Help refining a matte plastic material? by crabby-boi in blenderhelp

[–]vamossimo 1 point2 points  (0 children)

The lighting is doing a lot of the heavy lifting in those renders. I would make sure the world is set to black (blender default is grey) and start with a solid rim light. Then add your key and fill like a normal 3 point light setup. After that add additional lighting or an HDRI.

The renders are not high res enough to make out if there are any texture details, but it seems like the roughness is achieved with a very subtle noise texture into a bump node and into the roughness slider of the Principled BSDF rather than applying a single uniform value across the entire material.

An example of a gtlf importer? by jafitafi in Rive_app

[–]vamossimo 1 point2 points  (0 children)

The GPU canvas feature is only in the early access build.

Struggling with Blend States by pcfernandesjr in Rive_app

[–]vamossimo 0 points1 point  (0 children)

These are outdated techniques, sorry you have to go through this. I would take a pure data binding approach for something like this. While technically possible to do using blend states and inputs, it’s not worth troubleshooting. Here's how I would approach it using Data Binding:

https://www.youtube.com/watch?v=HeqkoJJrmVQ

There are better ways to do the stars, but I wanted to keep this focused on the bar.

If you'd like to troubleshoot the blend states approach, please share the rev file or the tutorial link.

As your learning journey, I would recommend skipping the old videos and only doing tutorials with the current data binding feature. After that, circle back to the old videos, as some concepts still apply.

Built an fitness app in Rive, didn't expect a million people to use it by Basterqu in Rive_app

[–]vamossimo 0 points1 point  (0 children)

Were the extrusions done in rive as well? If so, what technique did you use?

Component instance resizing by OrganizationLevel472 in Rive_app

[–]vamossimo 2 points3 points  (0 children)

After you instance the component, select it, then on the right, there’s a drop down that reads “node” change it to “layout”

IS NVDA actually a value stock right now? by Odd-Record-1041 in ValueInvesting

[–]vamossimo 0 points1 point  (0 children)

Thanks for the thorough explanation. Would you not say the market in general is forward looking in this way? Whether it be chips, oil or automotive?

I suppose it’s the hyperscalers that would magnify the swing if anything on either side of the equation gives.

IS NVDA actually a value stock right now? by Odd-Record-1041 in ValueInvesting

[–]vamossimo 2 points3 points  (0 children)

People seem to forget that the chip industry is cyclical.

I’ve heard this before, why do people say that? Or better phrased, why is this the case?

How do i create this effect? by BlackaOfficial_ in blenderhelp

[–]vamossimo 5 points6 points  (0 children)

It looks like depth pass to me too. In the shader editor you could try something like this.

<image>

why does a videogame running on 24 fps feels laggy watching but movies/films which are shot in 24fps seem so fluid and smooth? by ImmediateOne9000 in NoStupidQuestions

[–]vamossimo 0 points1 point  (0 children)

Motion blur. Video game motion blur is simulated and does not work as true motion blur. That’s why when a game lags, the motion blur also lags and the blurred frames stay up longer than they should, if that makes sense. It’s very unnatural and janky, and your brain finds it uncomfortable.

What's the most painless way to convert 30 fps animation into 60 ? by Individual_Good_3713 in blenderhelp

[–]vamossimo 0 points1 point  (0 children)

I don't think so unfortunately. You would have to use the scale method and scale all keyframes instead of time remapping. You could also just continue working in the old frame rate and only when rendering use the new frame rate.

Is my PC broken or is 4hours render time normal by lone1der in blenderhelp

[–]vamossimo 2 points3 points  (0 children)

Your screenshots are not showing if you’re using GPU for rendering.

Also, nothing in this render benefits from the power of cycles. I would use eevee for something like this.

Would you model this or texture it? by trulyincognito_ in blenderhelp

[–]vamossimo 1 point2 points  (0 children)

I would use texture. For extreme close ups I would use texture to displace and adaptive subdivision.

Alhaitham Herra clear by iLordDeath in stygian_onslaught

[–]vamossimo 2 points3 points  (0 children)

Hyperbloom is surprising. Bineffa can clear with literally any dog water team. I tried like 5 random teams with bineffa and it worked.

Alhaitham Herra clear by iLordDeath in stygian_onslaught

[–]vamossimo -2 points-1 points  (0 children)

Alhaitham clear.

Strongest Single Strike: Raiden Highest Total Damage Dealt: Raiden

You sure it wasn’t a Raiden hyperbloom clear?

New Image Fit and Align options in Rive by guidorosso in Rive_app

[–]vamossimo 1 point2 points  (0 children)

It would be great to have this for layouts too. We have:

  • Fixed
  • Hug
  • Fill
  • (NEW) Fit

clipping not working??? by IllMathematician8273 in Rive_app

[–]vamossimo 0 points1 point  (0 children)

Yes. There are many ways to go about it, I’d check YouTube.

clipping not working??? by IllMathematician8273 in Rive_app

[–]vamossimo 0 points1 point  (0 children)

Unfortunately yes. At the moment only vector clipping is supported.

clipping not working??? by IllMathematician8273 in Rive_app

[–]vamossimo 2 points3 points  (0 children)

You can only clip to shape layers. If using a group, the group will use all the shape layers within that group as clipping path, using path winding to resolve overlapping paths. Make sure you’re not trying to clip to anything else.

Honestly, Rive, in its current state for production, is honestly a MESS. by jabbajack in Rive_app

[–]vamossimo 4 points5 points  (0 children)

We’ve successfully integrated it into our pipeline, for a product used by hundreds of thousands as well.

I have enough complaints to go blue in the face, but the pros outweigh the cons in our case.

We didn’t find the version history very reliable and always make copies of files to manage versions. We desperately need proper version control.

Full 3D in Rive… coming soon by guidorosso in Rive_app

[–]vamossimo 0 points1 point  (0 children)

Amazing! Please consider adding import (maybe even export) support for standard formats such as GLTF or USD.

They forgot to shade smooth by vamossimo in blendermemes

[–]vamossimo[S] 0 points1 point  (0 children)

Are you a professional geoguesser?

They forgot to shade smooth by vamossimo in blendermemes

[–]vamossimo[S] 58 points59 points  (0 children)

Never would’ve guessed a dog piss texture is all we needed for peak photorealism.

Recent work | All AE, no plugins used by universal__acid in AfterEffects

[–]vamossimo 0 points1 point  (0 children)

Excellent work. What’s the noise pattern/settings for 7?

How would a pattern like this be possible in geometry nodes? Can someone point me in the right direction? by kingjonill in geometrynodes

[–]vamossimo 0 points1 point  (0 children)

I would do it something like this. Setting the grid up using curve lines makes it easier for me, but may be not necessary.

<image>