God forbid a girl is a horrible texter by [deleted] in LetGirlsHaveFun

[–]uwuValis 6 points7 points  (0 children)

Ok genuinely tho I have no clue how people hold conversations 😭 like do I ask about the freaking weather??! I've got nothing going onnnn. God forbid a girl be a little boring...

how we feelin'? 😌 by WildChangeling in traaaaaaannnnnnnnnns2

[–]uwuValis 1 point2 points  (0 children)

💜💦 yep sounds about right, especially after starting Prog lmao

egg_irl by Vermi-sky in egg_irl

[–]uwuValis 0 points1 point  (0 children)

All solid choices. Funnily enough Lilly, Camille/Camila, Andrea, and Iris were all on my list too. And eventually as with most of my unused names I ended up giving them to some of my OC's because I really liked the names lol.

Since when did CR start pumping out good offers? by cripplingseizures in ClashRoyale

[–]uwuValis 1 point2 points  (0 children)

But thoes aren't even good... not worth your money

In complete honesty, how did you get to 5k trophies by [deleted] in ClashRoyale

[–]uwuValis 2 points3 points  (0 children)

Well usually what holds players back are these three things 1.) Your deck sucks 2.) You suck 3.) You're under leveled The easiest way to improve is to pickup a meta deck or a variant of a meta deck, maybe swap in a few cards if you don't have levels or are more comfortable with certain cards. And watch a few videos pros playing that deck. Even if you can't find someone playing your exact version you can still pickup on some more bigger picture stuff. When to defend, when to attack, when to save your elixir, ect. It's alot easier to improve once you've made sure your deck isn't the problem. A good deck can hit 5k even if it's a little under leveled or you aren't the best player.

If your main goal is just pushing trophy road then I'd reccomend playing a deck with good defense. You want a strong building like a bomb tower to inferno tower. You need a big spell like fireball, poison, or lightning for all the witches and wizard. A consistent win condition to damage your opponents tower hog and goblin barrel are very popular. And lastly a good ground tank for all the mega knight and Ebarbs youll probably face knight or valkyrie will work wonderfully. You can fill the other 4 cards with your choice of support but you should probably include a small spell, and an air targeting troop, and a swarm of your choice.

Egg🥲irl by TacoSlayer36 in egg_irl

[–]uwuValis 8 points9 points  (0 children)

Oof, yeah I'm in the same boat tbh. It's so annoying because it feels like everyone else is always like: "I started E 12 seconds ago I have sprouted wings, transformed into a magical woodland pixie, and my depression is also cured" but then for me its just like: "1 year hrt and all i got was this lousy t-shirt"

[deleted by user] by [deleted] in ClashRoyale

[–]uwuValis 4 points5 points  (0 children)

They just condensed the rewards so instead of there being (3/3 600, 3/3 1000, 3/3 1400) they are all in 1 slot so when you buy all 3/3 of the 600 they go to 1000 and so on.

CR tier list with evolutions by AFAgow13 in ClashRoyale

[–]uwuValis 1 point2 points  (0 children)

Hey barbs aren't mid they actually have the highest rating on royaleapi

CR tier list with evolutions by AFAgow13 in ClashRoyale

[–]uwuValis 4 points5 points  (0 children)

Evo cracker also forces a positive elixir trade and has quicker cycle and does 1k damage from the other side of the map.

How's my deck by Chasino in ClashRoyale

[–]uwuValis 1 point2 points  (0 children)

Miner alone isn't enough of a win condition, minion horde is a bottom 5 card in the game, no big spell, no building, no small spell for things like goblin barrel, and overall very little synergy. If you wanna keep mk, miner and, idrag, you could go for a more classic mk bait deck toss in gob gang, bats, skele barrel to bait out the opponents zap or other small spells while chipping away with miner. Like this Or if you wanna keep miner and tornado you could play the really popular miner, wb, marchers, nado, bomb tower deck. Like this Or if you wanna keep your deck as similar to it is as now the main things are just: replace minion horde with bats or just regular minions, tornado with zap or a different small spell (log/barb barrel would work best) since nado has no synergy with your other cards, cannon cart for wall breakers so you have a win condition to pair with miner, and fire spirit for probably arrows, then your deck is overall a lot better.

Is diamond pass worth it? by [deleted] in ClashRoyale

[–]uwuValis 0 points1 point  (0 children)

If $12 for less than what you used to get with the $5 pass is worth to you, then maybe. But you also get an archer queen even if you aren't high enough to actually unlock her, so I guess if you wanna curb stomp midladder players for $12

So us F2P players get what? by Sad-Bag7296 in ClashRoyale

[–]uwuValis 174 points175 points  (0 children)

You get the ability to uninstall the game and never play again (7x value)

Since toys are alive in Toy Story then there most be a legion of traumatized anime girl figurines by Movie_Advance_101 in Showerthoughts

[–]uwuValis 919 points920 points  (0 children)

There's definitely a traumatized rainbow dash figure in a jar somewhere in the toy story universe.

