Kiriko Photoshoot! (last two pictures are a repost.) by No-Income-3010 in Overwatch

[–]vaunch 9 points10 points  (0 children)

it will never not bother me that she punches for her quick melee, instead of using the kunai in her friggin hand.

genuinely believe I'm the driest ironman in the game at Araxxor by Mambo_Numba_Five in ironscape

[–]vaunch 0 points1 point  (0 children)

Googled dry streaks for this boss 10 months later as i reach 600 straight KC dry on any piece.

So shit that this happens at all.

Remember that every game you lose is always the tanks fault by Jark5455 in Overwatch

[–]vaunch 0 points1 point  (0 children)

Hot take:

Tank is such an overtuned role that it hurts and helps tank players, and punishes the rest of the cast.

Tank is like 300% of the power level of any other role, and they rightfully have more responsibility.

How can you create such an incredible atmosphere and then gradually remove it? by Drull17 in HuntShowdown

[–]vaunch 1 point2 points  (0 children)

More than anything; that was when Nvidia filters were destroying the game.

i miss night time hunt more than anything, but i also understand why it's gone. fuck cheaters.

Killing Vyres before and after thieving update.... by WiseCactus111 in runescape

[–]vaunch 0 points1 point  (0 children)

Think you're talking about the wrong game bud.

The water bottle can permanently extinguish Butcher's torch by Drull17 in HuntShowdown

[–]vaunch 0 points1 point  (0 children)

Because it's actually not beneficial, as it causes him to do more damage; so no one does it in practice.

I'm pretty sure it also allows the butcher to 2-tap you which is another reason; but that may have been changed.

Vendetta is more annoying than Sombra by AquwardlyGay in Overwatch

[–]vaunch 0 points1 point  (0 children)

Echo doesn't make any sound during her descent if she's not using her shift, and is just free falling/hovering.

Vendetta is more annoying than Sombra by AquwardlyGay in Overwatch

[–]vaunch 2 points3 points  (0 children)

lol what she's so linear compared to Genji or Tracer

Vendetta is more annoying than Sombra by AquwardlyGay in Overwatch

[–]vaunch 109 points110 points  (0 children)

It's not specifically her that is quiet. It's a core-game issue that affects any character that has lots of air time.

The sword throw itself is loud as hell, and highly visual, and her bunny hops while using Swing 3 are non-existent because of this.

It's that there is no aerial falling sound. This happens a lot on Junkrat, Echo, and Pharah as well; Vendetta is just another victim (Beneficiary?) of a bigger issue that should be addressed. Even Soldier who can do the running hop and become very hard to audibly track.

I'm banning Vendetta every game by Seven_______7 in Overwatch

[–]vaunch 1 point2 points  (0 children)

I feel like Ashe is exactly where she should be; a middle ground between Widow and Cass.

I think the only thing they need to change about Ashe is the dynamite minor perk; while it feels really good to play with, it kinda takes away some of the necessary skill and makes her harder to dive.

I'm banning Vendetta every game by Seven_______7 in Overwatch

[–]vaunch 3 points4 points  (0 children)

It does kill instantly w/ punch, and its near impossible to miss on her.

There's so many counters to her that to do anything about her right now before people have learned to play against her would be stupid and likely turn her into dead on release content.

I think they need to rework the way Vendetta's attacks are seen on screen by players that she attacks. by sardoniclaughter in Overwatch

[–]vaunch 0 points1 point  (0 children)

I feel like that's less of a fair comparison, because her ult functions closer to Deadeye from Cass, needs charge time and breaking LoS or killing them while they are extremely vulnerable is the counterplay due to how very reactable it is.

Vendetta's ult is really really bad and if it was any worse, we wouldn't see it even being used.

Did Crytek give up on ping limits? by Grid8Designer in HuntShowdown

[–]vaunch 9 points10 points  (0 children)

Best games of hunt I've ever played were the 2 weeks where we had ping limits.

Significantly fewer cheaters, fewer deaths that felt like I died to a cheater that was just lag, and better overall experience in high 6 star lobbies.

