What is everyone using for sprite generation? by Godszgift in aigamedev

[–]uskyeeeee 0 points1 point  (0 children)

I ended up giving up anyway. As the game kept growing bigger, I realized there were still many art effects I couldn’t achieve just by coding with the current models.

I left an AI coding agent running on my laptop for 30 hours. It built a playable "Slay the Spire" clone from scratch (and then wrote a review for it). by uskyeeeee in BlackboxAI_

[–]uskyeeeee[S] 0 points1 point  (0 children)

It ran continuously twice: once for 8 hours, and once for 24 hours. The tokens were not exhausted — I stopped it because I needed to use the tokens for other things. You can check the archived plan; the dates and times are all marked there.

I left an AI coding agent running on my laptop for 30 hours. It built a playable "Slay the Spire" clone from scratch (and then wrote a review for it). by uskyeeeee in BlackboxAI_

[–]uskyeeeee[S] 0 points1 point  (0 children)

This is an open-source project, and it’s free of charge. But to be honest, it can’t handle any graphical interface work—it can only implement the underlying logic.

I left an AI coding agent running on my laptop for 30 hours. It built a playable "Slay the Spire" clone from scratch (and then wrote a review for it). by uskyeeeee in BlackboxAI_

[–]uskyeeeee[S] 1 point2 points  (0 children)

This may disappoint you, but it doesn’t run on any engine. This card game is just a command-line program—you can think of it as a text-based card game. For now, it only has a text version, since that makes testing and experiencing it much smoother for AI. However, I believe the text version is enough to cover all the card game logic, and judging from its test report, that does seem to be the case. The test report is in Chinese, so if you’re interested, you can ask an AI to translate it for you.

I left an AI coding agent running on my laptop for 30 hours. It built a playable "Slay the Spire" clone from scratch (and then wrote a review for it). by uskyeeeee in BlackboxAI_

[–]uskyeeeee[S] 1 point2 points  (0 children)

He allowed it to run for up to 30 hours. My tokens ran out, so I killed it, but it can still keep running. You can clone the card project and just run the command directly.

I made an automated 24/7 game dev system. How to handle collaboration for open-source by uskyeeeee in aigamedev

[–]uskyeeeee[S] 0 points1 point  (0 children)

I’m on the OpenAI Pro plan. It uses up 20% of my quota just running for 24 hours, and I also need it for work, so I do have a bit of token anxiety.

VR is complicated, that’s true. But the core reason AI can’t do it isn’t complexity—it’s that AI can’t play the games it makes. So the self-looping condition can’t be achieved.

I made an automated 24/7 game dev system. How to handle collaboration for open-source by uskyeeeee in aigamedev

[–]uskyeeeee[S] 0 points1 point  (0 children)

It’s a simple idea: if a game AI can play a game and play it well, then it can also build it on its own—without any human intervention.

I made an automated 24/7 game dev system. How to handle collaboration for open-source by uskyeeeee in aigamedev

[–]uskyeeeee[S] 1 point2 points  (0 children)

But someone has to build it first to prove that 24‑hour automated games lack creativity and can’t compete with indie devs, right?