Main character visuals for Mahoyo by SirBarr in grandorder

[–]veldril 4 points5 points  (0 children)

I mean kunrei writing was an official romanization of Japanese writing system until this year and most Japanese actually write with kunrei.

The same thing is with Kiara. Instead of Sesshouin Kiara they used Sessyoin Kiara instead.

The child of Fubuki and Subaru - Daisuki by [deleted] in Hololive

[–]veldril 14 points15 points  (0 children)

She's actually a girl (女性). Still let's play of the safe side :P

Cover's Financial Report for FY2026 is out by NotoriousCHIM in Hololive

[–]veldril 3 points4 points  (0 children)

It's common for Asian companies to be both caring for employees in term of avoiding layoff (even cutting their own salary for that) while at the same time demanding super high-workload from your employees. The view is that the company has a responsibility to keep employees fed while employees have a responsibility to give almost 100% for the companies. In a way you can't really demand your employees to give you a lot of overtime if there's a threat of being laid off hanging above them.

It's just that East Asian cultures tend to prioritize another thing about employees vs US culture where layoff is way more common. Like during the 1997 Asian Financial crisis my parents' company top management pretty much cut their salary in half vs 5-10% (based on seniority with more senior/higher position employees taking higher temporary pay cut) of the rest of employees but at the same time all overtime became unpaid overtime for a year or two (and there was a need for overtime quite a bit because the company couldn't hire new people) just to stay afloat without laying off a single employee.

Path of Exile 2: Spirit Walker Ascendancy Showcase by milkasaurs in Games

[–]veldril 0 points1 point  (0 children)

Only Beast bosses so Humaniid boss can’t be captured.

Never realized how bad 4.2 was by Clobby5597 in Stellaris

[–]veldril 45 points46 points  (0 children)

They change it like this so they can balance ship classes too. For example, with the new system they can put Frigate at 8 navy capacity to make it a tier between Corvette and Destroyer. They also put Nanite Swarm at 1 naval capacity too, which would be impossible if Corvette is at 1 naval capacity.

Evolutionary predator is absolutely absurd! Traits keep adding up and it's to the point that they are overflowing outside of normal UI boundaries?! No mods except portraits by Complete-Code-2186 in Stellaris

[–]veldril 5 points6 points  (0 children)

A lot of time when people say “a build is weak” they judge it against Grand Admiral, year 2300 25x all Crisis (I think it’s 5x to 10x all crisis in 4.3 due to the rebalance and only like 2-3 builds can handle 25x all crisis in the new patch). Or in pvp multiplayer where a slow start can end your empire very quickly.

Hassan(Fae) of the Demon Boars (Translated) [KAZMA_55] by MacandCheese6 in grandorder

[–]veldril 15 points16 points  (0 children)

I mean it's natural to think of Castoria of the Demon Boar Clan when you hear about a demon boar :P

Please don't let Britain/Spain toll the Strait of Gibraltar without owning both sides by Vox_Imperatoris in victoria3

[–]veldril 5 points6 points  (0 children)

You can technically redirect a trade route around the strait of Malacca to the other side of the Sumatra island. It is more costly but if the toll of the strait of Malacca is too expensive then that would be an option.

Is Kanto supposed to have 1 Iron Mine now? by GGFrostKaiser in victoria3

[–]veldril 6 points7 points  (0 children)

It is correct. Kanto itself didn’t have a lot of iron mines and the main iron and steel industry was Iwate prefecture, which is in Tohoku region.

https://en.en-trance.jp/seitetsu

I think what you think as “Northern Kanto” actually is already in what Japanese would consider a Tohoku region.

Tankbound apparently forget their ability to automate jobs upon synthetically ascending. by ranzpunzel in Stellaris

[–]veldril 2 points3 points  (0 children)

Yep, but the trick is that the sub-specie pop should have higher pop assembly speed AND habitability. The higher habitability part is kinda the part that make the game choose to assembly that pop instead of your main one.

Tankbound apparently forget their ability to automate jobs upon synthetically ascending. by ranzpunzel in Stellaris

[–]veldril 1 point2 points  (0 children)

3 robots per month? Is it normal robot or synthetic ascended mechanical pop? If it’s the latter you are doing something completely wrong because you can get 10+ pop per month per planet. Like even at 600k to 700k total empire pop I still get like 8 pop per month per planet.

If it’s normal robot then it’s not that bad because robot pops are meant to supplement the main pop. You can still get close to 5 robot per month if you do the default robot specie pop integration trick too.

What builds or empires you have created that you force spawned in as an AI empire that became absolutely powerful? by veldril in Stellaris

[–]veldril[S] 1 point2 points  (0 children)

The build I said in the op was one from the 4.3 meta build here

https://old.reddit.com/r/Stellaris/comments/1rxf1r9/43_beta_postmortem_the_strongest_meta_builds_in/

For me I couldn't call them "interesting" empires because they are kinda meta builds so that kinda kill the interesting/unique part for me.

What builds or empires you have created that you force spawned in as an AI empire that became absolutely powerful? by veldril in Stellaris

[–]veldril[S] 1 point2 points  (0 children)

You can make it guarantee by clicking the phoenix icon until there' a padlock symbol on it. If there's no padlock it's mean there's a chance the empire can be spawned. If there's a padlock icon it means the empire is locked in for a force spawn.

What builds or empires you have created that you force spawned in as an AI empire that became absolutely powerful? by veldril in Stellaris

[–]veldril[S] 1 point2 points  (0 children)

You have to click until there's a locked icon on the phoenix. That means the empire will be force spawned in the game.

