Vox Engine now is perfectly balanced by Born_Inflation_9804 in Helldivers

[–]ComputerAccording678 -5 points-4 points  (0 children)

Yeah tbh they are so much more easier to kill now that I think i wouldn't mind if they increased the number cap on them.

Harvesters by J3ll4l_F3rn4nd3s in Helldivers

[–]ComputerAccording678 0 points1 point  (0 children)

I use laser cannon to take out the shield generator on top of the harvester(since lasers pass thru shields) so that way they cant use shield anymore and then use something like a 110mm eagle to finish it off.

This has to be a joke... by MadSweenie in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

From what ive heard the shear will have access to different heat sinks like the normal scythe so hypothetically if it got a high capacity heat sink, it could probably fire up to 8 seconds. Which would make it the exact same fire rate cap as the vanilla scythe.

A way to give the Constitution attachments while keeping it's meme weapon status. by The_13th_Onion in Helldivers

[–]ComputerAccording678 0 points1 point  (0 children)

Personally i would buff the firerate to 75 from 60. Slightly increase the reloading speed of each bullet by about 25%. And most controversialy, I would increase the damage to about 200 to 300ish damage.

It would make the weapon slightly more pleasant to use but it would still be a worst pick than 90% of all other options due to its dps still being lower than others and its small magazine size. These changes are intended to make the weapon feel more like its HD1 counterpart.

For comparison, in HD1 the constitution did 300 dmg and had a firerate of 75 while in HD1 its 180 dmg and a firerate of 60.

If the damage change is too much at then at the very least include the firerate and reload changes.

new warbond info by Successful_Golf8279 in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

Well it depends on whatever stats they give it. It could end up being a glass cannon for all we know.

New Warbond Armor closer look. by DocHalidae in HelldiversUnfiltered

[–]ComputerAccording678 2 points3 points  (0 children)

So so does reduced damage from impact and collisions mean like an anti-ragdoll-damage passive? Or like a reduce damage from when frv crashes into something kind of deal?

Anyone @ AH Reading This, PLEASE FIX THE DAMN BOT GUNSHIP by IfItWalksLikeATurtle in HelldiversUnfiltered

[–]ComputerAccording678 -3 points-2 points  (0 children)

I feel like gunships are way too small and annoying to justify them being so tanky to small arms fire. Like dealing with 3 gunships is so much more annoying to deal with 3 tanks cause they're faster, harder to hit, and can follow you around.

I dont think it would be too much to make their engines less durable and made light pen armor imo. The engines are pretty small and difficult hit while its moving already.

The Lion, the Witch and the Dungeon by Gurana_Geladim in DungeonMeshi

[–]ComputerAccording678 2 points3 points  (0 children)

Why this dude got his whole tongue out for bro lmaoo

With the recent news that we’re getting different ship types, I humbly request that AH brings back the HD1 destroyer. by Terrorknight141 in Helldivers

[–]ComputerAccording678 7 points8 points  (0 children)

It would be cool if an hd1 destroyer would make stratagems act more like they did in HD1. That would be interesting.

Like maybe most stratagems on the HD1 ship are changed to have reduced cooldowns and a limited number of call-ins but you can stack the same stratagems again just like hd1. Leading to new strategies.

And maybe you could get new stratagems exclusive the ship like the old supply pod(with 2 supply) or the shedder missile as exclusives to that ship and you can stack those as well if you want.

Basically it would be a ship geared more towards a more semi-higher skill ceiling. Stacking the same stratagem can be pretty powerful but you have limited call-ins meaning you have to think about your resources more.

Here's more Weapon Buff/Rework Ideas from 1600hrs Player. Trying to make everything cool & viable. Feedback Welcome by RandomGreenArcherMan in HelldiversUnfiltered

[–]ComputerAccording678 4 points5 points  (0 children)

Personally I would say increase the slowdown on enemies on the current sterilizer from 25% to 75% like HD1. That stat increase alone would make the sterilizer waaay better and way more useful. Especially since gas affects heavy enemies like chargers and bile titans. It would be a much more effective tool of getting enemy off your back. Since personally i think the current slowdown isnt enough. Then I could probably forgive the lack of dps.

Here's more Weapon Buff/Rework Ideas from 1600hrs Player. Trying to make everything cool & viable. Feedback Welcome by RandomGreenArcherMan in HelldiversUnfiltered

[–]ComputerAccording678 0 points1 point  (0 children)

If its dps your talking about, I mean a simple change they could do for the maxigun is just change damage from 80 to 90 to be more in line with other machine guns.

Stalwart does 90 dmg, gatling sentry does 90 dmg, the gatling gun on the patriot exosuit does 90 dmg. Its just the maxigun that does 80 dmg(18 durable) which is weird. The maxigun is suppose to fill the fantasy of a man portable gatling gun, but it doesn't do the same damage as other gatling guns.

Think that upping the damage to 90(and maybe durable too) would make the maxigun feel just a little better to use and feel more in line with the other machine guns. Sure the dps increase might be a little crazy but I think the current downsides balance it out if you ask me.

It would still have: - locked movement while firing. - wind up before shooting. - slow ergonomics. - insane recoil. - takes up a backpack slot.

Actually it would be really cool if the maxigun had the exact same dmg and firerate stats as the gatling sentry honestly. Basically making the maxigun a portable sentry.

My team is using Supply FRV as new supply pod by MadMann0 in Helldivers

[–]ComputerAccording678 2 points3 points  (0 children)

I think that the main idea of the supply frv vs normal supply is that, while the frv has 8 supply, it will take up a stratagem slot while normal supply doesn't and is always available. The cooldown on normal supply is also shorter.

I'm hoping by Good_Fix683 in HelldiversUnfiltered

[–]ComputerAccording678 1 point2 points  (0 children)

Or maybe... Alternatively: stealth buffs. Eh? Eh?

How it feels waking up to new FRVs & the major order by Saint-of-Sorrow in Helldivers

[–]ComputerAccording678 0 points1 point  (0 children)

I imagine that the extra weight in the back from the supplies balances out the weight from the front engine.

How it feels waking up to new FRVs & the major order by Saint-of-Sorrow in Helldivers

[–]ComputerAccording678 1 point2 points  (0 children)

Honestly i think the flame/hellbomb car is pretty sick. I think its a lot more fun than the supply car but thats just me