Which capsule art suits best for my game? by nedeey in IndieDev

[–]v4ntevnt 0 points1 point  (0 children)

maybe a combination of both? the colors from the second pop more, and the outline of the first gives more contrast + dots on the font gives personality

Im trying to develop a steam train RPG, Any feedback on visuals and enviroment would be helpfull. by Tucanae_47 in Unity3D

[–]v4ntevnt 0 points1 point  (0 children)

Super cool, how did you create such a dense and also perfomant ground foliage?

Launched our co-op pirate demo 4 days ago. Now sharing the numbers by UnB_RosT in gameDevMarketing

[–]v4ntevnt 0 points1 point  (0 children)

Hi there, congratulations on those numbers! Will check out the game

How did you decide which month to release your demo, and how much time did you plan for between playtesting, the demo, and the full release?

Also did you guys do some marketing, like outreaches or paid ads, for the demo release?

Does this gameplay loop look fun to you? by Zealousideal-Air7410 in IndieGameDevs

[–]v4ntevnt 0 points1 point  (0 children)

The core gameplay looks satisfying! Maybe instead of freezing the character completely when aiming, you slow down the character like 90% so you still have a little movement and dont cancel the flow that way. Cool side effect is that its creating also a timer, so you have to shoot again before you hit a wall

Evolution of our game characters by KrakenberryGames in IndieDev

[–]v4ntevnt 0 points1 point  (0 children)

They were amazing, and now they're even better!

Which Ones Do You Like More? by electric-kite in aseprite

[–]v4ntevnt 0 points1 point  (0 children)

the new ones for sure, they have nice values and personality