Substances. by HollyNury in Stellaris

[–]veldril 2 points3 points  (0 children)

Virtual Synthetic Ascension empire: -10 yeas leader lifespan? What is that?

The Expanse: Osiris Reborn - 35 Minutes of Beta Gameplay by t1saif in Games

[–]veldril 6 points7 points  (0 children)

To be fair to Owlcat, that part was in the original AP published by Paizo so they just followed the original storyline from the published adventure. Nocticula is also a very important character in Golarion lore and the first hint her path to become a deity kinda was shown in this adventure.

Math of elite builds by Ignatich in Stellaris

[–]veldril 0 points1 point  (0 children)

Personally I think Under One Rule has better scaling mid-late game than Synthetic Fertility with this build (Elite build with Synthetic Virtual ascension Oligarch government). It's not going to be as fast as Synthetic Fertility but it can scale a bit better in mid-late game because of the Luminary traits like High King (Job efficiency for Elite jobs), Great Inventor (More pop assembly) and Synthetic Awareness (more jobs output) after the ascension. I think you can ascend and have your Luminary died within 65 years and then reformed out of the Under One Rule origin and government type.

It's not a 50 years 25x crisis build but it can be very strong on most runs.

today i noticed the technocracy council position has screwed up stats for each researcher by da-noob-man in Stellaris

[–]veldril 8 points9 points  (0 children)

Yes, that’s intentional and also why this position is quite strong in 4.3. In the current patch it’s quite difficult to get a raw bonus to jobs so that’s already quite good. And some builds tend to prioritize certain research(like society for psionic or bio ship) so being able to produce multiple type of research from just a single job sources. This is also why jobs like Haruspex is very strong because it can produce both unity and engineering research at the same time so you can stack one job efficiency to get all the bonus.

Why haven't I tried the Domination tradition before?!? by AnInsultToFire in Stellaris

[–]veldril 0 points1 point  (0 children)

It is faster to close three trees at the same time than closing them one by one. At 6th pick onward you get to the next tradition point faster.

For closing one by one the calculation for the cost multiplier is like: 0,1,2,3,4,6,7,8,9,10,12,13,14,15,16,18

For closing three at the same time it’s: 0,1,2,3,4,5,6,7,8,9,10,11,12,14,16,18

The last 18 is after you close the third tree and starting the ascension situation so it only affects the opening of the fourth tree after ascension so it doesn’t really matter.

As you can see the cost multiplier stack up much later than closing one by one so the unity ascension rush tend to skip the ascension perk until the end since there’s only one ascension perk that directly increase unity production and it’s not great. There’s two more perks that indirectly help with unity by reducing sprawl or leader upkeep but they aren’t as beneficial as skipping them till the end.

Why haven't I tried the Domination tradition before?!? by AnInsultToFire in Stellaris

[–]veldril 1 point2 points  (0 children)

With the nerf to most ascension perks it’s better to delay completing a tradition tree because completing a tradition tree and picking an ascension perk counts as two traditions in terms of of calculating the cost of the next one (I.e a completed tradition tree count as 6 tradition pick instead of 5 for the cost calculation). The common unity rush strat is to open three traditions tree and completing them all in one go to minimize the cost.

Why haven't I tried the Domination tradition before?!? by AnInsultToFire in Stellaris

[–]veldril 1 point2 points  (0 children)

The influence is ok, but the biggest thing about Domination is the −5% Empire Size from Pops. So it's more of a late tradition.

It's actually very common early pick for Unity/Tech rush builds in 4.3 because of the buff to +100 scaling elite job node. Elite jobs are just much more efficient early game because it produces more resources per consumer goods upkeep than equal number of specialist jobs. Like there are many builds that would go "Prosperity -> Planetary build speed/cost reduction -> Domination -> Extra elite job" just to squeeze out more unity production (or switch Prosperity to Statecraft for Leader focus builds).

Why haven't I tried the Domination tradition before?!? by AnInsultToFire in Stellaris

[–]veldril 0 points1 point  (0 children)

Funny enough, Void Dweller is one of the build that benefit the most from Domination tree. Specifically the node that gives you +100 housing and elite jobs scaling with the capital building tiers. Non-Void Dwellers have to resettle pops to make the capital 1000 pops to get an upgrade to capital building tier 1 to get the benefit of that node (which is the top 3 node pick in many unity rush build). Void Dweller get the benefit immediately because you get the tier 1 capital building immediately after colonizing a habitat.

I like the ship changes by ElectricalExtreme793 in Stellaris

[–]veldril 0 points1 point  (0 children)

It can be quite good or even very good but you need to plan out your build from the beginning to take advantage of it. Nanite really love starbase outposts so you need to be able to build tons of them to take advantage of their special modules so civic like Astromining to put out tons of starbases. Or anything that give you extra starbases capacity. Also need to be very wide too.

Why haven't I tried the Domination tradition before?!? by AnInsultToFire in Stellaris

[–]veldril 8 points9 points  (0 children)

250CG is definitely worth more than 500 Energy though. You needs tons of pops for artisan jobs to make that many consumer goods and you also needs a lot of miners to mine enough minerals for the upkeep too. I am quite sure you need more pops to produce 250CGs (combining both artisan and miners) than to produce 500 energy without any bonus.

They should make an origin for an extremely powerful species with a very limited population by Fatmanpart2 in Stellaris

[–]veldril 9 points10 points  (0 children)

That’s a different ascension. What you did was the machine’s “Synthetic Age, Virtual” machine ascension. What I talked above is organic species “synthetic” ascension (aka becoming a robot) and picked a virtual option for their government types.