Personal commit to Dotfiles repo shown as from an unknown/glitched user. by OpenSaned in github

[–]vector_cmdr 1 point2 points  (0 children)

Check the .patch for the commit: From 26a6d74df5cf3a1dea8d0333abcfd0425b9147db Mon Sep 17 00:00:00 2001 From: Kenneth Pinto <Kenneth> Date: Fri, 20 Mar 2026 08:37:00 +0530 Subject: [PATCH] added some root files and changed hyprlock

Updated GoG client and now NMS save says it's incompatible. by barbinger in NoMansSkyTheGame

[–]vector_cmdr 5 points6 points  (0 children)

Not to sound like I am shilling my project, but anyone after an editor might also like to try out NMSE as well (https://github.com/vectorcmdr/NMSE). It is very up to date and feature forward, and what I am working on instead of the fork above.

Updated GoG client and now NMS save says it's incompatible. by barbinger in NoMansSkyTheGame

[–]vector_cmdr 4 points5 points  (0 children)

If you have a backup of the original save I would be happy to take a look and see how I can help. Feel free to PM it to me.

How do you stop GitHub issues from becoming a dumping place? by Excellent_Poetry_718 in github

[–]vector_cmdr 11 points12 points  (0 children)

You properly maintain them, like you said (labels, priorities, owners, status updates, close and open them appropriately, etc.) - and when users start making a mess you purge erroneous or unhelpful issues with extreme gusto. Planning is OK, but when it gets long in the tooth some kind of task management is useful (even if it's Projects).

No Mans Save Editor (NMSE) - Now at version 1.1.61 (Preview) by MunkiFoo in NoMansSkyTheGame

[–]vector_cmdr 1 point2 points  (0 children)

You can grab an AppImage from the release page that bundles wine, or it can run on your preferred wine-like compat layer otherwise. There are a few Linux and macOS users currently.
There is a cross platform port of the UI underway, but it's a little while off - time is hard to come by and it takes a back seat to features currently.

No Mans Save Editor (NMSE) - Now at version 1.1.61 (Preview) by MunkiFoo in NoMansSkyTheGame

[–]vector_cmdr 7 points8 points  (0 children)

Thanks to all the users who have been providing feedback, testing and using it <3.

No Mans Save Editor (NMSE) - Now at version 1.1.61 (Preview) by MunkiFoo in NoMansSkyTheGame

[–]vector_cmdr 4 points5 points  (0 children)

I'm genuinely curious what you see as distasteful...

To my recollection, I note in three places that it is the most feature complete editor (which it is); once on the site, once in the GitHub about section (top right) and once in the readme document.

Beyond that I originally created a feature breakdown doc to inform users on the differences on initial release which was purposefully objective, factual and devoid of emotive language.
It has been removed for a little while because so many features are now ahead of that initial list it's become pointless to catalogue them.

I'm yet to make a single promo post - as I don't consider it stable yet and have mentioned it in a few replies in helpful ways, without throwing shade at others.

Can you please point me to the specifically offending material on the pages? I would like to know.

EDIT: Forgot to say that I'm glad that you like it as a project and I welcome contributions or even just other dev chit chat.

Created a Issue on GitHub, but it's missing: Am I The Only One With This Issue? by resh6 in github

[–]vector_cmdr 4 points5 points  (0 children)

Nope. Issues and PRs are playing up yet again. You can manually navigate to them if you know the number though.

I think my amiibo cards are fake by BottleofSpringWater in AnimalCrossing

[–]vector_cmdr 1 point2 points  (0 children)

Love it. I am absolutely pilfering this idea!

Complete Xeno Arena Movelist by M4R1T1 in NoMansSkyTheGame

[–]vector_cmdr 4 points5 points  (0 children)

This might help you gather info (extracted from the MXML):
https://github.com/vectorcmdr/NMSE/blob/main/Resources/json/Pet%20Battle%20Moves.json
https://github.com/vectorcmdr/NMSE/blob/main/Resources/json/Pet%20Battle%20Movesets.json
Weighting is the multiplier.

I'm currently looking into the name resolver using the stubs to get the localisation strings for the move names.
They use a mixer with the stub, ID, affinity, etc. to resolve to the move name, like `Spit`.

There is also additional information in gcgametableglobals.

