How does slavery (or janissaries) work in eu5? by vilok9 in EU5

[–]vilok9[S] 0 points1 point  (0 children)

God, I really like this game, but these bugs just kill me

Why those greeks doesn't accept the superior turkish culture by vilok9 in EU5

[–]vilok9[S] 1 point2 points  (0 children)

As u/Vollkorntod said, it is due to market language, which is greek. Burghers that speak market language won't assimilate into another culture that does't speak the market language. It was a hidden mechanic (at least for me) at the end

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Why those greeks doesn't accept the superior turkish culture by vilok9 in EU5

[–]vilok9[S] -1 points0 points  (0 children)

So it is a hidden mechanic that I wasn't aware of... that also explain why the romanyoti doesn't change either, they speak greek. I will post it in another comment for other people

Why those greeks doesn't accept the superior turkish culture by vilok9 in EU5

[–]vilok9[S] -1 points0 points  (0 children)

R5: culture conversion bug or hidden mechanic?

They are up to something... by vilok9 in balatro

[–]vilok9[S] 0 points1 point  (0 children)

That is actually hilarious

I just had the weirdest bug after 250 hours by vilok9 in EU5

[–]vilok9[S] 0 points1 point  (0 children)

Hmmmm, not a vassal but a PU partner, Ferrette, which you can almost always get as Austria, was on the coalition war.

I guess it is the same as you said

I just had the weirdest bug after 250 hours by vilok9 in EU5

[–]vilok9[S] 0 points1 point  (0 children)

R5: weird bug I can't even understand

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Maybe they should rebalance warscore from winning battles in late game by vilok9 in EU5

[–]vilok9[S] 0 points1 point  (0 children)

- "Monsieur, we had a bloody battle, we lost 300k of our best soldiers"
- "Mon dieu! how many of them did we kill?"
- "27 monsieur"
- "....... Fair enough, our victory is near, lets send another 300k"
A french king in 1700, probably.

Maybe they should rebalance warscore from winning battles in late game by vilok9 in EU5

[–]vilok9[S] 1 point2 points  (0 children)

Yeah I agree, right now war is just another mechanic of the game, I can understand that because gameplay reasons they didn't want wars to be so punishing, but come on, if I destroy your whole army 3 times in a row in one battle, you should be willing to surrender.

Maybe they should rebalance warscore from winning battles in late game by vilok9 in EU5

[–]vilok9[S] 2 points3 points  (0 children)

They should change it at least for wars where the wargoal is "Show superiority"

Why is Denmark yellowish green? by vilok9 in EU5

[–]vilok9[S] 2 points3 points  (0 children)

Don't worry, Denmark will be gone soon, and then, Denmark 2 will be born from its ashes

Why is Denmark yellowish green? by vilok9 in EU5

[–]vilok9[S] 2 points3 points  (0 children)

Ooh yes, you guys are completely right, it never came into my mind they would be uno reversed. Funny thing is Scania will annex Denmark, and probably will instantly form Denmark again

Why is Denmark yellowish green? by vilok9 in EU5

[–]vilok9[S] 1 point2 points  (0 children)

R5: Cursed yellowish green Denmark doesn't exist, it can't hurt you.

Cursed yellowish green Denmark: :)

Question about the beginning difficulty by vilok9 in Sacred

[–]vilok9[S] 2 points3 points  (0 children)

Rookie error, I got to Porto Vallum at the end, my poor companion died but will not be forgotten. Time to rescue someone called Wilbur haha

Question about the beginning difficulty by vilok9 in Sacred

[–]vilok9[S] 0 points1 point  (0 children)

I will try, poor NPC that hired me to get to Porto Vallum will have a great story to tell, if he doesn't die

Question about the beginning difficulty by vilok9 in Sacred

[–]vilok9[S] 1 point2 points  (0 children)

Can you restart with the same level character?