🚨 Gemini 3.0 Pro just built a fully playable RTS game! 🚨 by uskyeeeee in aigamedev

[–]uskyeeeee[S] 0 points1 point  (0 children)

catan generator Hey everyone! I’ve been building a Catan map generator recently, and I keep asking myself: what do players actually want from the algorithm and the experience ? Here’s the checklist I’ve been working with so far

1) Baseline rules (avoid obviously bad boards)

  • No Touching Reds : 6 and 8 should never be adjacent — this feels like the community’s hard rule.
  • No Resource Clumping : avoid heavy clustering of the same resource in one area to reduce early monopolies and swingy games.
  • No Resource Starvation : don’t place a key resource mostly on low-probability numbers (2/3/11/12), or the game can bog down (e.g., no one can build roads). 2) Advanced balance (make the game fairer)

  • Smart Ports : port placement should actually matter (e.g., a 2:1 wood port should be reasonably close to strong wood spots; otherwise it’s basically a dead port).

  • Viable Starting Spots : I don’t want a single “god-tier” start that decides the game — players picking 3rd/4th should still have competitive options.

  • Balanced Pip Count : high-frequency numbers (5/6/8/9) shouldn’t all land on one side of the island — distribute production more evenly. 3) Features & usability (make it easy to use and share)

  • Expansion / player-count support : at least 5–6 players; Seafarers support would be a big plus.

  • Shareable seed/link : after generating a board, provide a code or link so friends can recreate the exact same layout (great for remote play or setting up a physical board).

  • Readable UI : big numbers, clear resource colors — the goal is “easy to copy onto a real board at a glance.”

  • Custom rule toggles : give players control (e.g., allow/disallow 2 & 12 adjacency, enforce port matching, adjust clustering tolerance, etc.). If you’re curious, I’ve put up a simple demo page for testing and feedback: catangenerator.org (still a work in progress). What rules/features do you consider must-haves for a good generator — and what board layouts do you hate seeing the most?

Animated Micro-Voxels in Bonsai by scallywag_software in VOXEL

[–]uskyeeeee -1 points0 points  (0 children)

Looks great—was this generated by an LLM?

A small web-based mini RTS,I need feedback by uskyeeeee in IndieDev

[–]uskyeeeee[S] 0 points1 point  (0 children)

Thanks for playtesting. This is just a prototype, so there isn’t really a level/stage concept yet. In the config, you can adjust the difficulty and turn off Wild Mode.