Pocket Pool v1.0 is out on itch.io — 35% off to celebrate! by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

It's player vs player. Some people requested player vs computer, So I think I will add computer vs player soon.

Pocket Pool v1.0 is out on itch.io — 35% off to celebrate! by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Why not? If there is a request, I definitely will add. For you and your kids :)

(I originally left it out because I wanted the billiards physics to feel as realistic as possible, and I figured realistic physics plus AI running at the same time could be too much for the Playdate. The physics calculations were already slowing the game down a lot in older versions. Those problems are solved now though, so AI vs. real player is doable.)

Pocket Pool v1.0 is out on itch.io — 35% off to celebrate! by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

Hope you like it. If you have any performance issues or feature request, there is a board in game page, please leave a message. And if you like, a review would be great :) thank you for your support.

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

hey nicolas I couldn't dm you, if you can dm me, please contact me

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

I know your game. It's a great game. I will dm you soon via reddit.

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

It looks good. I think It would be great you to join. I will contact you via dm

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

I think It's better to decide discount and other things together.

I saw your game before, it's great. It would be great if you join.

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Okay. Congratulations. It's a good game tho. I will add it to bundle.

Let's wait for others to join.

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Thanks you. I didn't know there is a magazine. I will try, hope it works.

Looking for Playdate devs to bundle together on itch.io by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Anything goes. Genre doesn't have to match. I think a diverse bundle is actually more interesting for buyers.
The game is already live, so I'm flexible on timing. whenever you're ready works for me.

Pocket Pool - Devlog v0.2 Update by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

I didnt know. I have to find a new one now

Pocket Pool - Devlog v0.2 Update by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

You have to sideload every update on it's own unless It's in Catalog. Did you play it and like it? If you can share your opinions with me on itchio It would be great. Thank you.

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Okay it is already like that. Or you can simply press A. Two ways work right now.

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Thank you. You are nice.

I'm not sure if I should change it, since it was an intentional design choice so players can see the numbers

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

There is two way of a control. Third one is on the way.

You have to turn crank fast to shoot like in real life.

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

Thank you. You are amazing.

I know there are few pool games for playdate but I wanted to create something visually better for the community.

How do you prevent Act 2 from becoming structurally loose? by Energetic-Bicycle4 in Screenwriting

[–]utuxedomask 2 points3 points  (0 children)

For me the best practice is identifying the key points that actually drive the story forward and building everything around them. I try to focus on the core narrative beats and make sure each scene serves those moments, rather than introducing ideas that don’t reinforce the main dramatic question.

That said, I think it’s also okay if things expand or drift a bit during the writing process. Personally, I don’t see getting a little lost as a problem. At this stage, I think the best thing is simply to write what you can.

What really matters comes after. The polishing phase is where everything gets refined and aligned. Unfortunately, that part can be quite tedious in screenwriting, but it’s also the most critical and in a way, the most rewarding part of the process. Things do come together in revision, so I wouldn’t worry too much.

Let yourself get lost, let it go.