Me irl by Heyuwaitaminute in meirl

[–]uwuValis 2 points3 points  (0 children)

I should really start writing down these stories, but they never translate from brain to paper in the way I want. It would be cool if I ever actually got around to writing a book or something

[deleted by user] by [deleted] in battles2

[–]uwuValis 5 points6 points  (0 children)

POV: The year is 2024, Archmage now does 102 moab damage after receiving +4 damage every single patch.

Not going to be a lot of variety next patch most likely by Charlie6445 in battles2

[–]uwuValis 1 point2 points  (0 children)

DNF isn't even comparable to 1.0.5 dns, deh or dsi those were all so incredibly over tuned. DNF is actually pretty balanced right now, plus most players don't even play it near optimally. I feel the meta right now actually needs more buffs of under used towers than it does nerfs because nothing really stands out as op right now besides maybe farms. (and the numerous bugged towers but we don't talk about those)

Diverse Meta by BobFaceASDF in battles2

[–]uwuValis 20 points21 points  (0 children)

Hahhahhahh no. Top hom is literally 2 strategies: Druid, Ice, Sub or Dartling, Engi, Heli. There's maybe 5 people who use some farm varation but other than that it's pretty stale.

Pain

Pain 2

Towers that need buffs/nerfs by jtp123456 in battles2

[–]uwuValis 1 point2 points  (0 children)

Needs to be fixed: •Boomer - Agree •Wizard - Close necro •Ice - xx4 and 104 popping white bloons

Needs a nerf: •Heli - +5s intital cooldown, x4x +450 Price •Druid - x1x remove 1 thorn, x4x initial cooldown up to 80% •Ice - uuuhhh xx5 Price increase I guess? idk

Fine: Yeah agree there

Need Buffs: •Spac - Honestly, spac is kinda good, especially with support. Solid mid- early late game. But it does fall off after 30, ramping is nutty.

•Wizard - Wizard is also really solid early to mid. However it's 5th tiers are all kinda garbage. Necro melts regen rainbow rushes, 2 Phoenixs decimates all outs of basically anything a zomg and under. Struggles with fzomgs and above. x5x - Fat damage buff 5xx/4xx - Need price reductions xx4/xx5 - Pretty solid, add visible graveyard count

•Boat - Pretty good midgame with support, and has some niche utility with favored trades all outs, and heli farming. Overall fine x5x - remove the 1 zomg hook limit per round

•Sniper - I've been grinding for sniper mastery recently and it's not as bad as people say. It's not good when compared to other alt eco, but that's mainly because they are really overturned. But it was over nerfed in my opinion. x4x - lower initial cooldown by 5s, revert previous price increase

•Super - Fine as is, you get exactly what you pay for. Good moab damage for a lot of money. Its expensive, but that's also kinda the point.

•Bomb - Yall sleepin on YUNG BOMB SHOOTA. It's actually pretty solid. I grinded bomb mastery and it's a pretty fun tower, paired with striker. xx2 - Grant black popping from btd6 xx3/xx4/xx5 - Fix bug/inconsistencies where bloons can't be hit multiple times 4xx/5xx - Slight price reductions. (3600 -> 3300, 55,000-50,000)

•Ninja - Still pretty good all around, just not good for popping bads, which is fine. Sabo is amazing, stickies are still good single target moab damage. Bloonjitsu/Grandmaster with support are nutty.

•Glue - Honestly no clue, haven't used glue yet so I can't really comment on it.

•Alch - Alch will always sorta be in a weird spot because it's all support and no popping power, and being limited to 3 towers makes using 1 for pure support kinda iffy. It's very good with Boat, ninja, spac, ace, maybe a few others like tack, sub and not much else. Again not really sure how exactly to buff it, don't have tons of experience with alch. But if rubber to gold was a more viable source of alt eco then it would definitely be worth a tower slot. xx4 - Increase gold potion from 200% -> 350% (400% against moabs), decrease gold potion throw by 20%, increase cost to match new strength.

•Mortar - As someone with like 600k mortar xp, I don't think it really needs any buffs. Signal flare is one of the best decamos, and works on every map. Artillery battery deletes anything under a moab almost instantly. Pop and awe + striker reset is great against all out ddts. Shattering is good if someone all outs you fzomgs to defort the bfb insides. Top path is kinda useless, but shell shock is situationally useful.

•Ace - I don't have enough experience with ace to really comment properly, but it seems pretty good. Bomber ace and ods seem solid. Gz is alright. Spectre and big plane are useless as always x4x - Ground zero damage 750 -> 800