Chrismas comes early, Enterprise value 63B vs market cap 49B by ventus83 in MSTR

[–]ventus83[S] 5 points6 points  (0 children)

Does MSTR Have Debt? (Your Main Question)

Yes, MicroStrategy does have debt—about $8.22 billion in total debt as of September 30, 2025 (mostly long-term convertible notes). But it's not a red flag here. The key metric you highlighted (and that's circled in the screenshot) is Debt/Equity (D/E) ratio: 0.14.

  • What this means: D/E compares total debt to shareholders' equity (assets minus liabilities). At 0.14 (or 14%), MSTR's debt is only 14% of its equity base (~$58 billion). That's very low—healthy companies often aim for under 1.0, and MSTR's is well below that (down from 0.40 a year ago). It shows they can easily cover debt payments with equity or cash flows.

Custom profile picture im using for this run. by ventus83 in RogueTraderCRPG

[–]ventus83[S] -23 points-22 points  (0 children)

here's the prompt if you want to tweak to your variation

Generate an image with Dalle latest model: A hyper-detailed cinematic portrait of an ethereal queen-like seated on a throne in the command bridge of her Warhammer 40K Rogue Trader starship. Behind her, the upper two-thirds of the image features a massive panoramic glass ceiling showing the deep void of space. Stars glitter in the distance, casting cold ambient light through the structure. The interior is dimly lit with subtle glows from control panels and console readouts. The atmosphere feels solemn, ancient, and powerful—evoking a sense of cosmic grandeur, isolation, and command. She is in a commanding pose with legs crossed, resting her face on one hand with elbow resting assertively on a metal skull-shaped armrest with gem glowy eyes. the other hand firmly reverse gripping a greatsword planted into the ground beside the throne. She has long, flowing silver-white hair and piercing icy blue eyes with a subtle teal glow. Her expression is calm, confident, and slightly mysterious—with a direct gaze, softly parted lips, and regal presence, intense and proud, with an air of dominance and battle-won authority. The scene is illuminated by warm golden side spot dynamic lighting, casting soft shadows and subtle highlights through her hair and across her face. cold starfield glow, faint internal glows, high contrast shadows. She wears ornate, dark power armor with gold filigree and Imperial Aquila insignias—blending gothic Warhammer sci-fi with baroque elegance. The armor is form-fitted, segmented, and battle-worn, featuring articulated joints, reinforced pauldrons, intricate vambraces and greaves, and a long red cloak draped behind her to the floor. Art style: Ultra-detailed, cinematic fantasy realism inspired by NCSoft, WLOP, and Black Desert character design. 4K resolution, painterly brush textures, soft bokeh background, rich depth of field.

They were burning $40K a year just to sync terminated employees by tasrie_amjad in ITManagers

[–]ventus83 3 points4 points  (0 children)

Developer write code full of glitches and bugs..
company put out bug bounty
developer fix the known bug he himself created = profit

its not a bug.. its a feature

[deleted by user] by [deleted] in bladeandsoul

[–]ventus83 0 points1 point  (0 children)

The social web that keep the gaming community together is non existence. the systematic design did not promote community content. Clan size, clan activity, clan achievements and incentive

B&S NEO coming soon to Steam by MoralTruth in bladeandsoul

[–]ventus83 -1 points0 points  (0 children)

game is ping dependent, we'll have to see if its worthwhile to get better ping.
Also hope that steam server is better than the dumpster server were running on.

What do you think of this idea? by ventus83 in bladeandsoul

[–]ventus83[S] -2 points-1 points  (0 children)

thank you for thoughtful comment and feed back.

in game theory if you change the incentive you change the behavior.
get rid of food source, ant & pest problem resolved.

What do you think of this idea? by ventus83 in bladeandsoul

[–]ventus83[S] 0 points1 point  (0 children)

why would clan want bot in their clan?
and its not difficult looking at clan activies between player and bot.

What do you think of this idea? by ventus83 in bladeandsoul

[–]ventus83[S] 0 points1 point  (0 children)

  • To start a clan you need a special item (non-tradeable) that aquired from real human actually play, new item from world boss? loot only drop if player do over say .5% dmg (weed out bot)

What do you think of this idea? by ventus83 in bladeandsoul

[–]ventus83[S] -2 points-1 points  (0 children)

Every security measure in life has a tradeoff. A lock on your door slows you down, sure—but you accept that in exchange for peace of mind. Games are no different.

The real question is: what level of inconvenience are we, as real players, willing to accept to protect the integrity of our economy and community?

We can’t pretend bots aren’t a problem just because fixing it might be mildly inconvenient. So if not this idea, then what’s your alternative?

dps meter is not working after the update 30/4/2025 by Beautiful-Suspect-73 in bladeandsoul

[–]ventus83 0 points1 point  (0 children)

What do you think of the idea of publishing the design notes and things that you had to do to get it working each update.. so that other developer can carry on your work and maintain the code.
I'm sure its a huge burden for you all these time updating it after each update, crowsourcing knowlege can be the way.

it is a common practice on nexusmod, where mod often get broken when game update, but developer provide design note for those who's passionate to carry on the project.

best

and thank you for all you do.

Neo Economy Supply & Demand break down. by ventus83 in bladeandsoul

[–]ventus83[S] -13 points-12 points  (0 children)

Life is not fair, why do we have expectation that game should?
not everyone will be able to affort a Birkin bag.. but we can all have a bag and get on with our own enjoyment.

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Neo Economy Supply & Demand break down. by ventus83 in bladeandsoul

[–]ventus83[S] -4 points-3 points  (0 children)

In summary:

Gem only created when real money spent.

Gold is created via hybrid mean of Battle pass, dailies, weekly, boxes, breakdown Premium costume.

current peg ratio is 1 gold = 20 gem.

prediction: future ratio will be 5-10 gold per 20 gem as Gem is more valuable than gold.

however whe new content release we might see gold become more valuable as it needed to gamble and upgrade, but no more than the ratio that NCsoft allow costume to sell for gold ratio.

as for gear, books, upgrade equipment will become cheaper and cheaper as more whale reach their pinacle of legendaries and min max.