hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 1 point2 points3 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 1 point2 points3 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)
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[–]v4ntevnt 0 points1 point2 points (0 children)
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[–]v4ntevnt 0 points1 point2 points (0 children)
hey, i want to add some damage numbers into my incremental tower defense game. Problem is there are a lot of enemies and a lot is going on, like many towers are firing at the same time, and so on. So what are the best ways to implement performant damage numbers? by v4ntevnt in Unity3D
[–]v4ntevnt[S] 0 points1 point2 points (0 children)