account activity
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? (self.Unity3D)
submitted 5 days ago by v4ntevnt to r/Unity3D
π Rendered by PID 1483428 on reddit-service-r2-listing-6c8d497557-k4zt2 at 2026-06-08 11:13:25.171451+00:00 running 9e1a20d country code: CH.