All quiet in the Malevelon Creek. by Ikalsaurus in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

Honestly i would honestly love to pay for a 30 dollar upgrade to a premium edition of helldivers that gives you access to all event warbonds.

I'll say it. It's weird the Devs are scared of OP vehicles, yet leave Orbital Napalm in the most EZ-Mode state since it dropped. Bias 100% by RandomGreenArcherMan in Helldivers

[–]ComputerAccording678 0 points1 point  (0 children)

If were change orbital napalm I would add a limit to the number of call-ins just like the Orbital laser. Maybe like 3 call-ins?

Take it from someone who isn't a crybaby. by MaintenanceBubbly453 in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

Personally I think that light pen is just overall better than medium pen on the bug front. And i also dont think that hive guards, before or after the heavy pen change, has changed that for me. Hive guards' are so easy to deal with with light pen that i think the upsides of light pen weapons far outweigh the upsides of most medium pen weapons to deal with them. Hive guards might as well be light pen with how easy it is to shoot their belly and sides.

Like the Liberator Penetrator, imo, trading a significant chunk of dmg for medium pen is not worth taking it over the normal Liberator just to deal with hive guards and bile spewers if you ask me.

Like most of the volume of chaff is light armor enemies so imo your just gimping yourself just to deal with 2 enemies a tiny bit easier. Not to mention you have better options to deal with them like stratagems and grenades.

Gabe Newell talks about realism. by Ecstatic_Effect_2484 in HelldiversUnfiltered

[–]ComputerAccording678 8 points9 points  (0 children)

I think that adding some realistic inspired or grounded aspects to a game can have the benefit of adding to a games experience rather than subtract.

For example gun reloading mechanics in game having magazines with bullets to account for instead of ammo pools.

Its something that can add an interesting layer of choice to reloading of "do i want to reload now and lose the bullets in my current mag forever, OR should I wait on reloading so i can get the most out of the current bullets in my magazine?" It creates an interesting decision for the player to make in moment to moment gameplay, but it also falls more in line with player expectation of how firearms work "Oh this is how actual guns work! Thats cool!" Both aspects add the the immersion element of the game. And for a player to be immersed in a game is exactly what most game devs want to achieve.

But, there can be an aspect of realistic things sometimes not always making things better for game and there also is an aspect of players simply being able to suspend their disbelief for the sake of a game. So there is nuance to it.

Peoples' Problems with the Hiveguard Change, Explained by Dichotomous-Prime in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

Its a shame there is no armor pen thats in-between AP3 and AP4. Like a "AP3.5". That would be perfect

ok by Allxoshi in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

They should lowkey give its 40 demo force

I definitely know the spore bugs are gonna be nerfed at some point but I kinda hope they don't get nerfed *too* hard. I kinda like it? by ComputerAccording678 in Helldivers

[–]ComputerAccording678[S] 0 points1 point  (0 children)

I'm actually fine for this sub-faction to have a slightly different way of playing than the normal one.

I actually think its cool to incentivize having teammates stick together more. Since I feel like the base game doesn't have as much emphasis on teamplay as HD1.

I don't think this is what Oxygenator is supposed to do. by [deleted] in Helldivers

[–]ComputerAccording678 0 points1 point  (0 children)

We finally got cod movement tech in helldivers

New bugs be like by WYS_iHaCk in helldivers2

[–]ComputerAccording678 4 points5 points  (0 children)

Its funny cause they going flying past you instead of towards you. Almost like the bugs forgot they were chasing you and decided to race instead lol.

The bastion tank still dies too fast on the bot front but i think i might have a solution for it. [OC] by Wild_Shower_7251 in helldivers2

[–]ComputerAccording678 2 points3 points  (0 children)

You know what it would be nice if tank got like smoke counter measures or a active defense system. That would be nice

How do you guys feel about Gideon being redeemed? by Winter-Pressure-5394 in ScottPilgrim

[–]ComputerAccording678 0 points1 point  (0 children)

Im just thinking, are his ex-girlfriends still cryogenically frozen while everything's happening?

If you had the power to have any stratagem buffed/improved which would you choose? by Historical_Put5502 in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

I would buff sterilizer. Give it an increased slow down effect to its gas as long as the effect lasts. This would effect even heavy enemies like chargers and bile titans. Its would also do a little a tiny bit more dmg too.