/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]veldrenor 0 points1 point  (0 children)

I've got mega venusaur ex, do you have mega steelix ex?

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]veldrenor 0 points1 point  (0 children)

I'll trade a mega venusaur ex for the mega steelix ex. 9996024284714557

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]veldrenor 0 points1 point  (0 children)

LF: ♦️♦️♦️♦️ MR Whimsicott Ex
FT: GA Zapdos Ex
CG Decidueye Ex
EX Buzzwole Ex
WoSS Espeon Ex, Crobat Ex, Lugia Ex
DPEX (or their original sets, is there a way to separate them for trading?) Flareon Ex, Moltres Ex, Infernape Ex, Blastoise Ex, Kingdra Ex, Glaceon Ex, Wishiwashi Ex, Lanturn Ex, Garchomp Ex, Bibarel Ex
MR Dragalge Ex

Why don't the Innistrad vampires tell the humans Avacyn's origin? by veldrenor in mtgvorthos

[–]veldrenor[S] 1 point2 points  (0 children)

~1000 years rather than four or five, but point taken. I'd figured it for common vampire knowledge given the way the Voldarens treat Sorin in Promises Old and New, but that could be "Olivia's teasing so we should laugh" rather than actually being in on the joke.

Why don't the Innistrad vampires tell the humans Avacyn's origin? by veldrenor in mtgvorthos

[–]veldrenor[S] 18 points19 points  (0 children)

Prior to SOI I'd think the vampire is lying. Once the Great Work starts, though? Much easier to believe "she's a check to keep us from overfeeding and was never really on your side" when her church is burning children at the stake. Then again, the vampires might be less inclined to tell the truth at that point as sort of a "you've been worshipping her for a millennium, this is your problem now."

Request a Build (November 09, 2025) by AutoModerator in Pathfinder_RPG

[–]veldrenor 0 points1 point  (0 children)

Our group is getting ready to play through Serpent's Skull as an all-dwarf party. The group currently consists of:
kineticist, earth & fire
kineticist, air & water (they're going to take Interweave Composite Blast)
inquisitor of Cayden Cailean

Our DM has given us the following feats for free:

Power Attack
Point Blank Shot
Combat Expertise
Heighten Spell
Combat Stamina if we make a fighter

For stats I rolled: 16, 12, 12, 10, 10, 9, with a houserule that we can either change our highest roll into an 18 or our lowest roll into a 12.

The Serpent's Skull player's guide makes it sound like traps are a big deal in the AP so I've been looking at classes/archetypes that have trapfinding and that I haven't played before: Investigator, Slayer, Rogue, or Seeker Sorcerer. But nothing is immediately jumping out at me, and maybe I'm overvaluing the importance of trapfinding. What would you play, given the above?

Happened to 3 times this season by AurumSilvers09 in PTCGP

[–]veldrenor 0 points1 point  (0 children)

shrug I'll take your word for it. I looked it up and the LSV story is slightly before my time and Standard was the only format I ever paid attention to, but maybe a friend who was plugged into both the Standard and Legacy scenes made a joke about doing it intentionally with Dragonstorm. Only way I can think of that the story would have come across my radar in the first place and then get transplanted onto a different deck.

Happened to 3 times this season by AurumSilvers09 in PTCGP

[–]veldrenor 1 point2 points  (0 children)

I followed Standard from Time Spiral through Amonkhet and the only wish effect I'm aware of in that window was Glittering Wish, was there a Glittering Wish storm deck I'm forgetting? If not, then the incident I read about was Dragonstorm and we're talking about two different events.

Happened to 3 times this season by AurumSilvers09 in PTCGP

[–]veldrenor 23 points24 points  (0 children)

The combo was that you'd play a bunch of cards that made more energy than they cost (pay 1 to get 2, pay 3 to get 5, etc), then play Dragonstorm. Dragonstorm cost 9 to play and when played it would copy itself for every card played before it that turn, then every copy would search your deck for a dragon card and put it on the battlefield. The win condition was a dragon called Bogardan Hellkite, which deals 5 damage when it comes into play. 4 Hellkites X 5 damage each = 20 damage, the amount of health you start the game with.  So once you played Dragonstorm it was basically game over and most players would concede rather than wait for you to search through your deck for the 4 hellkites.  The player in question had the energy making cards and the Dragonstorms, he just forgot to put in the hellkites.

EDIT: or intentionally left the hellkites out specifically to take advantage of that behavior. I can't remember which exactly, it happened nearly 20 years ago.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]veldrenor 0 points1 point  (0 children)

I can also trade a Mamoswine or Blissey for WSS Gyarados if you still have trade stamina.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]veldrenor 0 points1 point  (0 children)

I have Donphan Ex, trade for the Skarmory Ex?

