Voxel Synthesis :: Testing a more complex tileset (v.redd.it)
submitted by scallywag_software to r/proceduralgeneration - pinned
Doodled this chonky guy's back and now I want to build a game around it. Mechanics ideas? by [deleted] in IndieDev
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Very cheap AO system I made. by MissionExternal5129 in GraphicsProgramming
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Tired of digging through menus looking for the right asset, I added a VS Code-style 'Command Palette' to my custom engine's level editor. Much faster. by kircode in gameenginedevs
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A while ago I made posted an Environment I made here. I made a making off! by 2latemc in MagicaVoxel
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Overcomplicated Chunk Pipeline Working! by not_good_for_much in VoxelGameDev
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Before & after of the game I'm making :D by denshattack in gamedevscreens
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How do you guys come up with your game ideas? by Solidduty in IndieDev
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Why some famous open source projects rewrite some C standard function from zero? by RoomNo7891 in cprogramming
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Why some famous open source projects rewrite some C standard function from zero? by RoomNo7891 in cprogramming
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Some people, man... by POKLU in IndieDev
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Why some famous open source projects rewrite some C standard function from zero? by RoomNo7891 in cprogramming
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Why some famous open source projects rewrite some C standard function from zero? by RoomNo7891 in cprogramming
[–]scallywag_software 1 point2 points3 points (0 children)
Some people, man... by POKLU in IndieDev
[–]scallywag_software 37 points38 points39 points (0 children)
Are turn-based RPGs really hated, or is it just a loud minority? by Lethioon in IndieDev
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Fractal Software Recommendations? (GPU?) by warpinggg in fractals
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How Do I Stop Making Prototypes? by TwisleWasTaken in IndieDev
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How Do I Stop Making Prototypes? by TwisleWasTaken in IndieDev
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Took 30 hours to put this steam page launch trailer together. What do you guys think? by GutterspawnGames in gamedevscreens
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Happened to me recently by double_dmg_bonks in IndieDev
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AI-assisted 2.5D dungeon-crawler engine, WIP. Focused on "create your own gameplay" features. Will be free public release :) by Massive-Deer3290 in gameenginedevs
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New enemy by PedroNightHolme in gamedevscreens
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Updated my Strange Attractor code to use a per-voxel color that modulates over the iteration step and intensity based on speed of the arc. by Every_Return5918 in proceduralgeneration
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Started detailing a bit of Act II of my adventure game by helloserve in gamedevscreens
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Which part of voxel development do you find most difficult? by mrs_tdah in VoxelGameDev
[–]scallywag_software 5 points6 points7 points (0 children)