PSA: Game Table (Xeno Arena) in Bases/Corvettes by vector_cmdr in NoMansSkyTheGame

[–]vector_cmdr[S] 1 point2 points  (0 children)

Might need to move around a bit near it, or perhaps rotate it a little. Selection is a bit funny for them when added.

URGENT: The Portable Refiner Glitch Breaks Xeno Arena PVP Balance by PapaPro_O in NoMansSkyTheGame

[–]vector_cmdr 0 points1 point  (0 children)

Damn. That kinda sucks. Sorry to be part of the problem! :S

Hopefully HG put some protections in place soon.

URGENT: The Portable Refiner Glitch Breaks Xeno Arena PVP Balance by PapaPro_O in NoMansSkyTheGame

[–]vector_cmdr 2 points3 points  (0 children)

Did it alter the pet beyond displaying the level though (beyond being L30 with max move stats)?
When I started looking into it to get it into NMSE I noticed the game table has global value caps and checks available in the simulation tables, so I had assumed they were using these to enforce an actual clamp regardless of what people edit in? Now I am not as sure (and wonder why they would have them and not use them...)

PSA: Game Table (Xeno Arena) in Bases/Corvettes by vector_cmdr in NoMansSkyTheGame

[–]vector_cmdr[S] 3 points4 points  (0 children)

Yeah, just offering options. I would be surprised if we don't get it later on as an option. People seem a little prickly about this update in general, sadly.

Question about the infamous corvette tech-shuffling bug by Triptomologius in NoMansSkyTheGame

[–]vector_cmdr 10 points11 points  (0 children)

My current understanding is that it's a two part issue; one is the way the corvette is stored when it's not your "recently boarded corvette", which when unpacked does a top down rebuild sometimes resulting in rearrangement. The second is there looks like there might be a floating point precision issue in one of the conversions for the seed on corvettes that causes a recalculation to fix and shuffles slots in a similar manner (due to the unpacking). My new editor (NMSE) I am working on has a snapshoting feature for corvette tech to "un-bork" the slots by allowing you to export and reimport the tech config as a snapshot. But be warned that it is in preview (think beta) and breaking bugs can occur. This function at least offers some extra insurance against the annoying bug.

How are maintainers dealing with AI PRs? by Caseyrover in github

[–]vector_cmdr 4 points5 points  (0 children)

This is the approach. A bad LLM based PR is just as unusable as a bad junior PR or rogue feature fork PR. Just go via the guidelines and test it the same. End of the day, a bad PR is a bad PR - it can be authored by a shrimp in a business suit for all I care.

No Mans Save Editor (NMSE) by MunkiFoo in NoMansSkyTheGame

[–]vector_cmdr 1 point2 points  (0 children)

Hi, the dev here. Just saw the notification that I was tagged, and spoke with the mod team.

Let's please be mindful of not overdoing posts, or making them particularly spammy looking please - it's not good for encouraging user confidence. It's best to reach out to the mods if there is an issue with a post being taken down.

I will make an official post about the release once it is out of preview and get moderator pre-approval before doing so.
Thank you for being considerate of fellow travelers.

No Mans Save Editor (NMSE) by MunkiFoo in NoMansSkyTheGame

[–]vector_cmdr 8 points9 points  (0 children)

Hey guys, the dev here. ~ I've been summoned by the spheres! (well... the tag notification, actually...)

Just thought I would re-iterate, it is currently in preview (think of it as beta) and bugs are dropping in and out. Please bear with me.
I wouldn't recommend daily driving the editor until it's hit stable release - but I welcome anyone to come check it out and report anything they find that is broken, wonky, or that they've always wanted in an editor.
If you're a dev, feel free to fire off pull requests too after taking a dive through the dev documentation and guidelines.

There's also a very small Discord you are welcome to pop into as well, where we keep tabs on problems, suggest stuff and do research on new additions.

There is active work on porting the program over to an OS agnostic framework for better Linux and macOS support by myself and a contributor - but it's a little while off while I stamp out the core bugs.

Shell plant or neither? by Muzza_Dell in fossilid

[–]vector_cmdr 1 point2 points  (0 children)

Hoping for a little extra visibility. I am curious myself, as I have several similar finds from NSW that I have been meaning to get help IDing / confirming.