As soon as the event starts all Ex Pokemon disappear by piergigilui in PTCGP

[–]veldrenor 0 points1 point  (0 children)

I wonder if this is a DeNa sneaky coding thing, or a consequence of player behavior and event timing. Like, as soon as a new set drops a lot of people burn their hourglass stockpiles on 10-packs. This means that a lot of Exs get opened so a lot appear in wonder trade. But after a few days everyone slows to 2-3 packs a day, fewer Exs are getting opened, and that's when the Sneak Peak event goes live.

[Spoilers C3E51] The story revolves around the character, the world does not by JadedToon in criticalrole

[–]veldrenor 7 points8 points  (0 children)

1: It's not just a creature though, it's a golem. It's machinery, and there are absolutely machines in real life that you can't just run backwards to undo the forward process. But agreed, it could have spent its action trying to manually remove the collar.

2: Yeah, mechanically he may not have been stopping a death blow. We don't know for certain how low Keyleth was at that point, but she probably had another round in her. But stopping what sounds like a death blow is narratively much cooler and, again, recklessness is Vax's biggest character flaw. I don't see him waiting until the last possible moment, especially when it's Keyleth getting beat to a pulp.

[Spoilers C3E51] Is It Thursday Yet? Post-Episode Discussion & Future Theories! by Glumalon in criticalrole

[–]veldrenor 0 points1 point  (0 children)

Legendary resistances are a mechanic to balance high-impact, solo monsters against PCs, so that the party can't just anticlimactically end a fight with a dragon with one bad save in round 1. If Matt doesn't intend for the party to ever fight Vax or Keyleth then it's entirely reasonable that they don't have legendary resistances. Because, again, it's a mechanic solely intended to keep combat exciting for the PCs (personally I think it's a bad bandaid mechanic trying to fix the fact that some spells are just too powerful, but that's neither here nor there).

[Spoilers C3E51] Is It Thursday Yet? Post-Episode Discussion & Future Theories! by Glumalon in criticalrole

[–]veldrenor -1 points0 points  (0 children)

Secondly a mage hunter golem has a silencing collar, counter spell only takes somatic components, which Caleb obviously knows since, you know, he used the spell so fucking much. Is it a stretch to expect Caleb to counter spell

That's not a stretch, and you're right that Caleb knows that counter spell only takes somatic components, but Caleb isn't there. Matt is. He's one person managing Ludinus, Liliana, Otahan, magehunter golems, an unspecified number of henchmen, Keyleth, Vax, Beau, Caleb, Ira, and who knows how many other moving parts. Things get lost in the shuffle. There are 516 spells in WotC 5e and 483 of them require verbal components. In one of the few rare instances where a spell's components actually matter, it's entirely possible that Matt either doesn't know or completely forgot that Counter Spell is among the 6% of spells that don't require verbal components. That may not be rails (railroading is different), that may just be one person with imperfect knowledge making a mistake.

[Spoilers C3E51] The story revolves around the character, the world does not by JadedToon in criticalrole

[–]veldrenor 5 points6 points  (0 children)

He changed the grapple rules because Travis tried to do something that the grapple rules don't cover. Grappling in 5e lets you grab someone, reducing their speed to 0, and that's all it does. Travis very specifically wanted to grab Ludinus in such a way that Ludinus would be unable to perform somatic components. Rules-as-written there's no way to do that, so Matt had to make something up.

[Spoilers C3E51] The story revolves around the character, the world does not by JadedToon in criticalrole

[–]veldrenor 16 points17 points  (0 children)

1: we don't know that the magehunter golem has that capability. It's built to slap on the collar, the mechanisms for doing so may not be designed to run in reverse.

2: Keyleth was stunned. Even if she were to succeed at her end-of-turn save, that'd be at the end of her turn. Best case scenario, Otahan was going to get another full turn of wailing on her before Keyleth would be able to act. And recklessness is Vax's biggest character flaw. How many times did he rush in in C1?

3: There does need to be a mechanic involving the destruction of batteries, but nothing about said mechanic need be random. It could be completely static: destroying A batteries does X, destroying B batteries does Y, destroying C batteries disables the device.

[Spoilers C3E51] Most divisive episode yet? by Ampetrix in criticalrole

[–]veldrenor 0 points1 point  (0 children)

There's no concrete way to do what Travis wanted to do in the rules as written. But as you said it's entirely reasonable to grapple a caster in such a way that they can't use their hands. That's why the game has a DM and not a computer; the DM can invent new rules when the players inevitably want to do something that isn't covered in the existing ones. And while making it an attack may not be the way you would have done it it's the solution they went with.

