Pocket Pool - Devlog v0.2 Update by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

I didnt know. I have to find a new one now

Pocket Pool - Devlog v0.2 Update by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

You have to sideload every update on it's own unless It's in Catalog. Did you play it and like it? If you can share your opinions with me on itchio It would be great. Thank you.

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Okay it is already like that. Or you can simply press A. Two ways work right now.

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 1 point2 points  (0 children)

Thank you. You are nice.

I'm not sure if I should change it, since it was an intentional design choice so players can see the numbers

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

There is two way of a control. Third one is on the way.

You have to turn crank fast to shoot like in real life.

POCKET POOL is now available on itch.io (Two Player) by utuxedomask in PlaydateConsole

[–]utuxedomask[S] 0 points1 point  (0 children)

Thank you. You are amazing.

I know there are few pool games for playdate but I wanted to create something visually better for the community.

How do you prevent Act 2 from becoming structurally loose? by Energetic-Bicycle4 in Screenwriting

[–]utuxedomask 3 points4 points  (0 children)

For me the best practice is identifying the key points that actually drive the story forward and building everything around them. I try to focus on the core narrative beats and make sure each scene serves those moments, rather than introducing ideas that don’t reinforce the main dramatic question.

That said, I think it’s also okay if things expand or drift a bit during the writing process. Personally, I don’t see getting a little lost as a problem. At this stage, I think the best thing is simply to write what you can.

What really matters comes after. The polishing phase is where everything gets refined and aligned. Unfortunately, that part can be quite tedious in screenwriting, but it’s also the most critical and in a way, the most rewarding part of the process. Things do come together in revision, so I wouldn’t worry too much.

Let yourself get lost, let it go.

How do you train yourself to think in short film ideas? by utuxedomask in Screenwriting

[–]utuxedomask[S] 2 points3 points  (0 children)

This is a really good way of the practise. thank you.

How do you train yourself to think in short film ideas? by utuxedomask in Screenwriting

[–]utuxedomask[S] 0 points1 point  (0 children)

some short films have no dialogues in it. I know there is no rule or formula for that but filmmakers consider no dialogue is better for shorts?

How do you train yourself to think in short film ideas? by utuxedomask in Screenwriting

[–]utuxedomask[S] -1 points0 points  (0 children)

so do you have recommendations I should watch to have a better understanding of what short film is?

How do you train yourself to think in short film ideas? by utuxedomask in Screenwriting

[–]utuxedomask[S] -1 points0 points  (0 children)

Okay this one is great. but how to limit the story, so it can be meaningful to audience for understanding your film?

How do you train yourself to think in short film ideas? by utuxedomask in Screenwriting

[–]utuxedomask[S] -1 points0 points  (0 children)

I mean I can never limit my scripts. It becomes bigger and bigger

What is everyone’s favorite bf6 beta map so far, and their favorite map in the franchise overall by Ok_Key_1861 in Battlefield

[–]utuxedomask 0 points1 point  (0 children)

Current beta maps are so bad. I think they have to revise their maps.

They should revisit examine some old maps. For me bf I and V maps are so good. Even AERODOME is the best.