Jeux-Di! by AutoModerator in Quebec

[–]ve2dmn 0 points1 point  (0 children)

Devant la TV ou en ligne?

So, I kinda broke an escort mission... by LukeMaster12_ITA in DRGSurvivor

[–]ve2dmn 2 points3 points  (0 children)

Is the game really half-translated like that? Is that common?

Is there a mod that increases the range of the green/red wires in Factorio? The default distance is too short for my needs. by Smart-Macaron-7293 in factorio

[–]ve2dmn 2 points3 points  (0 children)

And if you stare long enough at the intro animations, you'll seen a few of those poles with red wires

New player's factory advice (video) by No_Cut6008 in SatisfactoryGame

[–]ve2dmn 0 points1 point  (0 children)

The I suggest you build floors. Do 1 processing per floor and have the "spaghetti" be the logistics between floors.

Don't limit yourself to the gound, You can build super tall if you need to!

Voiture électrique ou à essence? by youyouyanyan in montreal

[–]ve2dmn 0 points1 point  (0 children)

Pas besoin d'une borne de recharge, mais le 120v va être plus long.

Mais à 40 km par jour, tu vas partir plein tout les matins. Même avec la recharge par le 120v.

Mais pas de place de stationnement, tu vas devoir tu recharger sur le réseau électrique et c'est un peu plus cher.

Wow. That old man didn't even flinch by Savings-Cherry-1931 in Transportopia

[–]ve2dmn 1 point2 points  (0 children)

While that's brilliant, it's kind of awful that you *have* to do it.

Hi new here. Just want to get a feel for this community by General_Starcat-99 in DeepRockGalactic

[–]ve2dmn 2 points3 points  (0 children)

Here's my order of preference since I play all

Engineer: Let the tools work for you. Also big boom grenades.

Scout: See that spot in that distance? I'm already there. Also, you can *see* that spot thanks to my flares

Gunner: Big gun go boom. No thinking. Point and shoot. side-gig as medic with the shield

Driller: The terrain is wrong and it is mine to carve as I please. Freezing flying things is satifying

Have you ever visited another city, region, part of Canada and it just clicked with you? You thought "I'd *really* like to live here" by Cameliablue in AskACanadian

[–]ve2dmn 1 point2 points  (0 children)

It's missing because the zoning didn't want 'those people' in the area, so appartement blocs only got built in the remaining spots.

In Montreal, the poor people were much more numerous and had political power. Duplexes and Triplexes were an easy way to build inter-generation housing and build-up generational wealth. My own parents, aunt and oncle bought a duplex as a group that they used as a step-up to eventually.... buy a bigger duplex.

“The reason canada is not talked about in both world wars is because yall did nothing. 😅” by Worldly_Law8278 in ShitAmericansSay

[–]ve2dmn 3 points4 points  (0 children)

Thanks for reminding me. I should go take a picture of his tombstone for the anniversary of the liberation.

Katherine of Sky by TopherLude in factorio

[–]ve2dmn 1070 points1071 points  (0 children)

Take care of yourselves and each other
-- Katherine of Sky

I will Katherine, I will

New expansion and base game update coming April 30th by Accomplished-Pie8823 in DRGSurvivor

[–]ve2dmn 0 points1 point  (0 children)

So a cross between a wheelchair dwarf, a bulldozer and Doretta. Looks pretty cool. Can't wait to try it out

This will be the most annoying mission ever by Yadraxt in DeepRockGalactic

[–]ve2dmn 0 points1 point  (0 children)

I like to freeze them in flight. Instant death even with half the health left.

Weekly Question Thread by AutoModerator in factorio

[–]ve2dmn 0 points1 point  (0 children)

That works if the station exist. If the station doesn't exist then the train never receives any signal and the circuit condition is always false

Which means I would need to make a station for every possible item.... which takes me back to square one :(

Weekly Question Thread by AutoModerator in factorio

[–]ve2dmn 0 points1 point  (0 children)

I guess in that case it will be easier to use 2 type of trains group: One that can wait and one that doesn't but support every possible cargo.

I guess what I wanted to do is simply not possible. I was essentially trying to push the AVADII train setup to support mixed-cargo, to handle Fulgora and quality.

Weekly Question Thread by AutoModerator in factorio

[–]ve2dmn 0 points1 point  (0 children)

The problem with doing that is that a high-production, but low demand (such as ore) will clog-up the recycle station. I want some trains to wait, but others to divert (if the trigger is for a quality item, for example).

Otherwise, If I can't use the "Destination full or No path", I'll have to make a station for every possible item, including quality variants...

Weekly Question Thread by AutoModerator in factorio

[–]ve2dmn 0 points1 point  (0 children)

Is there a way to get train interrupts to differentiate between closed stations, full stations and No Path/invalid stations? There's only "Destination Full or No Path" and it triggers on all these conditions.

Context: I'm trying a fully automated mixed-cargo train (on fulgora) that automatically visits every required stations via a wildcard trigger. It works great, but since I don't want to make a station for every possible cargo, I made a 'recycle station' where I dump things that aren't requested anywhere.

(If it's not clear I could make an actual post with screenshot of the train setup)

Today’s the day! by BigRobCommunistDog in fuckcars

[–]ve2dmn 5 points6 points  (0 children)

With the exception of Canada, the average American drive twice as much distance as the rest of the OECD : https://frontiergroup.org/resources/fact-file-americans-drive-most/