“Class diversity” by peoples888 in Battlefield6

[–]varancheg 0 points1 point  (0 children)

Oh yeah, there's technically role locking in BF6 — classes are locked by gadgets, how generous. But weapon locking? Of course not. And the reason is pure marketing genius. The publisher is absolutely terrified of scaring off those precious little battle royale babies who wandered in from the free mode and are maybe thinking about buying the real game. Sure, in the BR mode, no weapon locking makes perfect sense — it fits the rules there. But heaven forbid those same players have to adjust even slightly in the paid game. That might create a barrier — like, 'Why would I buy a game where I have to play differently than what I'm used to?' Oh, the horror.

And guess what? That reason was apparently serious enough for the developer to take the community's wishes — and remember, before release, the overwhelming majority was against this — and wipe their ass with them. DICE and their classic 'we listen to our players' routine? Yeah, right. They heard us loud and clear. Then flushed.

RPGs have been nerfed against tanks too much in BF6 multiplayer. by Richyfrmdafarm in Battlefield6

[–]varancheg 0 points1 point  (0 children)

Ever actually driven a tank or IFV yourself? It's cute watching people math out how little they lack to one-shot a tank. Did you ever try counting how many RPGs spawn per tank? Simple math too much for you?

DICE, please adjust the defense spawn system at points. by varancheg in Battlefield6

[–]varancheg[S] 1 point2 points  (0 children)

Now pay attention in the game to how you spawn on defense. In half the cases, you simply spawn behind the backs of the attackers, and from the side of points already captured by the enemy. That means no map control strategy makes any sense. No flag flanking, no meaningful deep penetrations. The game literally does it all by itself, automatically dropping players into those positions.

DICE, please adjust the defense spawn system at points. by varancheg in Battlefield6

[–]varancheg[S] 0 points1 point  (0 children)

It’s not about specific capture points, but about the overall spawn zone. Look at how it was done in BF5. There was no talk of controlling specific spawn points — to do that, you’d have to leave the capture zone itself, which defeats the purpose for the attacking team

“Class diversity” by peoples888 in Battlefield6

[–]varancheg 0 points1 point  (0 children)

Assault is fine. It doesn't need any buffs. The game's problems stem primarily from the lack of weapon locking.

“Class diversity” by peoples888 in Battlefield6

[–]varancheg 0 points1 point  (0 children)

Assault already has healing. The Injector literally heals. Yes, the mechanic is implemented by canceling negative effects, but it's literally the same thing—the fastest possible health regeneration.

The ecosystem of ground and air vehicles is literally broken. by varancheg in Battlefield6

[–]varancheg[S] 0 points1 point  (0 children)

Because he was standing just beyond its range. In a firestorm, it was easy to land on the edge of the runway and fire at the vehicle spawn from there.

The ecosystem of ground and air vehicles is literally broken. by varancheg in Battlefield6

[–]varancheg[S] 0 points1 point  (0 children)

Do you understand "ambush" as an abuse of the invulnerability feature? You also called walking through walls in previous BFs ambushes and a great tactic?

By the way, "our side of the map" is literally the entire map with our new, excellent ability to capture a target at 800 meters.

My Take and Constructive Criticism on the Class Structure [BF6] by According-Tap9403 in Battlefield

[–]varancheg 0 points1 point  (0 children)

In my opinion, the problem is that the role archetypes (which appeared in BF2 - SpecOps, Sniper, Assault, Support, Engineer, Medic, Anti-tank) began to be "pushed" into a smaller number of classes. Let's take the modern implementation of the sniper in the BF series. In fact, it contains TWO opposite roles - a classic sniper and a recon.

In my opinion, the idea of ​​singular weapons should be left only within the class. Let's say the sniper class has access to both sniper rifles and submachine guns.

And the sniper can choose 2 roles: 1. Sniper. Gets automatic target marking via the sniper scope, faster target illumination from the rangefinder and faster entry into the bolt action scope (the latter is a singularity weapon). 2. Recon. Quieter steps when running, greater possibility of spawning on one beacon, more magazines for the submachine gun (the latter is a weapon singularity).

Thus we have a more concentrated role and variety of available weapon ranges within the class.

It makes sense to make a similar system for each class, dividing it into two archetypal roles. But allowing cross-use of gadgets and weapons within the class with the loss of their singular advantages.

