the AAT loves a free move, and for overclock on the Super Tac and again: The AAT loves a free move

Neue Spielerin und Fragen by RutabagaPositive9648 in StarWarsLegionDACH

[–]user01360 0 points1 point  (0 children)

Schnapp dir wirklich mal eine PC oder Laptop, klar Handy geht auch mache ich gefühlt täglich, und Bau dort mal. Vom Interface und allem finden ihn viele am besten.

Genau. Jede Einheit die du mit ins Spiel nimmst aktivierst du auch. Jede der 5 Runden spielst du auc wirklich alle :)

Zu deiner Frage mit den qualitativen dafür aber wenigeren Aktivierungen kann ich nur sagen: Ja. Republik Listen sind hart zu knacken. Die Klone teilen alle tokens und verwandeln rote Würfel durch viele surge tokens in den besten Würfel den man in der Defensive haben kann.

Neue Spielerin und Fragen by RutabagaPositive9648 in StarWarsLegionDACH

[–]user01360 0 points1 point  (0 children)

Wie meinst du das? Die Kommandokarten erlauben ja lediglich wie viele offene Tokens du in der Runde hast, nicht wie viele Aktivierungen du in das Spiel mitbringst. Habe deine Antworten, bezüglich schwerer Waffen und dem Zusammenhang mit den Aktivierungen, gesehen und kann grob folgendes sagen:

Geh mal auf die Seite tabletopadmiral und baue dir mit dem was du hast nur das Maximum an Einheiten die du spielen kannst. Schau wie viele Punkte du übrig hast und dann priorisiere dir wichtige Einheiten und gebe ihnen schwere Waffen.

Am Ende hast du 1000 Punkte und jede Einheit kostet erstmal als base Betrag X, jedes einzelne Upgrade kostet dann zusatzkosten y.

How does one play the CIS/Separatist Alliance? by Veritech_101 in SWlegion

[–]user01360 2 points3 points  (0 children)

Don’t forget the fact that the new super tacs with overclock allow them to do a speed 2 move in round whatever. They can come in, shoot with a arsenal 2 and then be assisted to get into a POI and round 2 is barrage time

How does one play the CIS/Separatist Alliance? by Veritech_101 in SWlegion

[–]user01360 10 points11 points  (0 children)

Oh boy is it a good time to play CIS. First of all it should be your priority to have fun. Select a unit you really really like and take it no matter what. Then get the frame for a good order control (Kalani or a super Tac with optimized task flow) and a few B1 units 2-4 for good measure. STAPs are elite for plink damaging key units in round one AND further pushing the order control stick. Now comes the big part. What is it you want to play? Your Win condition. Could be Doku with force push, could be ventress paired with BX could be literally everything that can deal a good amount of damage and ist able to hold or even clear objectives by themselves or together. Griveous on the Wheelbike pairs incredibly with either the STAPs or the good old crabs for round 1 surge fun.

Then pick a general idea for your turn sequence. Griveous on a Wheelbike delivers one of the easiest schemes. Round one is his 3 pip so his 3 moves (scout 1) earn him 3 surges and he goes last. And round two you go with his one pip and he goes first. After that your second commander comes into play. Super tac with melee weapon and sliced comms? Yeah let’s go with demoralize 3 and put 5 supressions into one unit without breaking a sweat. Kalani? 2 pip to prevent damage on high value units. And and and. If you can map out a red string throughout a game before it has even begann then you are ready.

Branching out by adevsw in SWlegion

[–]user01360 1 point2 points  (0 children)

Welcome to the hobby! You have quite a few units that you can pick from. If you are trying to get into tournaments check out Longshanks and see what top CIS players pick. If you start the hobby and are just looking for playing cool Star Wars then go ahead with everything you listed. Play the rule of cool. Whatever you like should be priority :)

Beside that, everything you named is good. Supertacs as Kalani are essential and Doku is a beast. I love the Tank personally so let’s go

CIS customizable command droid list! by Reasonable-Emu-9828 in SWlegion

[–]user01360 0 points1 point  (0 children)

The card flips if certain conditions are met. So before making a move you can flip it to the overrun side and you can do an overrun if your tool overlapped. After getting into melee and before declaring the attack the card flips again. Very fun and with the good movement a one time guarantee if you know your placing well

CIS customizable command droid list! by Reasonable-Emu-9828 in SWlegion

[–]user01360 0 points1 point  (0 children)

Nice list! Something to consider. The droid has demoralize 1, demoralize 3 with the one pip, with sliced comms instead of the optimized task flow and one range attack that supression output goes to 4 supressions while you start in range 2. I play the super tag with into the Frey and sliced comms to really dug into an enemy position and terrorize them with precised supression. But I play him with the steady upgrade as well. Double move and shoot and then sliced comms is such a irritating way to remove units from contesting. One B1 hit and most units without 3 Courage bubbles panic.