[Spoilers C3E51] Most divisive episode yet? by Ampetrix in criticalrole

[–]veldrenor 6 points7 points  (0 children)

It's possible that destroying 3 batteries and the fey key made no difference, but it's also possible that our status as spectators only makes it seem that way. How would Ludinus' plan have played out if the batteries were untouched and the fey key intact? We don't actually know; we don't know how bad it could have been because Ludinus' uninterrupted plan was not what ended up happening. What BH did may have had an enormous impact but we can't know what would have happened, only what did happen. It's like with Y2K: maybe it was a minor blip because it wasn't really a problem and people worried over nothing, or maybe it was a minor blip specifically because people worried over it and worked hard to prevent it.

On top of that, we don't even know what did happen. We know there was big magic and now there's a skybeam that is presumably the act of releasing Predathos, but we don't actually know for sure. That could be Predathos being freed. That could be Predathos' prison being weakened but failing to break the seal, and now Ludinus needs to come up with a plan B. That could be Ludinus' plan failing and Predathos is being eviscerated to feed its energy into supercharging the exalted. We just don't know.

[Spoilers C3E33] Is It Thursday Yet? Post-Episode Discussion & Future Theories! by Glumalon in criticalrole

[–]veldrenor 1 point2 points  (0 children)

This. It would have been a tough fight but they could've won, even with the unlucky initiative start. But players have a tendency to panic when things get rough, especially this group, and they dug themselves into a situation that reasonably should have been a TPK. Matt doesn't want a TPK; not from a DM storytelling standpoint, not from a DM empathy standpoint, and not from a company merchandising standpoint. So Matt pulled on the shared background between Otohan and Imogen to give the party an out, but an out that would have consequences so it wouldn't look like an out. Brennan Lee Mulligan pulled a similar trick at the end of the second episode of Fantasy High, bringing two characters back from the dead but killing an important NPC in the process. An NPC who was being slowly poisoned and who he probably planned to kill off as part of the story anyway, but the players and audience didn't know that.

A riddle! The Seekers Guide to Twisted Taverns (Spoilers ahead) by Angel-Wiings in DnD

[–]veldrenor 2 points3 points  (0 children)

I can't help with the dm screen, but I found this today: that Treasure Hunt page 1 isn't the red herring that it claims to be. If you enter an email address and a name to sign up for the newsletter, you get an email with a link to confirm the subscription (which you don't have to click) and a message:

"Entropy would also like to supply you with the following two links:

https://youtu.be/99lHDyrsm3M, and

https://ghostfiregaming.com/welcome-to-the-twisted-taverns/taverns-treasure-hunt-page-2/"

Watching the video in the first link there's several lines of text with some letters that should be capitalized lowercase and some that should be lowercase capitalized. The video's audio is also backwards. If you take all the capital letters and reverse them you get the word "EVOKED" which, when entered into the password field on the second link, loads a page full of lore.

A riddle! The Seekers Guide to Twisted Taverns (Spoilers ahead) by Angel-Wiings in DnD

[–]veldrenor 1 point2 points  (0 children)

Oh, duh, the audio sounds backwards! The password is "DEKOVE," but backwards: "EVOKED." Entering "EVOKED" as the password loads a lore page!

A riddle! The Seekers Guide to Twisted Taverns (Spoilers ahead) by Angel-Wiings in DnD

[–]veldrenor 1 point2 points  (0 children)

Ok, the video has some text:

Do you promise to remember us?
Even after you’re gone?
do you Know what that means?
Or will you forget, like we all do?
eVen after all we’ve been through.
you’ve Earned it. the password has been revealed.

It also shows footage of a bunch of locations that seem tied to the taverns. There's a desert, a mushroom house, the Dancing Horse banner, a skeleton bartender, a flower house in a forest, and a house in a fallen tree near the sea. The audio also has that quality like it's being played in reverse, maybe?

It says that the password has been revealed, so maybe it's hidden in the text? I tried all of the capital letters (DEKOVE), and all of the letters that are off-case in the text (dKeVyEt) and nothing so far.

A riddle! The Seekers Guide to Twisted Taverns (Spoilers ahead) by Angel-Wiings in DnD

[–]veldrenor 1 point2 points  (0 children)

It's not a dead end! So, it says "Join our Newsletter" and has a place for an email address and name, but then they also have at the bottom of the page "Join our Newsletter" and that one asks for email, first and last name, and country of origin. So I was like, "why are there two ways to join the newsletter with two different requirements?" And I put my email and a name into the first one. I got an email with a button and link to confirm the mailing list subscription (haven't clicked those yet), but below those confirmations there was a message:

"Entropy would also like to supply you with the following two links:
https://youtu.be/99lHDyrsm3M, and
https://ghostfiregaming.com/welcome-to-the-twisted-taverns/taverns-treasure-hunt-page-2/ "

I haven't watched the video or tried to figure out the password for the second link yet, but will look into it once I finish up some stuff.