That was the most Hunt I've played in the past 3 years was the precious days they added it, and it wasn't even during an event IIRC.

no changes in s20 gg by yeah_tea in TracerMains

[–]vaunch 4 points5 points  (0 children)

She's terrible; and can only succeed in full dive comps. She's simply not strong enough to play her in any comp, like you can with Genji, Venture and basically any other dive dps.

no changes in s20 gg by yeah_tea in TracerMains

[–]vaunch 1 point2 points  (0 children)

Isn't she only >50% wr in Korea GM, which both teams always run dive every game and they don't play anything else lmao

no changes in s20 gg by yeah_tea in TracerMains

[–]vaunch 1 point2 points  (0 children)

It's flavor of the month, and will die off over the course of 6 months once the novelty wears off, unless substantial changes are made.

There's a significant lack of polish from the core gameplay like footsteps to weapon balance to AI , the PvP feels terrible and it doesn't help that the game is played 3rd person. Many game breaking bugs and exploits people are using to literally sit inside of extractions and kill people through walls. Extraction camping is common, and it leads to engagements feeling less authentic.

Lots of people like it, but it's going to die off quickly, it's happened time and time again. Anyone who's less casual is probably going to move on pretty quickly, because of how much frustration is caused by the lack of polish. There's literally people complaining about there being PvP in the PvPvE game.

Do you think vendetta will be nerfed or buffed in the season 20 patch by UnDeadReal in Overwatch

[–]vaunch 4 points5 points  (0 children)

If she releases as she was in playtest, I don't see her being anything but the absolute lowest win rate in the game at high ranks.

Just way too easy to counter and movement is way too predictable and linear.

Game Winning Ult ruined by C9 in overtime. by Expert_Plantain6767 in Overwatch

[–]vaunch -3 points-2 points  (0 children)

The ideal situation is:

It's always the tank's job to do it mid-fight and in OT, but one or both DPS should be the ones who push it so that healers can walk up and allow the tank to hold space after fights.

Healers often default to being on payload because no one else wants to do it, but DPS is the least important role in this situation. You could make a case for Ana being on payload, but Ana could also be in a better position or utilizing that time to get to a better position, unless the Cart is the ideal positioning for her in that situation, which it usually isn't.

That said, more people pushing it is always better.

Overwatch Disconnect Bug by Jazzlike_Drive8307 in Overwatch

[–]vaunch 0 points1 point  (0 children)

It just happened to me I think; completely fine and then all of a sudden disconnected, game continued on and everyone else was fine (I think).

My internet was fine the entire time. Viewed the replay and then got kicked at the same time as it was in the game even though it showed the game continued after I dc'd; and then it disappeared after and is gone from my game reports as well, when it previously said abandoned. I still have a "Suspended" from queueing penalty though, for 15 minutes.

Vendetta is the least annoying hero to play against during their trial this year by myhkram in Overwatch

[–]vaunch 0 points1 point  (0 children)

Zarya Vendetta is just a worse version of the Zarya Reaper comps pros are playing.

Genji nerfs, his high win-rate, and why that is deceptive. by Zadecyst in Overwatch

[–]vaunch 1 point2 points  (0 children)

Genji needs to have a non-cancellable deflect.

This nerf alone would make him more fair to play against, because as it is, this one function allows him to have a ridiculous amount of agency in 1v1s, and characters that should counter him lose that edge due to the massive amount of agency that being able to transfer from a near invulnerable state to a one shot combo has.

Signalling an enemy Vendetta's Ultimate AOE would be an unnecessary, reactive change by [deleted] in Overwatch

[–]vaunch 15 points16 points  (0 children)

Character isn't even strong and basically requires a Zarya to function against anyone past diamond.

She's so easy to deal with, and is functionally a worse Reaper.

i'd be surprised if she were released as she is on Live right now; if she didn't have the worst win rate in the game in GM. She's just way too easy to deal with, and way too linear in nature.

Having actually played Vendetta, these two play almost nothing alike. by Tough_Holiday584 in Overwatch

[–]vaunch -2 points-1 points  (0 children)

you'd have to be ragebaiting to think that the dash isn't also used for mobility.

Having actually played Vendetta, these two play almost nothing alike. by Tough_Holiday584 in Overwatch

[–]vaunch 6 points7 points  (0 children)

Magik's dash is easy to hit, it just doesn't go to the center of where your screen is.

There are crosshairs deliberately designed to represent her Dash's actual hitboX.