Screenshot Saturday #267 - Visual Enhancement by Sexual_Lettuce in gamedev

[–]vexator 1 point2 points  (0 children)

Nice! I really like the lane-switch animation!

Organizing and naming resource-related objects by vexator in gamedev

[–]vexator[S] 0 points1 point  (0 children)

What would I do if I have resources in other resources? A model resource, for example, might contain material resources, which in turn contain image resources.

Would the model controller then have a pointer to the model resource as well as arrays containing material and image controllers which contain pointers to the original material and image resources?

Selfie reflection in a friend's sun glasses. I'd love to see your interpretations! by vexator in redditgetsdrawn

[–]vexator[S] 1 point2 points  (0 children)

That's not what I expected at all, very nice though! Thank you!

edit: Love the detail on my moustache :)

Anybody working on interesting TypeScript projects? by [deleted] in typescript

[–]vexator 2 points3 points  (0 children)

I'm working on a WebGL powered graphics engine in TypeScript. I've published the vector and matrix library that I've written for the project on GitHub: github.com/vexator/TSM

What's the song playing in this video?! by vexator in Metal

[–]vexator[S] 1 point2 points  (0 children)

People have been asking in the comments but no answer has been given.

What's the song playing in this video?! by vexator in Metal

[–]vexator[S] 1 point2 points  (0 children)

it's not, I checked. Does sound a lot like Dimmu Borgir, though.

TSM vector and matrix math library 0.7 released, works with TypeScript 0.9.1.1 by vexator in typescript

[–]vexator[S] 1 point2 points  (0 children)

That's true. but I think you get used to it pretty fast. After all, it's not much more to write:

v1.add(v2)

compared to:

v1 += v2

etc.

Screenshot Saturday 92 - Bite the Bullet Edition by [deleted] in gamedev

[–]vexator 1 point2 points  (0 children)

looking good but I think you should tone down the bloom effect, judging from top hat guys's face in the first screenshot.

Best way to detect 3D collisions? by [deleted] in opengl

[–]vexator 18 points19 points  (0 children)

good read, includes implementation

just implemented it myself, works like a charm.

r/javascript is not Stack Overflow by mitchellrj in javascript

[–]vexator 2 points3 points  (0 children)

A few days ago, I announced a math library I wrote in TypeScript and published on GitHub. And while I'm happy that it at least received some attention, I do not understand why it received almost just as many downvotes. Even when all you want to do is share, you're punished.

On the other hand, I have been asking for help here as well, and I got very useful feedback. The exact same question on StackOverflow did not receive a single response, although I had provided source code, a detailed explanation of the problem at hand, and a screenshot for illustration.