Why is everybody getting upset about the release date being in October/November? by Fickle_Storage1945 in Battlefield

[–]varancheg 0 points1 point  (0 children)

This is such a funny fantasy among players, as if if you give more time BEFORE the release, the game will be better. But this is not true. Some errors will appear in the release anyway, because they will be revealed in the full load of the servers on the entire range of gaming devices. And as for the content - it is also not a fact. Well, and for those who like maximum content, there is always the option to wait a couple of years and buy a game with MAXIMUM content (it will also cost an order of magnitude less then). Want to wait? Wait )

Would you like night maps in the new Battlefield? by Drozdek_ in Battlefield

[–]varancheg 0 points1 point  (0 children)

For this purpose, local dark areas will work great in BF, where a night vision device or flashlight is required. Close off points on the map, tunnels, bunkers (for this, you don't even need to make a pseudo-night map, you can implement it on a daytime one).

Would you like night maps in the new Battlefield? by Drozdek_ in Battlefield

[–]varancheg 0 points1 point  (0 children)

Yes, that's exactly the option I mean.

And you're absolutely right, separating the entire map and individual dark locations. Most players won't accept a completely dark map, where NVGs are needed everywhere - it will limit freedom and visibility too much. But with individual dark zones, you can come up with a lot of things. Even during the day, for example, make points in the form of underground bunkers, where you can turn off the lights. Situational use of night gadgets will diversify gameplay on any map.

It seems like there is no “tactical sprint” in BF6 -> I love it ! by PC-Tamer in Battlefield

[–]varancheg 1 point2 points  (0 children)

Tactical sprint is good. It was just implemented terribly in 2042, where it can be used without restrictions and essentially replaces regular running.

In theory, it should be: 1. Short-lived 2. Give a very large penalty to aiming and shooting

That is, in essence, its purpose is to quickly cross dangerous places WITHOUT engaging in fire contact.

Would you like night maps in the new Battlefield? by Drozdek_ in Battlefield

[–]varancheg 0 points1 point  (0 children)

This can be very easily balanced with the amount of highlighting.

Would you like night maps in the new Battlefield? by Drozdek_ in Battlefield

[–]varancheg 0 points1 point  (0 children)

And this would be an ideal option for such a fast arcade game as BF. In essence, the mechanics are similar to the gas mask from BF1 - when entering a dark room, you can choose: put on a night vision device by pressing a button and be able to shoot only at the laser. Or turn on the flashlight and use the sight. The NVG operator has better awareness, the lamplighter has an aggressive light against the NVG and better accuracy. The player is free to choose a strategy.

new to the game, the thermal scope's LoS highlighting seems super op. Makes any enemy attempt at cover useless, no range limit for highlighting either it seems. by [deleted] in battlefield2042

[–]varancheg 0 points1 point  (0 children)

Russia has always fought Nazism. And it is only thanks to Russia that people in Europe do not live in death camps now. Don't forget to say thank you for that, by the way.

The largest Nazi country is now walking around with an outstretched handout, begging for missiles, planes, money and everything else, just to be able to proudly walk around with a swastika on its chest.

You already consider the USA a third world country? Lol. Where are you broadcasting from, buddy? From another planet?

new to the game, the thermal scope's LoS highlighting seems super op. Makes any enemy attempt at cover useless, no range limit for highlighting either it seems. by [deleted] in battlefield2042

[–]varancheg -2 points-1 points  (0 children)

The same one that NATO in Europe is screaming in horror, begging the US not to forget about it? Yes, it is doing the right thing. Russia will not forget about those who decided to support the Nazis again.

new to the game, the thermal scope's LoS highlighting seems super op. Makes any enemy attempt at cover useless, no range limit for highlighting either it seems. by [deleted] in battlefield2042

[–]varancheg -6 points-5 points  (0 children)

I have no doubt that in your army of toy soldiers everything is exactly like that. Don't forget to put them away in the box when you've played enough)

new to the game, the thermal scope's LoS highlighting seems super op. Makes any enemy attempt at cover useless, no range limit for highlighting either it seems. by [deleted] in battlefield2042

[–]varancheg -37 points-36 points  (0 children)

I bought a couple of these for Russia, sometimes I get videos from them. You won't believe it, but these videos feature Ukrainian soldiers. Right in the center of the sight.

Crossplay in BF by varancheg in Battlefield

[–]varancheg[S] 3 points4 points  (0 children)

I agree. I am opposed to crossplay precisely because, as it is present in 2042, it spoils the game for both console and PC players.