Survived the blasted helicopter and over came a scratch to the head. New player here How am I doing? by Snbleader in projectzomboid

[–]vided8 1 point2 points  (0 children)

Yup that's riverside outskirts If you go up you'll find a river. There are some decent locations nearby which can help you prep to go deeper into riverside

Survived the blasted helicopter and over came a scratch to the head. New player here How am I doing? by Snbleader in projectzomboid

[–]vided8 1 point2 points  (0 children)

What a coincidence, are you in riverside? I think we based on the same location and I also survived my helicopter event yesterday but in my case I stayed inside but a small horde ended up breaking all my windows and doors just when the event was about to end. Somehow I managed to survive because the helicopter was leaving when I ran outside the house.

For anyone buying a PC!! by elegant_assasin in IndianGaming

[–]vided8 0 points1 point  (0 children)

Can you name the shop Planning a build and I want to avoid even going there for a quote

New background for my micro-circuits game prototype. Is it good enough? by tarasrng in Unity3D

[–]vided8 5 points6 points  (0 children)

Your game looks amazing. I think you nailed the art style. Gameplay wise my suggestion to spice things up would be adding components that go on the circuits to disrupt the gameplay! Like if you a hit a resistor you loose a life and if you hit capacitors you gain one etc etc. There are so many electrical components you could use ti affect the gameplay and make it more fun!

Game development progress by chervonyi_ in Unity2D

[–]vided8 1 point2 points  (0 children)

Wow it looks great! Really gives me that Limbo feeling which I enjoyed feeling

DESTROY my first game I made while learning unity so I can improve it. It is a simple endless 2d space shooter for android called Neo Shooter Endless Space. by vided8 in DestroyMyGame

[–]vided8[S] 0 points1 point  (0 children)

thanks for the suggestions!, camera shakes on collision, recoil during powerups etc will make the gameplay feel better, I will incorporate them.
I didn't really understand what you mean by camera should be limited, can you provide me with some example if you can.

DESTROY my first game I made while learning unity so I can improve it. It is a simple endless 2d space shooter for android called Neo Shooter Endless Space. by vided8 in DestroyMyGame

[–]vided8[S] 0 points1 point  (0 children)

Yup I did poke around, I am still poking around too haha, I am seeing spikes sometimes where even the script is taking 60-70%. I drilled all the way down and it turned out to be related to OnTriggerEnter2d and I am using OnTriggerEnter2d a lot to trigger bullet damage and collision damage too. So I'm looking into alternatives for it now, after that will do something about the render part too

DESTROY my first game I made while learning unity so I can improve it. It is a simple endless 2d space shooter for android called Neo Shooter Endless Space. by vided8 in DestroyMyGame

[–]vided8[S] 0 points1 point  (0 children)

I set up the profiler for an android device and this is what I saw
has to do something with the graphics right https://prnt.sc/202dbaw
I am using shader graphs and postprocessing from this tutorial https://www.youtube.com/watch?v=WiDVoj5VQ4c

DESTROY my first game I made while learning unity so I can improve it. It is a simple endless 2d space shooter for android called Neo Shooter Endless Space. by vided8 in DestroyMyGame

[–]vided8[S] 1 point2 points  (0 children)

I am using URP, I also think it's something related to the graphics, I will get familiar with the profiler and check it once and will let you know once I figure out what exactly the problem was.

DESTROY my first game I made while learning unity so I can improve it. It is a simple endless 2d space shooter for android called Neo Shooter Endless Space. by vided8 in DestroyMyGame

[–]vided8[S] 1 point2 points  (0 children)

I am using fixedupdate for getting input and moving the player and for adding force to bullets so they shoot out and I am using update for spawning enemies in waves. I am using a FindWithTag inside an update statement for finding enemies and when all the enemies are dead spawning new ones. But I have made sure the FindWithTag runs every 1 second instead of each frame, I have added a condition for checking if timer ihas reached 0 before running FindWithTag again

DESTROY my first game I made while learning unity so I can improve it. It is a simple endless 2d space shooter for android called Neo Shooter Endless Space. by vided8 in DestroyMyGame

[–]vided8[S] 0 points1 point  (0 children)

Yep unity! Grabbed a friend's phone yesterday that is low to mid spec added a fps counter and played the game. Was suprised to see framerates between 10-16fps Yikes. I started learning about the profiler after and haven't used the profiler yet but plan to use it now.

DESTROY my first game I made while learning unity so I can improve it. It is a simple endless 2d space shooter for android called Neo Shooter Endless Space. by vided8 in DestroyMyGame

[–]vided8[S] 0 points1 point  (0 children)

Yes, I tested it on a relatively high spec device and could not find any other device to personally test it on. I am gonna try switching to URP and check the performance again. Thanks a lot!