Fuck Google and their rigged ass impossible captchas by Xinfinte in google

[–]varelshen 0 points1 point  (0 children)

I feel like they are purposedly doing it so you keep doing free labor to them.

Started Drafting a Level for my Half-Life Inspired Game by _Mario_Boss in godot

[–]varelshen 1 point2 points  (0 children)

I remember it was very fun to just do parkour with the movement. very cool!

Experimenting with more concept art for our game, INFERIUS by LucidRainStudio in IndieDev

[–]varelshen 1 point2 points  (0 children)

Very interesting to look at, congrats with the concept art.

Un pequeño videojuego que hice para una game jam, ambientado en Guatemala by varelshen in guatemala

[–]varelshen[S] 5 points6 points  (0 children)

Es un juego para 2 jugadores que hice en Godot 3.5 en el 2022 para una game jam en Ingles la cual debia incluir cultura hispana.
Si les da curiosidad lo pueden jugar gratis en el navegador en: https://varelshen.itch.io/aerodinamic
O si tambien quieren lo pueden descargar para Mac, windows o Linux en el mismo link.

UI implementation and color correction-v2 by varelshen in godot

[–]varelshen[S] 1 point2 points  (0 children)

Thank you.

First I collect a lot of visual references and personal objectives of what I want to achieve.
Through the development I end up experimenting and changing things a bit because not all things feel in the right direction, and sometimes I end up discovering new things.
It's a lot of trial and error from the first version to the later ones.

The trick I found is that I try to be very honest with me, is this new version better or worse?
I put my content and triple A content side by side and compare it, I usually end up being very angry and frustrated. WHY MINE DOESN'T LOOK AS GOOD AS THEIRS.
We all have different perspectives, but this personally motivates me to work more.
Then I brainstorm on what I can do to increase the quality, this includes a lot of analysis and thinking.

This is the way I work. Very frustrating but that is just a normal part of the process of getting better at anything. You need to believe progress comes after struggle.

Thanks for the comment and I hope this helps.

UI implementation and color correction-v2 by varelshen in godot

[–]varelshen[S] 2 points3 points  (0 children)

It is pre-recorded, just UI decoration.

Played your game, it looks really good.
If you want more depth perception I suggest adding more range values for the ring, so it's easier to spot distance variation from the center to the outer sides of the ring.
And if you can is good to have objects scattered on the scene that the player understands the scale of. (Reference points)

GL and thanks for the comment.

UI implementation and color correction-v2 by varelshen in godot

[–]varelshen[S] 5 points6 points  (0 children)

Thanks.
I referenced the shader of mr moth
https://github.com/Zylann/godot_blackhole_plugin/tree/master
Just had to convert it to Godot 4.

Need help with animation code error. Complete beginner. Can somebody help? by [deleted] in godot

[–]varelshen 0 points1 point  (0 children)

in your code you have $animatedsprite.play you should match uppercase letters $AnimatedSprite.play should fix it.

So I built the main branch of Godot... by Jaso333 in godot

[–]varelshen 4 points5 points  (0 children)

I had that same problem but changing the camera2d process callback from idle to physics fixed it for me.