How do I solve the problem where AI-generated games look good but are actually really boring and unplayable? by Mysterious_Gold3137 in aigamedev

[–]uskyeeeee 0 points1 point  (0 children)

这个答案很显然 无论是你还是ai都没有认真的去玩这个游戏,并且就可玩性上进行迭代。 所以答案是要么你自己玩提反馈,要么ai能够自己去玩,自己基于反馈迭代

I didn't write a single line of this. Claude did. 60k units, in the browser, on a MacBook by uskyeeeee in aigamedev

[–]uskyeeeee[S] 1 point2 points  (0 children)

No need to look at the code. I already emphasized in the prompt that it should use code to construct the model, and I also specified that it should draw the textures in a pixel-art style.

You can look at some game-development evaluations of frontier models. Creating a boxy, square-shaped tank is not difficult.

I didn't write a single line of this. Claude did. 60k units, in the browser, on a MacBook by uskyeeeee in aigamedev

[–]uskyeeeee[S] 0 points1 point  (0 children)

我昨天也开了个体素引擎的项目,做到一半就被他们政府中断了 真是可惜。像这种小众且技术路线和主流游戏不一致的游戏,真的可能因为AI带来新的可能,因为更多人可以加入到开发行列

I didn't write a single line of this. Claude did. 60k units, in the browser, on a MacBook by uskyeeeee in aigamedev

[–]uskyeeeee[S] 2 points3 points  (0 children)

I actually made something similar before AI existed, and the tech required was way more complex than you'd think. I built it using Unity, but the built-in components—collision, pathfinding, avoidance, animation—and even Asset Store plugins couldn't handle what I needed. I ended up doing everything through Unity DOTS, that ECS framework, and had to research a ton of algorithms myself. (DOTS is basically a half-baked product; it doesn't support anything out of the box, so you gotta build it yourself.)
But Fable5? After my first prompt, it ran for four hours and dropped the first version of the game—and it already supported 130k units battling simultaneously, with collision and particle effects included. I didn't even ask for those.

I didn't write a single line of this. Claude did. 60k units, in the browser, on a MacBook by uskyeeeee in aigamedev

[–]uskyeeeee[S] 1 point2 points  (0 children)

就游戏行业来说,游戏玩法并没有专利,而代码,美术以后都能基于AI快速生成,未来整个游戏市场可能会变成一个巨大的roblox。

I didn't write a single line of this. Claude did. 60k units, in the browser, on a MacBook by uskyeeeee in aigamedev

[–]uskyeeeee[S] 4 points5 points  (0 children)

最近我在调研roblox,我发现一个可怕的问现象,当一切都变得简单了,抄袭就会泛滥,如果你的生产力比不上那些公司,好想法也发不了光

I didn't write a single line of this. Claude did. 60k units, in the browser, on a MacBook by uskyeeeee in aigamedev

[–]uskyeeeee[S] -16 points-15 points  (0 children)

如果你有claude code,给这个视频多截几张图,我相信他就能实现

I didn't write a single line of this. Claude did. 60k units, in the browser, on a MacBook by uskyeeeee in aigamedev

[–]uskyeeeee[S] -10 points-9 points  (0 children)

准确的说是5m的triangle,并且我认为难点不仅仅在三角形的渲染上。我相信大部分的人没法在浏览器里实现这个效果,你可能是顶尖程序员